Showing posts with label Replicants. Show all posts
Showing posts with label Replicants. Show all posts

Saturday, 21 September 2024

Malcolm III and William Rufus 1093 - Battle Ravens

Since discovering that the boardgame Battle Ravens translates so well to the tabletop for a wargame with 54mm toy soldiers we thought we'd give it another outing.

  Our first trial of the game was a standard shieldwall encounter between Vikings and Saxons, but the game also offers sets of cards to portray the national characteristics of Scots, Welsh and Normans so we decided to try something different. 

  For a scenario I chose the border raid in 1093 by the Scots of Malcolm III, in support of Saxon refugees, against a frontier outpost held by the Normans of William Rufus. 

A Frisian trader has beached his ship alongside the Norman keep and is unloading his trade goods in exchange for Saxon slaves, when the alarm is sounded!  A Scottish warband has been spotted approaching the stronghold.

The Frisian crew join the Norman garrison and form shieldwall outside the stockade to protect the ship from the Scots and their Saxon allies.

Lessons learned from our previous encounter meant that the action flowed much faster and furiously this time around, more risks were taken and the subtle nuances in the rule system became more apparent. 

The game is played from two static shieldwalls and despite the lack of manoeuvre there is still a great deal of movement as warriors are pushed back and forth to reinforce holes in the line.  

The Playmobil viking ship with sail down serves as the Frisian merchant vessel, it only acts as set dressing but adds depth to the scenario.

The Scots command group, King Malcolm with his retainers and priest.  The standard bearers here and below are conversions by Eric Kemp acquired at the Plastic Warrior Show in May.

There is a temptation to press heavily on one sector of the enemy line and attempt a breakthrough but this can have repercussions later on, in the long run it's often better to give ground and degrade your opponent's forces.  

The game plays comfortably in a couple of hours but you could easily expand it by allowing reinforcements to be fed in at set points.  It would make a great demonstration game at a convention, easy to transport, limited number of figures involved, several participants could take different sections of the shieldwall and the larger figures add a bit of spectacle for the spectators.

It was a close run thing and looked as though honours were even but on closer inspection and a recount the Normans carried the day by one point.

Those with sharp eyes will recognise figures by Timpo, Johilco, DSG, TSSD, Emhar, Cherilea, Del Prado, Jean Hoefler, Elastolin, Jecsan, Reamsa, Oliver, Conte, Fontanini, Replicants, Marx, Armies in Plastic, Starlux, and Cafe Storme.

Friday, 6 September 2024

Jacobite Rebellion - One Hour Wargames

Subsequent to this year's Plastic Warrior Show, Anthony has acquired the greater part of a Jacobite 54mm wargames collection created by our old friend Eric Kemp.  Needless to say, we couldn't wait to get them out on the table.  We turned to our default ruleset for such games, One Hour Wargames by Neil Thomas and selected Scenario 6 - Flank Attack.

This post is really a shameless opportunity to show off some very pretty toy soldiers, for which I offer no apology!

The scenario opens with the Jacobite army on the road home to Scotland, their path blocked by two units of Government troops, while another 4 units are approaching on the east flank. 

The basic rules were tweaked to reflect national/tactical differences so that Highlanders have a longer move distance and can charge but not shoot they also gain a +2 in melee, regular infantry can move or fire but not both and can't charge. 

This makes for a fast moving and very bloody game so we actually managed to play the scenario twice and this was the first game

Two units of Highlanders in the van followed by artillery and a unit of French allies (their only regular unit) approach the Government regulars.

The blocking Government troops get off a volley before they are hit by the Highlanders charge, once in melee they are unable to disengage.

The Government troops out on the flank include a unit of loyalist Lowlanders who have the same movement and combat features as the Highlanders.

The regulars and artillery on the flank advance into range and begin to pepper the attacking Highlanders.

The French regulars turn to face the threat from the flank.....

......and defend against the charging Lowlanders 

The Highlanders have the advantage in melee but need to engage quickly before they take too much punishment from the musket volleys, flexibility in changing formation proved to be the key to the game.



In the second game the Government drew a unit of cavalry, together with the artillery they blocked the path of the Highland army.

Cavalry follow the standard OHW Horse and Musket rules, they can charge but if they do not eliminate the unit attacked they are bounced back half a move.

The collection includes Jacobite cavalry in the form of Bagot's Hussars but sadly they didn't get drawn when units were diced for, I think they would have made a substantial difference to the dynamics of the game.

With the Highlanders enhanced movement both sides moved rapidly into contact and very quickly became depleted in combat, these were without doubt the fastest OHW games we have played to date.

The Government troops carried the day in both games but they were each a very close run thing.

The figures themselves include a large number of conversions, particularly among the Highlanders, makers include: Replicants, Armies in Plastic, A Call to Arms, Accurate, Barzo, Marx, Cherilea and Timpo.

