Showing posts with label American Civil War. Show all posts
Showing posts with label American Civil War. Show all posts

Friday, 20 July 2018

Battle Cry in 54mm

For those unfamiliar with it, Battle Cry is a boardgame set in the American Civil War, it's played on a hexed board using 20mm toy soldiers which are activated by drawing order cards.  Separate terrain hexes can be laid on the board to create an infinite variety of battlefields.   In need of some diversion from One Hour Wargames, and as Anthony had acquired a mat with 6" hexes, we opted to run a game of Battle Cry using 54mm toy soldiers (also I realised my ACW toy soldiers hadn't had an airing since the Gettysburg game in 2013).

The game also includes a number of scenarios based on actual battles showing you where to lay out the terrain features and the starting positions for all units.  We decided to refight the First Battle of Kernstown   This sees the Confederates under Stonewall Jackson inadvertently attack a much stronger Union force due to faulty intelligence.  Here's how the game went:

View of the left and centre of the field from the Rebel side.  The Union artillery dominates the Rebel left from the commanding hills in the background.

The Rebel right and centre, the picket fence running through the middle of the field provides scant cover but creates a clear psychological barrier and rallying point between the two forces.

All movement and weapon ranges are measured in hexes rather than feet and inches, combat is between units rather than individual figures and is decided by simple dice rules. This makes for a fairly fast moving game once you've gotten used to the terrain effects, which are central to the system.

The Rebels hold a naturally strong defensive position, the treeline on their left protects that flank from the Union artillery and helps to even out the disparity in numbers between the two sides.

The Union force commands all the high ground and comprises 9 units of infantry, 2 cavalry, 2 guns and 2 Generals, while the confederates have 6 units of infantry, 1 cavalry, 2 guns and 3 Generals.

Aggressive Confederate cavalry action on the left keeps the Union right wing in check.

6" hexes are the ideal size for 54mm figures and give the game something of an old school Morschauser look.  If you don't want to stretch to buying a custom made mat it's easy enough to make one by cutting out a cardboard hex template and using it to draw around on a plain green sheet (if I can do it any idiot can!).

Most of the action was in the center and it could have gone either way as the relentless Union pressure took it's toll on the Confederates, finally a last desperate counterattack with a Rebel yell sent the Yankees running from the field.

On the Union right a massed attack broke against the stoutly held fence line and suddenly the battle was over. It could have gone either way and the Union force was slightly ahead for most of the game but that changed after the attack in the centre broke.In 1862 the battle was a tactical defeat for Jackson and the Confederates but happily in 2018 they just about managed to hold their own!  The whole game took abut two and a half hours to play.

This system is ideal for use with 54mm figures and we feel this size of toy soldier adds much to the visual aspect of the game.  It can be used without alteration for any of the modern wars in the second half of the 19th century and I have a fancy to try it for a Crimean game sometime (a chance to get out those Britains hollowcast guardsmen in bearskins).  Another bonus with this system is the the order cards provided are ideal for randomising movement if you are playing a solo game (as we all have to sometimes).

Thursday, 25 July 2013

Sesquicentennial Gettysburg Game

This month, July 2013, celebrates the 150th anniversary of the Battle of Gettysburg and earlier this week a band of enthusiasts came together to mark the occasion with a wargame using 54mm toy soldiers.  The real battle was fought over three days but we opened our action on day two of the struggle:

Overview of the field from Rock Run Creek looking west

The union forces are concentrated in a salient between the two roads that stretch from cemetery ridge where General Meade has made his headquarters all the way back to Little Round Top, the ground rises steadily from the town of Gettysburg up to the surrounding hills. Flags are placed to mark initial troop deployments (some are dummies) and are replaced by actual units when the umpire decides that they are in line of sight at ground level.


Meade's headquarters defended by a Regiment. of elite Zouaves and an artillery battery.

The rebel attack opens from the east of Gettysburg.

As in all good toy soldier games the cannon are matchstick firing but the guns have been issued with limited amounts of ammunition and conserving ammo starts to become critical as the game progresses, particularly for the Confederates who have limited resupply.

Union infantry occupy the woods to the east of Cemetery Ridge.

Battle opens on the Union right as the confederates advance over open ground towards the woods opposite Meade’s HQ. and push up the road towards cemetery ridge. The woods are occupied by Union infantry and a hot artillery duel ensues which sees heavy casualties on both sides but rebel pressure tells and the Feds are pushed back up the ridge.


Overview of the initial action.

The artillery duel begins.

Confederate Command, with an English observer, Captain William Widdirington: late of the Steam Steel and torpedoes blog

The Confederate Command watch as their attack goes in.

The Confederate advance from Gettysburg along the roads up to the ridge

More Confederate Regiments appears on the Union left, working their way south towards Little Round Top, to close the line with another two Regiments believed to be hidden in the woods.  Up on the hills above, three Union Regiments with two Batteries await them.

The fighting becomes much hotter on the right and a Regiment is rushed from the centre to stiffen the Federal flank.

The Union left flank is rocked by the rising crescendo of the Rebel Yell!


Up on Little Round Top the Yankee commander starts to get anxious that the expected rebel attack against him might just be a faint and he makes a probing advance to force the issue. Too late he discovers that he has been duped, the main attack is well advanced on the right while he has been sitting on the left with half the army and it’s guns.


Union troops on the left advance across The Wheatfield and form line around the Peach Orchard.  (the plant markers were used to indicate geographical features)

The Union left makes up for lost time, engaging the Rebel right to the relief of the hard pressed Zouaves holding the centre.

Effective Confederate artillery fire takes out the first Union battery.

Good shooting from the Rebel guns took a fearful toll on the massed ranks of Union troops squeezed into the salient.

Pressure builds up on the right as more Confederate regiments are fed straight into the attack as they arrive in the line.

And yet more Rebels!  the whole of the South must be here today.

The struggle to hold the woods continues

The Iron Brigade and Berdans Sharpshooters join the line as the last reserves are thrown in to face the final assault of the day


As dusk closes in the last couple of moves are played out, on the left the effect of massed rifle fire sweeps away the the Confederate right wing but in reply the Rebel counter battery fire finds the Union caissons and blows away the entire battery. 

It was planned to play the game over two days and as the first came to a close honours were fairly even. The Confederate right had been destroyed and their artillery were now running perilously short of ammunition but their main strength remained intact on the left and in the centre. Union forces still held the ridge but had taken a fearful pounding and had lost nearly all their guns, both sides settled down to spend the night on the battlefield, in the morning they would redress their lines and continue the struggle.

Sadly I was unable to stay for the second days play so this is all I have to offer you but hopefully the story will be taken up and continued on the Megablitz and more blog of Mr Tim Gow who commanded the armies of the South on the day.
The game didn’t follow the path of the original battle and it was never intended that it should do so (especially with the well known Rebel sympathies of some players on the Union side!). All the players contributed several regiments each, the sight of so many toy soldiers set out on an extensive terrain was quite inspiring and made the effort of painting them up all the more worthwhile.

Friday, 13 May 2011

Conte ACW

These are two new(ish) figures of personalities from the American Civil War made in the USA recently by Conte (I say made in the USA because the commisioning company is American but on the base it clearly states that they were actually made in China, as most things are these days). I bought these with the intention of converting them to officers circa 1905 for my Funny Little Wars Russian wargames army. They are a tad large to go with the rest of the figures they are supposed to lead, being about 60mm scale but we might get away with it.