Showing posts with label Timpo. Show all posts
Showing posts with label Timpo. Show all posts

Sunday 26 March 2023

Battle Cry Vitoria 2

 Here are the rest of the pictures I took of last year's game of Vitoria, which Anthony played using the Battle Cry rules system.

The Highlanders have pushed the French back across the River Zadorra and now prepare to cross in the face of opposition from an Italian regiment.

The French come under pressure in the centre.........

........while things go from bad to worse on their right flank.

The French take a hard pounding in the centre of the line......

.......and the Highlanders break through to isolate their right flank......

.......and as the Allies cross the river in force it's all over for the French.

I got along to the Spring Model Show yesterday, this is the rebranded name for the March event formerly known as the London toy Soldier Show.  There is still a hardcore of toy soldier dealers while the slack has been taken up by sellers of model kits and modelling materials, the later were doing a brisk trade and it is hoped that this shot in the arm will enable the event to continue, certainly there was a good stream of buyers coming in through the door.

I took the opportunity to stock up on acrylic paints made by ICM in the Ukraine and a few other bits which will no doubt find their way onto this page in due course.

Friday 24 March 2023

Battle Cry Vitoria

 About this time last year Anthony and I played this game, based on the Battle of Vitoria in 1813, using the Battle Cry rules system.  With the passage of time I can't remember the details too well, suffice it to say that I commanded the French and took a good trouncing, so at least we managed to keep the correct historical perspective!  I did however take lots of pictures, so here over two post are lots of toy soldiers with few words to interrupt them.

The initial set up, the French defending behind a bend in the River Zadorra face the Britsh and Portuguese attack.

The allies move up through the woods to threaten the French left flank.......

........while the French have fortified a position on the north bank to protect the river crossing.

I think we found the scenario for this and numerous other Napoleonic battles on the Command & Colours website





Events in the real world coupled with domestic upheaval have taken their toll on my enthusiasm for the hobby this past twelve months.  I did continue to attend collectors events but the Central London Toy Soldier Show has never really recovered from the Covid lockdown and the affairs last June and December were so poorly supported I have nothing to report on them.  The Plastic Warrior show last May by contrast was something of celebration of the faithful with so many old familiar faces making an appearance and at some point I'll put up the photographs I took.

Friday 28 February 2020

Still limping on the long road home from Moscow

For Napoleon's Grand Armee, the humiliating retreat from the Russian capital is about to turn in a nightmare of epic proportions. 

While the muffled boom from the Russian guns, harrying the rearguard, drifts across the endless plain, the Cossacks look for any opportunity to pick off stragglers or fall on unescorted wagons.

The Cossacks attack in waves but are easily held off by formed up bodies of infantry, or scattered when they come under artillery fire.  An unfortunate salvo from the rearguard falls near the wagons and sees a unit of Cossacks driven off by friendly fire!

The Bavarians trudge on, shadowed by the menacing Cossacks, they know their only hope of salvation is to stick together.  Ahead of them in the right foreground the Russian main army is approaching from the flank and has set up a Grand Battery to ward off any attempt by the French to rescue their supply train and come to the aid of the rearguard.

Unprotected wagons are easy prey for the Cossacks, who suddenly appear like ghosts out of the swirling snow fluries.

………and never miss an opportunity for plunder.

The Russian main army makes it's appearance on the field...….

While the Grand Battery prepares to face the French relief force, which has now been spotted racing to save the supply column.

The column escort has now splintered into isolated pockets of resistance which are systematically picked off one by one

A unit of Saxon infantry, allied to the French, take shelter in the ruins of an abandoned monastery.

The Cossacks continue to plunder the column.

Nearing the end of the game, the French rearguard, seriously depleted, stood it's ground heroically just as it did in 1812.  While the Emperor and his staff, in a moment of distraction, fell prisoner to a passing Cossack patrol, okay that didn't happen in 1812 (but it could have!).

