Showing posts with label Wargames - BattleCry. Show all posts
Showing posts with label Wargames - BattleCry. Show all posts

Sunday, 26 March 2023

Battle Cry Vitoria 2

 Here are the rest of the pictures I took of last year's game of Vitoria, which Anthony played using the Battle Cry rules system.

The Highlanders have pushed the French back across the River Zadorra and now prepare to cross in the face of opposition from an Italian regiment.

The French come under pressure in the centre.........

........while things go from bad to worse on their right flank.

The French take a hard pounding in the centre of the line......

.......and the Highlanders break through to isolate their right flank......

.......and as the Allies cross the river in force it's all over for the French.

I got along to the Spring Model Show yesterday, this is the rebranded name for the March event formerly known as the London toy Soldier Show.  There is still a hardcore of toy soldier dealers while the slack has been taken up by sellers of model kits and modelling materials, the later were doing a brisk trade and it is hoped that this shot in the arm will enable the event to continue, certainly there was a good stream of buyers coming in through the door.

I took the opportunity to stock up on acrylic paints made by ICM in the Ukraine and a few other bits which will no doubt find their way onto this page in due course.

Friday, 24 March 2023

Battle Cry Vitoria

 About this time last year Anthony and I played this game, based on the Battle of Vitoria in 1813, using the Battle Cry rules system.  With the passage of time I can't remember the details too well, suffice it to say that I commanded the French and took a good trouncing, so at least we managed to keep the correct historical perspective!  I did however take lots of pictures, so here over two post are lots of toy soldiers with few words to interrupt them.

The initial set up, the French defending behind a bend in the River Zadorra face the Britsh and Portuguese attack.

The allies move up through the woods to threaten the French left flank.......

........while the French have fortified a position on the north bank to protect the river crossing.

I think we found the scenario for this and numerous other Napoleonic battles on the Command & Colours website





Events in the real world coupled with domestic upheaval have taken their toll on my enthusiasm for the hobby this past twelve months.  I did continue to attend collectors events but the Central London Toy Soldier Show has never really recovered from the Covid lockdown and the affairs last June and December were so poorly supported I have nothing to report on them.  The Plastic Warrior show last May by contrast was something of celebration of the faithful with so many old familiar faces making an appearance and at some point I'll put up the photographs I took.

Saturday, 7 September 2019

Rorkes Drift, another BattleCry game

Anthony has taken delivery of the Rorke's Drift compound, commissioned from Mike Lewis of Imperial Miniatures, who designed it for use with the BattleCry or Portable Wargames rule systems.  As with our previous Risorgimento game there is a scenario sheet for playing Rorke's Drift using BattleCry on the Command and Colours website, so we decided to give it a spin, here's how it went:

An overview of the compound model, designed in modular form for ease of storage and transport, it can be reconfigured for other scenarios.

All of the figures are from Anthony's Zulu War collection and are made by Little Legion Toy Soldiers they really are a joy to game with.

The mechanics of the game require the British defenders to withstand three waves of Zulu attacks.  A wave is repulsed when four Zulu units have been destroyed, the Zulus then return to their starting positions to begin the next attack wave.  All Zulu units are reinstated at the start of each new wave to represent their overwhelming numbers.  

At the end of each attack wave the defenders are allowed to rearrange their formations within the compound but their casualties are not replaced, so the garrison is being steadily depleted.  Victory objective for the Zulus is to destroy all the British units.


The first Zulu assault inflicted casualties but couldn't breach the mealie bag walls before being beaten off

The second wave approached more cautiously and succeeded in breaking into the compound but concentrated fire from the redcoats drove them back and they were repulsed again. 

The defenders were now severely depleted as the third wave breached the wall in several places, then just when it looked like they would be overwhelmed they managed to regroup and hold the line.  (Just like in the movie!)

So a close run win to the Brit's.  The format of  the successive attack waves worked very well and would convert easily to non grid based games, particularly any siege games.

Friday, 21 June 2019

Battle Cry and the Risorgimento

The date for our next game had been in the diary for a couple of months and we talked about trying something different, but as the day drew nearer one of my cats broke a leg, which rather changed the dynamic in our calm and peaceful household.  Rather than postpone we opted for something easy to set up and play, but still wanted something a bit different.  A quick search through the scenarios on the Command and Colours website gave us Garibaldi's invasion of  Sicily in 1860 and the Battle of Calatafimi.

Garibaldi has landed and declared himself dictator of Sicily, as he marches on the capital, Palermo, the Neapolitan General Staff send General Landi to block him and put down the popular insurrection.  As usual we were playing a wargame with 54mm toy soldiers, here's how it went:

The opening positions find Garibaldi and Bixio with their 1,000 Red Shirts (the "Mille") occupying the village of Vita on the left, Major Sforza has rushed the Neapolitan infantry forward to occupy the hills of Pianto dei Romani in the centre.  On the hills beyond we can just make out the Picciotti, local militia, who have turned out to support the uprising.  On the right we find General Landi in Calatafimi bringing up the rest of the Neapolitan troops.

The Neapolitan troops have been pushed forward to occupy the hills, the artillery is served by seasoned professionals, the infantry are well trained and armed but are raw recruits, if they lose a morale check they will fall back two hexes.

General Landi in Calatafimi rouses the Chasseurs and reserve infantry, but they won't move out until after the fourth turn.

Garibaldi's Mille advance on the hills from the village of Vita.  Garibaldi himself can be seen leading the unit on the right, his second in command, Bixio is with the units on the left.

