Showing posts with label Jean Hoefler. Show all posts
Showing posts with label Jean Hoefler. Show all posts

Saturday, 21 September 2024

Malcolm III and William Rufus 1093 - Battle Ravens

Since discovering that the boardgame Battle Ravens translates so well to the tabletop for a wargame with 54mm toy soldiers we thought we'd give it another outing.

  Our first trial of the game was a standard shieldwall encounter between Vikings and Saxons, but the game also offers sets of cards to portray the national characteristics of Scots, Welsh and Normans so we decided to try something different. 

  For a scenario I chose the border raid in 1093 by the Scots of Malcolm III, in support of Saxon refugees, against a frontier outpost held by the Normans of William Rufus. 

A Frisian trader has beached his ship alongside the Norman keep and is unloading his trade goods in exchange for Saxon slaves, when the alarm is sounded!  A Scottish warband has been spotted approaching the stronghold.

The Frisian crew join the Norman garrison and form shieldwall outside the stockade to protect the ship from the Scots and their Saxon allies.

Lessons learned from our previous encounter meant that the action flowed much faster and furiously this time around, more risks were taken and the subtle nuances in the rule system became more apparent. 

The game is played from two static shieldwalls and despite the lack of manoeuvre there is still a great deal of movement as warriors are pushed back and forth to reinforce holes in the line.  

The Playmobil viking ship with sail down serves as the Frisian merchant vessel, it only acts as set dressing but adds depth to the scenario.

The Scots command group, King Malcolm with his retainers and priest.  The standard bearers here and below are conversions by Eric Kemp acquired at the Plastic Warrior Show in May.

There is a temptation to press heavily on one sector of the enemy line and attempt a breakthrough but this can have repercussions later on, in the long run it's often better to give ground and degrade your opponent's forces.  

The game plays comfortably in a couple of hours but you could easily expand it by allowing reinforcements to be fed in at set points.  It would make a great demonstration game at a convention, easy to transport, limited number of figures involved, several participants could take different sections of the shieldwall and the larger figures add a bit of spectacle for the spectators.

It was a close run thing and looked as though honours were even but on closer inspection and a recount the Normans carried the day by one point.

Those with sharp eyes will recognise figures by Timpo, Johilco, DSG, TSSD, Emhar, Cherilea, Del Prado, Jean Hoefler, Elastolin, Jecsan, Reamsa, Oliver, Conte, Fontanini, Replicants, Marx, Armies in Plastic, Starlux, and Cafe Storme.

Monday, 1 April 2024

Battle Ravens - Dan Mersey

It's been a while since we last had a game but this weekend I finally managed to clear enough space for one.  Battle Ravens is a board game designed by Dan Mersey with graphics provided by Peter Dennis, both well known names in the gaming world, the former for rules systems and the latter for his excellent ranges of paper soldiers.  The game is about combat in a Viking/Saxon shieldwall and comes with opposing 35mm armies of Peter's card mounted paper soldiers.  Anthony thought it would be good to play using 54mm toy soldiers so I dusted off the Dark Ages collection and this is how it went:

The two armies square up to form shieldwalls, each has armoured Hirdmen (Hearthguards) in the front line, unarmoured Bondi in the second line and a group of Thrals (skirmishers) behind them.  The command units overseeing each shieldwall have no role in the game but I included them to represent the players, and because they look good.



Each shieldwall is split into 6 areas, delineated here by the use of movement trays, at the start of the game players dice to see who goes first and then take it in turns to allocate tokens (Ravens) to each area of their shieldwall, Ravens are used to pay for activity in each area, either attack, defend (saving throws) or to move between areas.  


Player A selects one area in their shieldwall and pays with its' Ravens to either attack or move, but not both. To attack, Ravens are payed to buy dice throws, a score of 6 is two hits and 4 or 5 gives one hit. combat takes place against troops in the immediately opposite area, two hits will kill a Hirdman and one hit kills a Bondi.  If there are casualties Player B can now pay some of the Ravens from the area being attacked to buy saving dice throws: 6 saves two hits and 4 or 5 saves one hit.

Player B then selects an area of his wall to activate and either attack or move.

To move, one Raven is paid for each figure to be moved to an adjacent area and no more than 9 figures can be placed in any one area.

When the Ravens in all the areas on both sides have been spent it is the end of the turn and a new turn begins with both players alternating, as before, to allocate Ravens to areas in their shieldwall.


The Playmobil pirate ship above is perfect for 54mm toy soldiers, it was a cheap car boot find and plays no role in the game but looks great so I had to include it for a bit of set dressing.


The three bowmen behind the shieldwall are Thralls and they allow failed attacking dice throws to be rerolled, for each reroll one Thrall is removed from the board, at the start of the next turn any Thralls that were removed are returned to the game.


Each player also gets 5 bonus cards which reflect the national characteristics of of the armies and allow additional actions, just one card can be played each turn.   The basic game offers expansion kits of these cards to allow for armies of  Scots, Welsh and Normans.


The simple game system is very easy to learn and quick to play, despite this we made some inevitable errors in our interpretation of the rules and soon learned that the apparent simplicity masks some subtle nuances which emerge as the game progresses.


As wargames with 54mm toy solders go, Battle Ravens can be played in a very small area, across a dining table would be ideal, and with very few figures required.  We used 18 Hirdmen, 18 Bondi and 3 Thralls per side so only 78 figures needed in total.  


The sail billows in the wind, sending the longship scudding across the waves towards the estuary where the surf crashes against the treacherous rocks.