And suddenly it was all over!  Time to pack away all the toys and sit down for tea.

The rules used for the game were a Napoleonic variant of Funny Little Wars which are as yet unpublished and are here being playtested.  One new development is the use of polystyrene foam balls impaled on a matchstick (shown here in the centre foreground) so they can be fired from a cannon, this makes their flight rather erratic but it also makes it much easier to see what has been hit.  The figures were drawn from too many sources to list, and included many conversions, but most sharp eyed readers will be able to guess their origin (and if you're really stumped you can always ask!)

Saturday 22 February 2020

Limping back from Moscow

Somewhere in the deep expanse of Russia the Grande Armee of Napoleon I has begun the long march back to it's homeland.  A successful invasion had seen the most glittering army ever assembled in history, chase an elusive foe all the way to the gates of Moscow.  But then the snow began to fall........
A French column is strung out on the march struggling through the drifts and eddies of snow, danger on every side form wolves, partisans and the dreaded Cossacks.  The slow lumbering wagons must be protected at all costs, they contain the food and ammunition essential to the survival of the army, not to mention all the loot plundered from the city.

Much of the Armee is composed of foreign contingents pressed into the service of the Emperor, here the Bavarians show good order as they trudge through the endless bleak landscape.

A French rearguard screens the column from the pursuing Russians, led by the redoubtable Marshal Ney, who is seen here on the left, conferring with Marshal LaSalle (quite amazing really, seeing as the later had been dead for three years by 1812, but history is a minor inconvenience when it comes to playing with 54mm toy soldiers!)

The well supplied, hardy Russian infantry catch up with the column and start to exert pressure on the rearguard.

The Russians throw themselves at the French oblivious to casualties, buoyed up with vodka and inflamed with patriotic zeal.

The French rearguard fall back steadily, contesting every inch of ground, selflessly sacrificing themselves to buy time for the rest of the army.

The column marches on but now stragglers are falling by the wayside with every turn.

The Corsican ogre watches in dismay as his grand ambitions begin to unravel and his army starts to  rapidly disintegrate.

Lurking in the shadows and on the flanks are the ever present and watchful Cossacks!

It was originally going to be a quick game put together at short notice between a couple of players, but such is the enthusiasm of the Funny Little Wars aficionados that it quickly escalated to seven players pitching in a few hundred figures on a thirty foot snowscape.

Well what else are you going to do on a wet, windy Monday afternoon in London?

Saturday 9 November 2019

Battle of al-Musayfirah 1925

We felt it was time to give the "One Hour Wargame" (OHW) rules by Neil Thomas another airing, Anthony and I both like the fast moving simplicity of this game system and it works well with 54mm toy soldiers.

Looking back through old copies of Wargames Illustrated for inspiration I found a scenario for the Battle of al-Musayfirah in 1925 during the Great Syrian Revolt.   After WW1 The League of Nations had given France a mandate to govern Syria and the French promptly instituted a number of measures to control the local tribes.  This inevitably lead to a nationalist uprising  by the Druze, which spread to the other tribes.



We chose scenario 15 from OHW, Fortified Defence, as it best reflected the actual battle.  Basically, a French Foreign Legion column was ambushed and badly mauled so the survivors took refuge in an old Turkish fort at Suwayda.  A relief column was prepared and an advance party sent forward to set up a defensive position at the town of al-Musayfirah as a staging post for the main column following behind.   A traditional colonial campaign in the finest traditions of P C Wren and Beau Geste, here's how it went:

On the left is the old Turkish fort at Suwayda, the town behind it in the rear centre is  al-Musayfirah, to the right of the town is a rocky area, in the OHW scenario this should be woods but rocks are more suitable for the desert so we just gave them the same terrain effect for movement and combat as woods.