Monday, 1 April 2024

Battle Ravens - Dan Mersey

It's been a while since we last had a game but this weekend I finally managed to clear enough space for one.  Battle Ravens is a board game designed by Dan Mersey with graphics provided by Peter Dennis, both well known names in the gaming world, the former for rules systems and the latter for his excellent ranges of paper soldiers.  The game is about combat in a Viking/Saxon shieldwall and comes with opposing 35mm armies of Peter's card mounted paper soldiers.  Anthony thought it would be good to play using 54mm toy soldiers so I dusted off the Dark Ages collection and this is how it went:

The two armies square up to form shieldwalls, each has armoured Hirdmen (Hearthguards) in the front line, unarmoured Bondi in the second line and a group of Thrals (skirmishers) behind them.  The command units overseeing each shieldwall have no role in the game but I included them to represent the players, and because they look good.



Each shieldwall is split into 6 areas, delineated here by the use of movement trays, at the start of the game players dice to see who goes first and then take it in turns to allocate tokens (Ravens) to each area of their shieldwall, Ravens are used to pay for activity in each area, either attack, defend (saving throws) or to move between areas.  


Player A selects one area in their shieldwall and pays with its' Ravens to either attack or move, but not both. To attack, Ravens are payed to buy dice throws, a score of 6 is two hits and 4 or 5 gives one hit. combat takes place against troops in the immediately opposite area, two hits will kill a Hirdman and one hit kills a Bondi.  If there are casualties Player B can now pay some of the Ravens from the area being attacked to buy saving dice throws: 6 saves two hits and 4 or 5 saves one hit.

Player B then selects an area of his wall to activate and either attack or move.

To move, one Raven is paid for each figure to be moved to an adjacent area and no more than 9 figures can be placed in any one area.

When the Ravens in all the areas on both sides have been spent it is the end of the turn and a new turn begins with both players alternating, as before, to allocate Ravens to areas in their shieldwall.


The Playmobil pirate ship above is perfect for 54mm toy soldiers, it was a cheap car boot find and plays no role in the game but looks great so I had to include it for a bit of set dressing.


The three bowmen behind the shieldwall are Thralls and they allow failed attacking dice throws to be rerolled, for each reroll one Thrall is removed from the board, at the start of the next turn any Thralls that were removed are returned to the game.


Each player also gets 5 bonus cards which reflect the national characteristics of of the armies and allow additional actions, just one card can be played each turn.   The basic game offers expansion kits of these cards to allow for armies of  Scots, Welsh and Normans.


The simple game system is very easy to learn and quick to play, despite this we made some inevitable errors in our interpretation of the rules and soon learned that the apparent simplicity masks some subtle nuances which emerge as the game progresses.


As wargames with 54mm toy solders go, Battle Ravens can be played in a very small area, across a dining table would be ideal, and with very few figures required.  We used 18 Hirdmen, 18 Bondi and 3 Thralls per side so only 78 figures needed in total.  


The sail billows in the wind, sending the longship scudding across the waves towards the estuary where the surf crashes against the treacherous rocks.


I really enjoyed building these Dark Ages armies and was it was great to get them on the table, using 54mm toy soldiers makes a massive difference to the visual impact of the game.  There's a great variety in the painting and poses of the figures which include Timpo, DSG, TSSD, Emhar, Cherilea, Del Prado, Co-Ma, Jean Hoefler, Jecsan, Conte, Fontanini, Replicants, Marx, Armies in Plastic, Technolog, NeTechnologist and Cafe Storme.


We both felt it was a great system for portraying the desperation of the shieldwall, the frustration of battering away trying to force a breach while urgently rushing to shore up the holes in your own wall before it collapses, now I know what it feels like being Uhtred in one of Bernard Cornwall's Last Kingdom novels.

Saturday, 26 August 2023

Something to aim for?

 The last post elicited some very helpful feedback about basing which I have taken on board.  While going through this thought process it occurred to me that I already had some figures mounted on poker chips with a mix of flock and scatter so broke them out for a look.

These are mostly Barzo resin toy soldiers, physically they look rather slight but their poses have a wide gait, so I mounted them on poker chips for added height, also the larger diameter accommodates the spread of their legs and provides good stability.

I do like the flock effect, I just don't like it to be overemphasised, these woodland Indians should probably have had purely grass covered bases to suit the terrain they operated in, but I prefer the more varied appearance of broken ground.

The figures themselves have been glossed to protect against handling but the bases are left matt, I think this combination works quite well.  The rifles on these Barzo figures are very prone to breaking so the stability of the larger bases helps protect them from toppling about on the table or in storage.

Note to self: must remember to paint those tree trunks!

