Showing posts with label medieval. Show all posts
Showing posts with label medieval. Show all posts

Sunday, 13 September 2026

One Hour Wargames - Triple Line

 The hot weather has finally broken and it's cool enough to go back in the wargame room so we thought we'd get back in the swing of things with a game from One Hour Wargaming by Neil Thomas.  We chose scenario 26, Triple Line and here's how it went:


Overview of the battlefield, 6'x 6' with a road running through the centre and a bridge offering the only means to cross the river.  The English hold the left (Northern) bank, a banner of Knights have secured the bridge while two more prepare to support them from the treeline, a body of Archers make up the third line of defence on the hills behind them.

The sudden appearance of the French from the South has caused alarm and disorganisation in the English ranks, to reflect this the rules specify they may not cross the river and individual units may not move until the French come within 12" of them (firing is unaffected).  The winner will be whichever side is in undisputed possession of the Northern Hills at the end of 15 turns.  


The French army drew four banners of mounted Knights, a unit of armoured Men at Arms on foot and a body of light footmen from the Levy.  The opening move sees the French arrive from the South with the Men at Arms marching swiftly along the road while the Knights scout the flanks and the Levy bring up the rear.


The game gave me an opportunity to show off my new wargame mat which is actually a " green meadow tablecloth" from Temu, I bought two in this design which together cover 11'x 6', the join being hidden by the road.  There are several designs available, I also ordered one with a rocky desert pattern and a fourth printed with a river, bushes and paths, made from polyester they cost about £8.50 each with free postage from China.  The material is very thin and light so I laid them on my regular plain green baize cloth to act as an underlay, this prevented any slippage and for the price I would thoroughly recommend them.


The English Knights are all furnished by Timpo while their Archers are Airfix.  The French Knights are from Britains Herald range while their Men at Arms are Britains Deetail conversions and the Levy are 54mm Elastolin swoppet Saxons.  


The French Men at Arms rush the bridge but are checked by the English Knights and a melee ensues, the Knights carry a combat bonus but the heavier armour of the Men at Arms protects them as they batter their way through the tightly packed horsemen.


Having cleared the bridge the Men at Arms lead on up the road allowing the Knights to cross and fan out into the open ground around them. 


Seizing their opportunity, the second line of English Knights raise a cheer and thunder into a charge, they ride down the weary Men at Arms and punch their way into the supporting French Chivalry.  

Already it's becoming clear that this is a contest of attrition, the Men at Arms performed a forlorn hope to open the bottleneck at the bridge but now the turns are passing quickly and time is running out to reach the hill.  With so many Knights on the field the combat is fast and furious, the casualties are mounting at an alarming rate.


The gallant English Knights vow to sell their lives dearly, honour demands they hold back the French horsemen to buy time for the Archers on the hill.  The fierce melee churns around with no quarter given or asked, fortune ebbs and flows with every turn of the dice and the clock ticks ever onward.


Until finally the flower of English chivalry is trampled under foot and the French Knights face a hail of arrows from the archers on the hill.  With a final desperate lunge the Knights mount the hill and fall on the fearless Archers in the fifteenth turn, but it's too late, time has run out.

And so the day ended with honours even, a Draw.

The game lasted three hours but felt much less, it was heavy on combat but light on firing and manoeuvre, this I would put down to the type of troops in play.  For those not familiar with One Hour Wargames, each individual scenario in the book dictates the number of units for each side, players then dice for random allocation of units relative to the period being played.  Units are eliminated from the game after acquiring 15 hits from combat and firing, we use 1p and 5p coins to keep track of the hits to each individual unit.  

Scoring 15 hits on a unit can take an interminable length of time, but not on this occasion as seven of the ten units in play were mounted Knights, which carry a +2 addition to their combat scores, so it was inevitable there would be a lot of melee and a high casualty rate (once in melee units cannot break off from the fight).  Being mounted the Knights are highly mobile but their manoeuvrability was restricted by the terrain, the necessity of crossing the river by only one bridge, thus creating a bottleneck, and the impenetrable woods shielding the English line from any flank attacks. 