We diced to see what forces each side would get, the French got 3 Inf, 2 Arty and 1 Cav, while the Druze got 3 Inf, 1 Heavy and 2 Cav.  That seemed to represent the original forces quite well, I wasn't sure what to use for the Druze heavy unit, in reality they had some artillery but I couldn't find any references to machine guns or other heavy weapons so a little imagination was called for.

The French start with one unit in the old Turkish fort at Suwayda and one in al-Musayfirah.  The Druze opened the ball with a mass attack on the garrison in the old Turkish fort.  Victory would go to whichever side occupied both the town and fort at the end of 15 turns.

The rules give the two garrisons additional firepower, which reflects the actual battle as the French had machine guns which took a terrible tole on the attackers.   To even things up the Druze have a refit rule which allows them to create a second wave with all their original units at their starting positions, rather like the Zulu wave mechanism we used in our recent Rorke’s Drift game.

The French cavalry came from the collection of veteran wargamer John Ruddle who created them from bits and pieces of old Britains hollow cast Spahis, all repaired and repainted.  Behind them the French Command are represented by Starlux mounted FFL.

The first wave of the Druze attack succeeds in overrunning the defenders in the fort and pushing back the relief column.  At this point they invoked the refit rule, leaving the fort abandoned temporarily while the second wave formed up for a renewed attack.

In the Druze second wave one unit has reoccupied the fort while the main push is directed against the garrison at al-Musayfirah.  Here the remaining infantry and Command, with heavy unit attached, use the cover of the rocky terrain to advance for a mass attack on the town.  The camel borne gun is the handiwork of Ross Macfarlane, as are the fort and town buildings.

The all out assault goes in, Druze mounted units rush the town while the foot provide covering fire from the rocks, will the beleaguered garrison hold out?

As we reached turn 15 and the end of the game, the superior firepower of the French forces carried the day.  A bombardment of the fort drove the Druze defenders out, leaving it unoccupied, while the mounted units caught in the open were wiped out by the French mountain artillery.

Anthony insisted we take a picture of the lunch, l'd like to tell you it was something suitably North African but clearly it's traditional beer and pizza.

The game played out very similar to the real battle, in 1925 the Druze suffered heavy casualties from the French machine gun strongpoints in al-Musayfirah.  They did manage to break into the town and promptly made off with all the columns horses and donkeys, but the attack through the rocks was broken up by a continuous bombardment from French aircraft.

Friday 20 September 2019

Vive la Commune!

The Funny Little Wars Group recently gathered together in a dank, foreboding, cobbled courtyard, in a long forgotten corner of old London town. The cries of cutpurses, ne'er do wells and an angry mob echoed in the surrounding alleyways and rookeries........ you couldn't ask for a better setting in which to recreate Paris of the Communards in1871.

 The western suburbs, from the gateways in the crumbling ancient walls, wide boulevards run through to the heart of the City.  The boulevards are denoted by chalked lines, the areas between the boulevards are a congested warren of houses and narrow alleyways (you have to use a bit of imagination here!)

The National Government has fallen after embarking on a disastrous war against Germany which saw the City subject to a six month siege and the humiliating capture of Emperor Napoleon III at Sedan.  A new Government of National Defence has been established at Versailles, troops are sent to recover all the artillery from Paris but they are opposed by a popular uprising of the workers at Montmartre, backed by the Paris National Guard

The view from the South Gateway, the red flags of the Revolutionaries fly from all the major buildings seized by the National Guard, the artillery park at Montmartre is in the left background.  Prominent supporters of the Versailles government, the clergy and Archbishop Darboy have been rounded up and imprisoned.  Elections are held and a Commune Council is installed to run the City.

Meanwhile Versailles builds an army, calling in troops from regional garrisons, gendarmes, firemen, naval and foreign legion units.  Marshal MacMahon is ordered to retake Paris, he occupies the surrounding forts and opens a bombardment of the City.