I really enjoyed building these Dark Ages armies and was it was great to get them on the table, using 54mm toy soldiers makes a massive difference to the visual impact of the game.  There's a great variety in the painting and poses of the figures which include Timpo, DSG, TSSD, Emhar, Cherilea, Del Prado, Co-Ma, Jean Hoefler, Jecsan, Conte, Fontanini, Replicants, Marx, Armies in Plastic, Technolog, NeTechnologist and Cafe Storme.


We both felt it was a great system for portraying the desperation of the shieldwall, the frustration of battering away trying to force a breach while urgently rushing to shore up the holes in your own wall before it collapses, now I know what it feels like being Uhtred in one of Bernard Cornwall's Last Kingdom novels.

Friday, 15 September 2023

Irish Warband

 Irish sea raiders were pillaging the coast of Saxon Britain long before the Vikings arrived, they later opposed the Viking incursions into Ireland and continued fighting alongside anyone who would pay them until well after the Normans appeared on the scene.  So a useful addition to any Dark Ages collection, sadly nobody ever made 54mm toys soldiers depicting Kerns or Gallowglass, so I gave them my own twist:

In the centre is a modern metal figure of an Irish Chieftain made by Del Prado, he needed a warband to follow him and that kickstarted this little project.  Irish warriors are depicted wearing predominantly ochre cloth (wool dyed with urine) so I used this colour liberally to pull the figures together as a unit.

They also used a hotchpotch of  weaponry and armour, when they had them, so this allows considerable licence when selecting figures and converting them, the chap centre front is throwing a dart, a uniquely Irish weapon of the period.

Wealthier warriors and sub-chieftains were better armed and armoured than the hoi-polloi so I've included a few of these.  They won't win any prizes for historical accuracy but were fun to paint and being of Irish heritage myself I have a certain fondness for them.

Wednesday, 16 August 2023

Feast and Famine.

 We're already heading towards the end of the car boot season, and this year the pickings have been very thin, but last weekend there was a bumper crop:

The complete haul above cost less than £20 in total, particularly pleased to get the Tudor houses in the background which are ceramic ornaments and in scale for 28mm figures (but will work fine with 54mm).  The vast bulk of WW2 Airfix are conversion fodder destined to become medieval footmen.

I needed some French para's to go with my Viet Minh for the Indochina project but don't like to mess about with vintage Starlux if I can help it so these Hugennot copies will do the job just fine.

Some of the better odds and ends will be gifted or end up in the junk boxes at the Plastic Warrior Show next year.

At first I though the crude hollowcast copies of Britains Zulus were homecast and planned to repaint them but when I checked the markings under the base I saw they were made by Hanks, so I'll probably keep them as they are. 

Monday, 10 February 2020

Milliput or Green Stuff?

For several decades now I have been happily converting toy soldiers using the two part modelling compound known to all as Milliput, which does have it's limitations and sometimes causes a bit of skin irritation.  In the meantime, the rest of the world seems to have passed me by and moved on to using a similar product known as Green Stuff.  Not wanting to miss out, I wandered down to Games Workshop to see what all the fuss was about and bought some.

I spent much of last year basing and painting up just about every Viking, Saxon and Norman figure that I could find, so in order to get a bit of variety I started combing through the junk boxes at toy soldier shows looking for damaged figures to repair and anything that might be easily converted without too much effort.  My first attempt with Green Stuff was just adding beards and extra hair, nothing too ambitious!

In The Works (a UK book, toy and craft shop) I found some rather useful little wooden disks, they come in three sizes, the middle one is perfect for circular shields on 54mm toy soldiers, while the small one is good for bucklers etc and the largest I will use as an alternative to metal washers for bases.  The same store also provided "Pearl Stickers" I'm not sure what you are supposed to do with these but they are little half domes of plastic, sticky on the flat side, and perfect for making shield bosses.

The look I was going for was a sort of generic Hiberno, Celtic, Pictish barbarian look.  The first two above started life as Indians in the Jean Hoefler (German) Wild West series, with feathers and trouser fringes trimmed off, then facial hair, shields and suitable weaponry added, the monk was a Hoefler nativity figure of Joseph who has had a crucifix on a pole added.  Finally, a Cherilea (UK) Saxon, who had lost his spear has been rearmed then given a shield and painted up as a "Wild Irish" noble.  

Another wild west Indian, this time by Cherilea, brandishes a new sword while hurling insults at the enemy.  A Cherilea Saxon archer who had lost his bow is now throwing a dart, a peculiarly Irish weapon of the time, the scar from the quiver trimmed off his back has been hidden under a shield which is hung on a strap cut from metal foil.  Next a REAMSA (Spanish) Viking is unaltered, just painted up to join the Irish warband.  The last figure is from a recent wild west set made in China, I think sold under the brand name Supreme, the rest of the range are really rather poor but I quite liked the pose of this one thrusting with a spear.

Three more recruits for the Irish warband, a Hong Kong copy of a Marx (USA) Viking has been given a long handled axe, another REAMSA Viking just given a paint job and a Beja Tribesman made by Armies in Plastic (USA) who is suitably barefoot and ragged to look the part.

Getting back to the Green Stuff, I found it easy to mix and easy to apply but it hardens much faster than Milliput so you have to work fairly quickly, I wasn't expecting that and I don't see how some modellers on other blogs can do such extensive and intricate work using it. I guess it's a bit of a learning curve but on balance I think I still prefer the Milliput.

This lot would never win any prizes in a modelling competition (not that I go in for that sort of thing) but I think I'll get away with it when they're all mixed into a horde on the wargame table.  At the end of the day it's all just a bit of fun...……..isn't it?