The Men at Arms have an armour bonus and their casualties in combat are reduced by 50%, this made them the only unit on the board strong enough to force a breakthrough at the bridge, spearheading the attack made sense even though it left them fatally weakened.  The lack of Archers was keenly felt by both sides, fewer units of Knights in favour of more foot and bowman would have given the game a very different dynamic.

At the start of a game it's always tempting to rush into contact and then find your focus drawn into the ongoing action as happened to us here, in hindsight we thought the English would have done better to put the Archers in the second line and pull the Knights at the bridge back to give them extra support. They could then use their firepower to degrade the French units before counterattacking, it was all about playing for time and slowing the advance on the hill.

Monday, 8 June 2026

Knights made in France by CBG Mignot

Part of the Sandown Park plunder were these two knights made in France by CBG Mignot.  The paper label on the plinth helpfully tells us that this is Francis 1st, or at least it's his horse, sadly the rider is not Francis but a knight in armour by CBG Mignot who happened to be in the same £1 box along with the foot figure beside him.


  The horse trappings are specific to the horse for Francis 1st, which is a rather nice personality figure in court clothes, so I will probably remount the rider when I find a standard Mignot medieval horse for him.  The figure of Francis 1st was originally issued without the wooden plinth, which was a feature added later when the historical personalities were individually boxed and sold through high end tourist outlets.  I'm tempted to remove the plinth as I don't really care for this sort of thing.

The figures are cast in solid metal, a lead/tin mix, the arms bent into position then weapons and shield soldered on, the heads are cast separately and plug into the body to create some variety. The mounted horse and rider carry no makers mark but the foot figure has "CBG made in France" under the base, which tells us this is late production as earlier examples were unmarked. CBG relates to Cuperly Blondel Gerbeau the three early proprietors of the firm which began producing toy soldiers in 1832, in 1912 Henri Mignot succeeded Gerbeau and added his name to the firm, all four had been  related through marriage.


The two new figures will join a small existing collection of CBG Mignot medieval figures: centre above is a personality figure of Louis XI (Louis the Prudent), the horse carries no mark under the base and the residue of glue suggests he may have been mounted on a plinth like the one for Francis 1st.  He is flanked by two knights who are essentially the same figure with arms bent into different positions and separate heads plugged in.  Both horses are simply marked "Made in France".


More examples of how CGB Mignot used the same body pose with different plug in heads and weapons soldered on, the two bowmen are the same, as are the swordsman and spearman advancing, the knight standing with pike is the same as the new knight with lance and shield in the first pic.  All of these foot figures carry no makers mark.  Dating CGB Mignot figures is very difficult as they produced the same poses in the same manner over an extended period, the only differentiation being changes in the hue of colours used to paint them, therefore it's a skill only achieved after many years experience of handling them. 

Saturday, 7 February 2026

Medieval figures on display.

 Slowly getting around to putting figures back on display after they had to be packed away for work on the house a few years ago, a change is as good as a rest and it's good to see them out again.


Medieval figures always add a good splash of colour and and these are some of my favourites, lots of conversions and some will get pulled out from time to time to serve in a wargame but mostly their purpose is to please the eye.  

The Playmobil ship is crewed by Einar and his men from "The Vikings" movie, as portrayed here in plastic by the French firm Ougen, Matt Thair has now produced the set in metal and you can see it here: White Tower Miniatures  


The castle walls and towers are from a Foreign Legion fort gifted to me by another friend Barrie Blood who commissioned it from a chap called John Russell, who exhibited his wargame buildings at the first Plastic Warrior Show and built the Spanish Town shown in the previous post One Hour Wargames - Double Delay

 The fort was built in scale for 54mm toy soldiers and rather large so I solved the storage problem by incorporating it into this display, it should come out without to much difficulty if needed for a wargame.