MacMahon marches on Paris but his way is blocked by Fort Issy which is still held by the Communards.  The garrison Commander, Leon Megy, has taken the precaution of barricading himself in the forts deep wine cellar, several hours later a runner is sent back to Paris to inform the Council that he is in no fit state to command.  A company of National Guard are sent to assess the situation, and stiffen resolve in the fort, they have secret orders to spike the guns and escape if resistance looks untenable.

MacMahon's columns suffer heavy casualties from Fort Issy as they advance but eventually they surround the Fort and overwhelm it.  The garrison manage to spike the guns before they surrender, they are then executed by the victorious Versailles troops.   This sets an ugly precedent which will have unfortunate consequences for the hostages under arrest in Paris.

The indiscriminate bombardment of  Paris has continued daily and turned much of the suburbs to rubble but caused relatively few casualties.  Rather than cower the Communards it has strengthened their resolve to fight to the end.

Meanwhile the Revolutionaries have not been idle, barricades are thrown up, buildings booby-trapped with explosives and incendiaries.  The newly formed Committee of Public Safety have ordered more arrests of anyone suspected of supporting Versailles.  A sweep of the suburbs uncovers a counter-revolutionary plot to rescue the hostages and the traitors (seen here in prison with Archbishop Darboy) face the firing squad.

The biggest problem for the Communards is that they don't have enough men to hold all the strongpoints in the City, also they have an abundance of artillery and shells but few artillery crews trained to use them.

As MacMahon's troops forced their way into the City, my character, Gustave Cluseret, was arrested by the Committee of Public Safety and accused of leaving the gates open, I was to be tried for Incompetence.....or Treason.......or Both! (don't you just love committees?).  News that I would face the firing squad when found guilty drew rapturous applause from my fellow players! (steady on lads, it's only a game).

Happily a favourable roll of the dice saved me from the firing squad!  A desperate struggle begins in the streets and alleyways as the Communards struggled to withstand the steady disciplined advance of the regular troops, canister shot rips gaping holes in their ranks but there are just too many to stop and the revolutionaries are continually forced to fall back from one strongpoint to the next.

As the fainter hearts among the workers begin to drift away the fervent hard core revolutionaries dig in and prepare to sell their lives dearly as the fighting grinds down into a struggle from house to house.  There are also a few surprises held in reserve, as the regulars seek cover in unoccupied houses they set off the infernal traps, the air is rent with explosions and fire sweeps through the district, although the actual casualties are light.  The regulars must now face the fury of the Petroleuses, emotionally patriotic women (seen here in front of the buildings left and right) who launch themselves suicidally at the invaders, bombs in hand, this time the casualties are much heavier.

As the ranks manning the barricades get thinner and thinner, only the fanatics remain and the inevitable end is in sight.  A massive quantity of partypoppers were expended simulating the effect of canister shot, booby traps and the bombs of the Petroleuses.  Great fun!

While all this has been going on, the Versailles Government has been negotiating with the German Army, who still occupy the eastern approaches to Paris, to be allowed to pass a another column of troops through their lines and attack the undefended eastern suburbs of the City.  this new column races through the streets brushing aside the light defences, as news of the impending collapse reaches the Central Committee there is just enough time for me to give the orders for Archbishop Darboy and the hostages to be executed while all the prominent buildings are put to the torch.  The new attack quickly reached the central redoubt but we didn't hang around to take any pictures of their triumph.  My comrade Louis Delescluze (played by Graham A.) donned his red sash of office and honourably climbed onto the barricade, pour encourager les autres, where he was promptly shot dead.  I decided that discretion was the better part of valour and made my escape during all the confusion dressed as a nun.

And thus ended the Paris Commune of 1871.

Okay it didn't all happen quite like that but my rendition of events is closer to the truth than some of the more spurious Versailles sponsored propaganda you are likely to see appearing in other parts of the blogosphere.  A nasty, vicious little campaign, as the quelling of civil insurrections so often are, but also an interesting and unusual one which throws up a lot of fascinating personalities and is so often overlooked by the enthusiasts of military history.