Showing posts with label Cafe Storme. Show all posts
Showing posts with label Cafe Storme. Show all posts

Saturday, 21 September 2024

Malcolm III and William Rufus 1093 - Battle Ravens

Since discovering that the boardgame Battle Ravens translates so well to the tabletop for a wargame with 54mm toy soldiers we thought we'd give it another outing.

  Our first trial of the game was a standard shieldwall encounter between Vikings and Saxons, but the game also offers sets of cards to portray the national characteristics of Scots, Welsh and Normans so we decided to try something different. 

  For a scenario I chose the border raid in 1093 by the Scots of Malcolm III, in support of Saxon refugees, against a frontier outpost held by the Normans of William Rufus. 

A Frisian trader has beached his ship alongside the Norman keep and is unloading his trade goods in exchange for Saxon slaves, when the alarm is sounded!  A Scottish warband has been spotted approaching the stronghold.

The Frisian crew join the Norman garrison and form shieldwall outside the stockade to protect the ship from the Scots and their Saxon allies.

Lessons learned from our previous encounter meant that the action flowed much faster and furiously this time around, more risks were taken and the subtle nuances in the rule system became more apparent. 

The game is played from two static shieldwalls and despite the lack of manoeuvre there is still a great deal of movement as warriors are pushed back and forth to reinforce holes in the line.  

The Playmobil viking ship with sail down serves as the Frisian merchant vessel, it only acts as set dressing but adds depth to the scenario.

The Scots command group, King Malcolm with his retainers and priest.  The standard bearers here and below are conversions by Eric Kemp acquired at the Plastic Warrior Show in May.

There is a temptation to press heavily on one sector of the enemy line and attempt a breakthrough but this can have repercussions later on, in the long run it's often better to give ground and degrade your opponent's forces.  

The game plays comfortably in a couple of hours but you could easily expand it by allowing reinforcements to be fed in at set points.  It would make a great demonstration game at a convention, easy to transport, limited number of figures involved, several participants could take different sections of the shieldwall and the larger figures add a bit of spectacle for the spectators.

It was a close run thing and looked as though honours were even but on closer inspection and a recount the Normans carried the day by one point.

Those with sharp eyes will recognise figures by Timpo, Johilco, DSG, TSSD, Emhar, Cherilea, Del Prado, Jean Hoefler, Elastolin, Jecsan, Reamsa, Oliver, Conte, Fontanini, Replicants, Marx, Armies in Plastic, Starlux, and Cafe Storme.

Monday, 1 April 2024

Battle Ravens - Dan Mersey

It's been a while since we last had a game but this weekend I finally managed to clear enough space for one.  Battle Ravens is a board game designed by Dan Mersey with graphics provided by Peter Dennis, both well known names in the gaming world, the former for rules systems and the latter for his excellent ranges of paper soldiers.  The game is about combat in a Viking/Saxon shieldwall and comes with opposing 35mm armies of Peter's card mounted paper soldiers.  Anthony thought it would be good to play using 54mm toy soldiers so I dusted off the Dark Ages collection and this is how it went:

The two armies square up to form shieldwalls, each has armoured Hirdmen (Hearthguards) in the front line, unarmoured Bondi in the second line and a group of Thrals (skirmishers) behind them.  The command units overseeing each shieldwall have no role in the game but I included them to represent the players, and because they look good.



Each shieldwall is split into 6 areas, delineated here by the use of movement trays, at the start of the game players dice to see who goes first and then take it in turns to allocate tokens (Ravens) to each area of their shieldwall, Ravens are used to pay for activity in each area, either attack, defend (saving throws) or to move between areas.  


Player A selects one area in their shieldwall and pays with its' Ravens to either attack or move, but not both. To attack, Ravens are payed to buy dice throws, a score of 6 is two hits and 4 or 5 gives one hit. combat takes place against troops in the immediately opposite area, two hits will kill a Hirdman and one hit kills a Bondi.  If there are casualties Player B can now pay some of the Ravens from the area being attacked to buy saving dice throws: 6 saves two hits and 4 or 5 saves one hit.

Player B then selects an area of his wall to activate and either attack or move.

To move, one Raven is paid for each figure to be moved to an adjacent area and no more than 9 figures can be placed in any one area.

When the Ravens in all the areas on both sides have been spent it is the end of the turn and a new turn begins with both players alternating, as before, to allocate Ravens to areas in their shieldwall.


The Playmobil pirate ship above is perfect for 54mm toy soldiers, it was a cheap car boot find and plays no role in the game but looks great so I had to include it for a bit of set dressing.


The three bowmen behind the shieldwall are Thralls and they allow failed attacking dice throws to be rerolled, for each reroll one Thrall is removed from the board, at the start of the next turn any Thralls that were removed are returned to the game.


Each player also gets 5 bonus cards which reflect the national characteristics of of the armies and allow additional actions, just one card can be played each turn.   The basic game offers expansion kits of these cards to allow for armies of  Scots, Welsh and Normans.


The simple game system is very easy to learn and quick to play, despite this we made some inevitable errors in our interpretation of the rules and soon learned that the apparent simplicity masks some subtle nuances which emerge as the game progresses.


As wargames with 54mm toy solders go, Battle Ravens can be played in a very small area, across a dining table would be ideal, and with very few figures required.  We used 18 Hirdmen, 18 Bondi and 3 Thralls per side so only 78 figures needed in total.  


The sail billows in the wind, sending the longship scudding across the waves towards the estuary where the surf crashes against the treacherous rocks.