In the foreground an assortment of figures made in Poland by PZG (Polski Związek Głuchych - The Polish Association of the Deaf), rear right a mounted knight made in Italy by Nardi and Joan of Arc made in France by Starlux.


Two Elastolin siege engines, behind them a group of crossbowmen made in France by RF (Rene Fisher).


Lords and Ladies of the Court, too many to list but included are figures by Elastolin and Starlux with many conversions and also a few chessmen.


More conversions with a resin model of Joan of Arc (mounted) sold in France as a tourist item.


Some folk heroes are dotted around in this corner, including Robin Hood figures made in England by Crescent and Italy by Res Plastics, some of the Wiliam Tell set from REAMSA of Spain (Resinas Artificiales Moldeadas S.A.- Moulded Artificial Resins Ltd.) and yet another Joan of Arc on foot which is a Starlux conversion.


In another corner the musicians and jesters strike up the band.  The larger yellow jester was made in Germany by Heinerle, Manurba, Domplast (take your pick) the smaller one beside him is a ceramic knick knack and the seated piper is a shepherd boy made by Elastolin.


In the foreground a group of crossbowmen made by Res Plastics and offered in Kinder Surprise chocolate eggs, there are four figures each with different styles of armour, pavise and bows.


In the foreground various footmen made by Starlux, behind them Edward The Black Prince is a Starlux conversion made by Vince Mattocks and the mounted knight to his right was made in France by Guilbert.


In the tower are three figures from the Alexander Nevsky set made in Russia at the Progress factory in Moscow, I bought these at the second Plastic Warrior Show back in 1987 from a chap who was importing figures made in the old Iron Curtain countries, I think he was the only dealer at the show that year.  To the right of the standard bearer is the portrait figure of Albrecht Gessler from the William Tell set made in Spain by REAMSA (Resinas Artificiales Moldeadas S.A.- Moulded Artificial Resins Ltd.), this is the later reissue made by Oliver.


You can never have enough archers, the front row kneeling are Starlux behind them are mostly figures by Rene Fisher.

Saturday, 20 September 2025

A Medieval host at the Plastic Warrior Show 2025

 You never know what will turn up at the PW Show each year, it's a perfect mélange of toy soldiers, all scales large and small, collectable rarities rub shoulders with terrible tat, it's anybody's game and it's always a lot of fun.  I never go with any expectation of what I might find, mostly I'm looking out for figures to flesh out my 54mm toy soldier wargame armies and this year there was a bumper crop of Medievals:

I'm always in the market to buy knights converted by Vince Mattocks, these ones were commissioned from him by an old friend of mine, Dave McKenna, who sold his entire toy soldier collection last year and I have been picking up tranches of them as they have become available.  I mention this just to give the provenance to these fine figures for whoever might own them in the future.

Much of the collection has been shown here in the previous posts covering our Lionheart wargames (see link in the Labels column on the right), the personalities are all conversions and painted in the correct liveries, the men at arms shown here are mostly unconverted.

I'd already had the pick of the collection last year then the seller found another box unexpectedly and offered them to me as a clearance lot, they worked out at about 40p each which was well worth it for the amount of time I saved in painting and research.

Vince marks all of his conversions with a stylised Vm and adds the date he made them, he also gives the name of the personage portrayed and marks them E or F to indicate English or French.  They are mostly 100 Years War but some are Wars of the Roses, there was bound to be some overlap, so now I need to list them and see who I've got!

Another converter who's work I always look out for is Eric Kemp, and his figures have graced many a post on this blog.  Several of Eric's collections were on offer and I picked examples from three of them to help rekindle inspiration and kickstart a couple of my own projects which have gone off the rails recently. 

I always enjoy working out what the donor figures were for conversions and seeing how they've been reconfigured, I particularly liked the two slingers in the picture above, a common troop type but sadly neglected by the toy soldier manufacturers.

For some time I've been quietly squirrelling away the raw material for a Renaissance period collection, Eric's painting style is very distinctive and make his conversions instantly recognisable, which is helpful as he doesn't sign his work.

