Wednesday, 21 May 2025

Lionheart - more playing with old toy knights.

 Our first trial game of Lionheart worked very well so we decided to expand on it by introducing some terrain elements and and an additional two unit types; Heavy Foot Knights and Mercenaries. The remainder of the armies were the same as in our previous game and we increased the number of actions in each turn from four to six per side.  The basic game mechanics were explained in my previous post HERE.

The French line up with Heavy Foot Knights on the left flank (just visible at the top of the pic) and the Kievan Mercenaries on the extreme right.  For the Mercenaries we used Medieval Russian Knights made in china by Supreme along with some made in Russia by Engineer Basevitch.

While the English line advances with Heavy Foot to the front (Britains Deetail knights just beyond the Timpo Crusaders) and Irish Mercenaries with their priest following in support.

The game allows for one more unit type; Peasants, but I didn't have any suitable figures to hand so we left them out, maybe they'll appear next time.

With their enhanced mobility it's always difficult to hold back the Mounted Knights, they charge across the field when they see an opportunity to strike.  This invariably draws out their opposite counterparts and leads to a duel between the chivalry.

  The Mercenaries are strong in combat and have the ability to induce panic in any unit they attack, forcing them to retire, the danger is that they can be turned if they come in contact with the enemy King and may change sides.

The terrain comprised a line of hills with a road running through them on one flank, a central plain and a forest with a road running through it on the opposite flank.  I like to keep things simple to begin with.

The Heavy Foot Knights (centre) are powerful in combat but very slow moving, it takes two actions to move them one hex, as a result they never really got into the game.

After the Mounted Knights had exhausted themselves duelling the Infantry and Archers moved in, the latter being quite vulnerable if attacked so need close support.

The Kings and their retinues tends to become a mounted reserve, kept safely out of the way behind the lines until desperation draws them out into the fray.

As things turned out all of the action took place in the central plain and virtually no use was made of the hills or forest.  (Note to self: put more obstacles in the centre of the field next time)

I always pick up bits and pieces of Timpo medievals when I see them in the cheap junk boxes at shows, they invariably have no weapons, scabbards or shields but that's easily sorted.  They are notoriously unstable on their small green bases so I mount them on 2p coins, this will be anathema to some people but lets face it they're not rare, you can find hundreds of them on the internet auction sites every day of the week.

This time the game was much less cohesive with small groups of opposing units engaging in clumps of combat dispersed around the field.

It's a good game system and I like the way it flows, I think we will need to give more thought to how we deploy the Heavy Foot Knights or revisit the way we allocate actions in each turn.  

With a little tweaking the system could be easily adapted to the Dark Ages or brought forward into the Renaissance, so we might have a go at one of those periods sometime.

20 comments:

  1. Wonderful game Brian - the Timpo Crusaders are an old favourite. I remember the little loops to slide the shields on to the figure's arms used to break frequently due to endless swapping of equipment!!

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    1. I don't think any of my Crusaders have shields, for the very reason you mentioned, I used to pick up lots of odd legs and bodies from the 10p junk boxes at the shows but you don't find them so much these days.

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  2. I made peasants from all sorts of figures, even WW2 ones, and just by carving off anachronistic equipment and adding Green Stuff hoods etc. The easiest weapons to add are wire spears or I delve into my medieval spare weapons box. M peasants are incredibly weak, in combat, against anything other than other peasants but I often allow them to be more numerous. A priest attached may strengthen their resolve.

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  3. I love our conversions of 8th Army Airfix into crossbowmen! I did something similar with modern infantry.

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  4. Sorry last two comments are from James of Quantrill's Toy soldiers.

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    1. Thanks James, you can never have too many medievals and there is always scope for taking some artistic licence with conversions, it's one of the things I enjoy most about the hobby.

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  5. Nice game and figures Brian. I haven't got around to painting my replicants peasants yet but they are a wonderful smelly, argumentative, looking bunch. Might buy a few more at PW if Peter has any for sale. Great stuff!

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    1. Thanks Graham, you never know what will turn up at the PW show but Replicants always come up with something to excite and delight!

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  6. Some lovely miniature on show, the Timpo Crusaders are a real blast from the past, I had a few of them in my childhood. The rules seem to give a good game, very interesting set.

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    1. I find the rules work well for a 54mm game, and can be played easily without a hex mat, which I might try sometime. It's a big bonus for me that the Timpo Crusaders don't need painting and can go straight to the table.

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  7. Brian, lovely to see the collection on the table, particularly photo no,2. Like Donnie mentions, I too had a handful of the Timpo Crusaders, and their simple uniformity always catches the eye. (Their heads also work surprisingly well for converting other makes, which is rare for swoppet Timpo!)
    Michael

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    1. Thanks Michael, I haven't done any conversions with the Timpo figures yet but they are on the list!

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  8. Anthony Morton22 May 2025 at 07:35

    It was another great game Chez Brian. His 54mm armies never cease to inspire!

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  9. Another excellent battle Brian, thanks for sharing! I love the idea of the Mercenaries and their ability to change sides, that would certainly add a new wrinkle to the game!

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    1. Thanks Brad, as it was a trial game we had just one unit of mercenaries each but I think a few more would certainly spice things up!

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  10. How happy and proud are they to be in action!

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    1. Absolutely Mark! So much better than leaving them to gather dust on a shelf.

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  11. Great looking game! Inspiring conversions!

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    1. Many thanks Dirk, I'm glad you enjoyed them, best wishes, Brian.

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