Wednesday, 17 May 2023

Plastic Warrior 2023 - New stuff

 Peter Cole of Replicants usually launches his new figures at the Plastic Warrior Show and here is this year's offering.  Two sets (4 figures in each) of medieval peasants, and they are revolting, as they did!

Rising up from their labours are a builder with giant mallet, fishwife with a cleaver, serf with a sickle and a minstrel to tell the tale of revolution in a ballad.

The second lot are better armed and mean business, I picked up a couple of sets of these, a chap with slingshot that could easily be used for any ancients army, one with a flail who will be joining my band of Japanese Illo-Ikki, a farmhand with pitchfork and his wife with, I'm not sure what but lets just say a rolling pin.

Steve Weston had a few of the new Chintoys sets, I thought these were made in Russia but I'm told they're produced in Ukraine (I haven't checked this out), which makes me feel a lot easier about buying them.  These are the Saracen Warriors, beautiful sculpts but on the large side, about 57mm and chunky with a very thick base which makes them look more like 60mm figures.  

Steve also had sets of the new Gangsters and Police but I passed on them, again they are nice figures but not my thing and way to big to go with my existing Marx Untouchables figures.

This is my first 3d printed figure, another medieval peasant though not revolting this time, a forester with felled tree and chopped woodpile.  I guess this is the future of the hobby and it certainly opens up whole new possibilities, this figure is made by Warhorse Miniatures and came courtesy of Paul Stadinger who came over from USA.

Saturday, 7 November 2020

Highlanders, Cherilea and Replicants toy soldiers

Some time ago I thought it would be a good idea to start a Jacobite collection, I gathered together what figures I had to hand and started painting but somewhere along the line the project just ran out of steam. Since then they've been sitting in a display case amongst my other C18th armies, until last week when the need to free up space meant they had to find a new home.  while they were out I thought I'd take a few pics, and here they are:


There's not a lot to be said about them, they're a mix of Cherilea and Replicants Highlanders, nothing unusual and no conversions, just simple basing. 


The Cherilea chaps are a good bit bigger than Replicants something like 60mm versus 54mm to even things up I put the former on thin steel washers and the latter on poker chips which have the same diameter but are nice and thick to give the replicants a bit more height.


I painted them wearing the Macdonald of Clanranald tartan, or at least my interpretation of it!  I had some trepidation about painting the tartan but sticking to toy soldier style it was quite easy and overall they were quite fun to paint.


The background buildings are odds and ends of ceramic tea light candle holders and such ornaments picked up cheap at car boot sales, they're not to scale but work well enough.


I think some of the poses could be used for other periods and scenarios, perhaps late medieval towards renaissance?


I do like that red lion standard, it adds quite a splash of colour to the line up.


I'm not sure I'll ever get the momentum back for this project, it was fun but there are too many other projects vying for my time.  I'd like to be more focused and methodical in my approach to collecting toy soldiers, but lets face it the time for that is long passed!


Saturday, 22 February 2020

Limping back from Moscow

Somewhere in the deep expanse of Russia the Grande Armee of Napoleon I has begun the long march back to it's homeland.  A successful invasion had seen the most glittering army ever assembled in history, chase an elusive foe all the way to the gates of Moscow.  But then the snow began to fall........
A French column is strung out on the march struggling through the drifts and eddies of snow, danger on every side form wolves, partisans and the dreaded Cossacks.  The slow lumbering wagons must be protected at all costs, they contain the food and ammunition essential to the survival of the army, not to mention all the loot plundered from the city.

Much of the Armee is composed of foreign contingents pressed into the service of the Emperor, here the Bavarians show good order as they trudge through the endless bleak landscape.

A French rearguard screens the column from the pursuing Russians, led by the redoubtable Marshal Ney, who is seen here on the left, conferring with Marshal LaSalle (quite amazing really, seeing as the later had been dead for three years by 1812, but history is a minor inconvenience when it comes to playing with 54mm toy soldiers!)

The well supplied, hardy Russian infantry catch up with the column and start to exert pressure on the rearguard.

The Russians throw themselves at the French oblivious to casualties, buoyed up with vodka and inflamed with patriotic zeal.

The French rearguard fall back steadily, contesting every inch of ground, selflessly sacrificing themselves to buy time for the rest of the army.

The column marches on but now stragglers are falling by the wayside with every turn.

The Corsican ogre watches in dismay as his grand ambitions begin to unravel and his army starts to  rapidly disintegrate.

Lurking in the shadows and on the flanks are the ever present and watchful Cossacks!

It was originally going to be a quick game put together at short notice between a couple of players, but such is the enthusiasm of the Funny Little Wars aficionados that it quickly escalated to seven players pitching in a few hundred figures on a thirty foot snowscape.

Well what else are you going to do on a wet, windy Monday afternoon in London?