I really enjoyed building these Dark Ages armies and was it was great to get them on the table, using 54mm toy soldiers makes a massive difference to the visual impact of the game.  There's a great variety in the painting and poses of the figures which include Timpo, DSG, TSSD, Emhar, Cherilea, Del Prado, Co-Ma, Jean Hoefler, Jecsan, Conte, Fontanini, Replicants, Marx, Armies in Plastic, Technolog, NeTechnologist and Cafe Storme.


We both felt it was a great system for portraying the desperation of the shieldwall, the frustration of battering away trying to force a breach while urgently rushing to shore up the holes in your own wall before it collapses, now I know what it feels like being Uhtred in one of Bernard Cornwall's Last Kingdom novels.

Friday, 15 September 2023

Irish Warband

 Irish sea raiders were pillaging the coast of Saxon Britain long before the Vikings arrived, they later opposed the Viking incursions into Ireland and continued fighting alongside anyone who would pay them until well after the Normans appeared on the scene.  So a useful addition to any Dark Ages collection, sadly nobody ever made 54mm toys soldiers depicting Kerns or Gallowglass, so I gave them my own twist:

In the centre is a modern metal figure of an Irish Chieftain made by Del Prado, he needed a warband to follow him and that kickstarted this little project.  Irish warriors are depicted wearing predominantly ochre cloth (wool dyed with urine) so I used this colour liberally to pull the figures together as a unit.

They also used a hotchpotch of  weaponry and armour, when they had them, so this allows considerable licence when selecting figures and converting them, the chap centre front is throwing a dart, a uniquely Irish weapon of the period.

Wealthier warriors and sub-chieftains were better armed and armoured than the hoi-polloi so I've included a few of these.  They won't win any prizes for historical accuracy but were fun to paint and being of Irish heritage myself I have a certain fondness for them.

Sunday, 20 August 2023

The perennial problem of basing. It's boring I know!

I collect old toy soldiers, I wargame with 54mm toy soldiers, and I have got too much stuff.  Like everyone else I have too many collections, too many projects on the go and to be perfectly honest it's all become a bit of a mess.....actually it's a lot of a mess.

To impose some semblance of order on the wargame bit I plan to review what I've already got then for each period create initial core armies of 100 foot, 20 mounted and 2 guns.  These numbers were suggested by H G Wells as sufficient for a game, and this seems eminently sensible to me, when I reach the required numbers I will stop and move on to something else.  That's the plan, in so much as there is a plan.  Anyway it's the only plan I've got so with this in mind I broke out my Celts:

Here is the current foot contingent........and already we have a problem.  

I have sufficient toy soldiers to make up the requisite number of foot, the mounted are based, undercoated and awaiting paint, there are also enough bits waiting to be assembled into 2 war chariots. The figures hail from a number of manufacturers including Italieri, HaT, Cafe Storme and Expeditionary Force.

I started this project by painting up units of foot, then got bored and moved on to something else.  Then several superbly made units came up for sale and I couldn't resist the opportunity to jump start the project again.  The problem is integrating my existing figures on the smaller bright green bases above with the new acquisitions on larger flocked bases.

I always base my toy soldiers individually.  Here my old ones are on 2p coins while the new acquisitions are on flocked poker chips, so there is a noticeable size difference.  I don't get worked up about frontages and larger bases are fine for irregular troops but I do care about the overall appearance and want them all to look roughly similar as this pulls them together visually as a unit, also the new ones look like they are running across someone's carpet!

So what to do about this?  I don't think the new additions will give up their poker chips easily but I could probably scrape some of the plush flock back, at the same time fixing the older figures to washers which would give them a similar base size.  have I just answered my own question or can you think of a better solution?  All suggestions gratefully received.

Saturday, 20 May 2023

Plastic Warrior 2023 - Conversions

 Apart from collecting old toy soldiers and gaming I also like to convert and paint figures, sadly I don't get enough time for this part of the hobby but it gives me a great appreciation for the work of other people.  Here are some I picked up at the show which will be gracing the games on my table at some point in the future.

These British cavalry and the German infantry below are the work of Eric Kemp, owner of Helmet Models and well known converter of plastic figures.  The riders are made from Armies in Plastic mounted of horses from various makers, they will form a reconnaissance unit, shame there were only three, if there had been more I'd have bought the lot.

Not sure what part these will play but it never hurts to have the odd vignette for table dressing and I just couldn't resist this pair, the dog and motorcycle are metal castings.

Eric's painting style is very distinctive, especially the faces, I've picked up some of his figures before and you can tell it's his work the moment you see them.  I bought a dozen of these, enough for a Sturmer unit, the kneeling officer is a metal casting.

Another modeller with a very distinctive style is Vince Mattocks, who made these knights from the Hundred Years War, again I'm a great fan of his work and pick them up whenever I can. 

The donor figures will be easily identified by most collectors and have had only minor changes but enough to give them a unique character of their own.  

Vince is very knowledgeable of this period, all the coats of arms and liveries are accurate, which saves me an awful lot of work.  Helpfully he also writes the name of the knight portrayed under the base and signs it.

I don't know who made these, the Roman sling thrower was made in Russia (but I can't remember who by) and isn't a conversion but I might use him as a pattern to make some more, the mounted Roman can take command of a Legion I've been working on and the French standard bearer will join the ranks of the 7 Years War collection.

Peter Bergner came over from Germany with a box full of these Cafe Storme figures, beautiful sculpts by military artist Eugene Leliepvre, they were oddments and damaged, so came cheap as chips and just what I wanted for a number of conversion I have in mind.

That's all for this year.