The Picciotti, poorly trained and armed, sit in the hills waiting to see what will happen, the scenario prevents them from taking any part in the action until after the fourth turn, their combat effectiveness is also reduces by 25%

The Neapolitan infantry wait apprehensively, overlooking the well cultivated valley, they can hear the Red Shirts approaching but their line of sight is blocked by the woods on the hills opposite.

Both sides move into contact in the centre

The action in the centre flows back and forth attack being met with counterattack and both sides giving good account of themselves.

A few well placed rounds from the Neapolitan artillery on the right flank has pinned down the Picciotti in their hills and things are looking desperate for the Red Shirts

The Neapolitan reserve finally get under way but it's too little, too late and the game will be over before they arrive.

Through shear force of personality Garibaldi leads his men in one final charge and breaks the Neapolitan line, as the enemy fall back in disorder the game is suddenly over.

The game played out in very much the same way as the actual battle 169 years ago, I guess that's the mark of a well designed scenario.  The figures are nearly all conversions from various American Civil War figures and the practised eye should be easily able to distinguish their origin, I counted seven different manufacturers making up the Red Shirts.  The game involved a lot of different terrain features, which took a while to set up and get acquainted with, but after that it moved very fast and we were done in about two hours. 

Friday, 22 March 2019

Woking Wargames Day 2019

Spending a whole day just enjoying yourself can be quite exhausting, but that's what the various members of the Little Wars Revisited group (and a few others) did last weekend at the LWR Forum 2019 Games Day in Woking.  The event boasted five games played using 54mm toy soldiers and here's a taster of how it went:

Eric Kemp put on a skirmish game using his own rules set in the Schleswig-Holstein War and featuring his rather superb conversions

If you want to refight an obscure period like this in 54mm you have to go with metal figures (expensive and heavy to transport) or plastic conversions (requiring skill and time to make) so skirmish games rather than big battles are the order of the day.  And this shows what a spectacle you can provide with just a 4'x4' table and about 20 figures a side.

Anthony Morton brought out his "Little Legions" Zulu war collection for the Battle of Isandlwana using "The Portable Wargame" rules by Bob Cordery.

The modular terrain blocks are made by Mike Lewis of Black Hat Miniatures (who organises the Woking Wargames Day) and provides an infinite variety of options for landscaping a battlefield, its also idea for grid based games like The Portable Wargame.

Mike Lewis, mentioned above, staged a 19th Century game using his own Little Wars Revisited range of metal figures using a draft version of  "A Gentleman's War" rules which are due to be published right about now by Howard Whitehouse.

Keen eyed readers will recognise this layout as the battle of Hook's Farm from H G Wells' "Little Wars" an ideal scenario as A Gentleman's War is played in much the same manner as Wells' rules.

As you can see here, smaller scale buildings work perfectly well with 54mm figures, well I think so anyway.

My own humble efforts using Britains Deetail and various other converted figures, 
the rule system was "Battle Cry" by Richard Borg and the scenario selected was The Battle of Falling Waters

The beauty of a system like Battle Cry for an event like this is that it's very quick and easy to pick up an understanding of the rules.  On this occasion my opponent was already well versed in the Ancients version of the game so had a feel for the order of the game and lead his Confederates to a resounding victory over my numerically superior Federals. 

Tim Rose offered us "A Very British Civil War" using his own rules the game is set during the 1937 Tithe Wars in East Anglia, never heard of them? me neither but Tim gave us a very interesting potted history on the background of them.

I played this game in the afternoon session and thoroughly enjoyed it, it's a true toy soldier game with each individual figure counted as using whatever armament he's been made with, be it a grenade, rifle or anti-tank weapon. It's all very 1930's and introduces lots of factions like Fascist Blackshorts, Foresters, Yeomanry, Territorials, Anglican League and Communist Militia.

Tim did an admirable job as umpire, controlling the chaos we were  making on the table and occasionally adding to it by feeding in unexpected reinforcements.  A fast free flowing game and great fun.

It is nice to get your toys out of the shoebox once in a while and play with them.

Thursday, 14 March 2019

Memoir 44 - Battle of Carpiquet in 54mm part 2

As part of Operation Windsor of 4th July 1944 the 8th Canadian Infantry Brigade advanced from the Normandy bridgehead to capture the airfield outside the village of Carpiquet and this is the scenario that Anthony and I chose to play using 54mm toy soldiers and the Memoir 44 game system devised by Richard Borg.

The Canadian armour advances, this game system is very much about the tanks, they have great mobility and firepower but their full potential can only be exercised in open country, their effectiveness is much diminished against troops in cover.

On the German left wing, infantry of both sides move cautiously forward, probing and making maximum use of terrain for cover.

The two panzer units on the German right wing have elite status, which gives them a marginal edge in tank on tank combat, they launched an all out attack and made short work of the opposing Shermans

Infantry have great resilience when in cover, several times the defenders were forced out of their positions but quickly regrouped and returned to the fray.

The Allied armour eventually broke out of the bocage but by then the panzers had command of the open ground and there was nothing for it but to fall back.

The game was fast paced and the outcome played out very similar to the original action in 1944, from that point of view we judged it to have worked well.  Visually it was nice to see the Britains Deetail figures on the table and six figure units looked about right but I think we need to work on the representation of built up areas (which I feel is an issue with grid based games) and perhaps some explosive blast markers.  It lasted about an hour and a half.

Elsewhere, the latest issue of Plastic Warrior magazine arrived in the post this morning (see PW link in column on the left), the Woking Games Day is being held this Saturday (for details see the Little Wars Revisited link in the column on the left) and we also have the London Toy Soldier Show coming up on the 30th March, so a busy few weeks ahead.