Another three of Eric's Normans will be joining my Dark Ages armies which are nearing completion now.

Wednesday, 21 May 2025

Lionheart - A Medieval Wargame with 54mm toy knights

 Our first trial of the boardgame Lionheart worked very well so we decided to expand on it by introducing some terrain elements and an additional two unit types; Heavy Foot Knights and Mercenaries. The remainder of the armies were the same as in our previous game and we increased the number of actions in each turn from four to six per side.  The basic game mechanics were explained in my previous post HERE.


The French line up with Heavy Foot Knights on the left flank (just visible at the top of the pic) and the Kievan Mercenaries on the extreme right.  For the Mercenaries we used Medieval Russian Knights made in china by Supreme along with some made in Russia by Engineer Basevitch.


While the English line advances with Heavy Foot to the front (Britains Deetail knights just beyond the Timpo Crusaders) and Irish Mercenaries with their priest following in support.


The game allows for one more unit type; Peasants, but I didn't have any suitable figures to hand so we left them out, maybe they'll appear next time.


With their enhanced mobility it's always difficult to hold back the Mounted Knights, they charge across the field when they see an opportunity to strike.  This invariably draws out their opposite counterparts and leads to a duel between the chivalry.


  The Mercenaries are strong in combat and have the ability to induce panic in any unit they attack, forcing them to retire, the danger is that they can be turned if they come in contact with the enemy King and may change sides.


The terrain comprised a line of hills with a road running through them on one flank, a central plain and a forest with a road running through it on the opposite flank.  I like to keep things simple to begin with.


The Heavy Foot Knights (centre) are powerful in combat but very slow moving, it takes two actions to move them one hex, as a result they never really got into the game.


After the Mounted Knights had exhausted themselves duelling the Infantry and Archers moved in, the latter being quite vulnerable if attacked so need close support.


The Kings and their retinues tends to become a mounted reserve, kept safely out of the way behind the lines until desperation draws them out into the fray.


As things turned out all of the action took place in the central plain and virtually no use was made of the hills or forest.  (Note to self: put more obstacles in the centre of the field next time)


I always pick up bits and pieces of Timpo medievals when I see them in the cheap junk boxes at shows, they invariably have no weapons, scabbards or shields but that's easily sorted.  They are notoriously unstable on their small green bases so I mount them on 2p coins, this will be anathema to some people but lets face it they're not rare, you can find hundreds of them on the internet auction sites every day of the week.


This time the game was much less cohesive with small groups of opposing units engaging in clumps of combat dispersed around the field.


It's a good game system and I like the way it flows, I think we will need to give more thought to how we deploy the Heavy Foot Knights or revisit the way we allocate actions in each turn.  

With a little tweaking the system could be easily adapted to the Dark Ages or brought forward into the Renaissance, so we might have a go at one of those periods sometime.

Saturday, 2 November 2024

Lionheart - a medieval wargame with 54mm toy soldiers

 Lionheart is a medieval boardgame published by Parker Brothers in 1997, played on a square grid with 25mm pieces the aim is to capture the enemy King or destroy all of his army, it plays a bit like a game of chess.  We thought we'd try out the basic game to see if it would translate to a wargame with 54mm toy soldiers, here's how it went:


The English left wing shown above and the right wing pictured below, the basic game has 4 unit types: The King, mounted knights (2 units), infantry (5 units) and archers (2 units).  For visual impact we doubled the number of figures in each unit, so the King got a standard bearer, each mounted unit was 4 figures and foot were 8.


There is an advanced version of the game that includes 3 more unit types: heavy foot knights, peasants and mercenaries but we left these out this time as we were just looking to test the game mechanics.  One major change we did make was to play on a hex grid rather than a square one but this doesn't make any significant change to the dynamics of the game.


The French left wing shown above and the right wing pictured below.  Players dice to see who goes first and then play on I go U go basis, as we'd doubled the number of figures in play we also doubled the number of actions allowed each move from 2 to 4.  The actions allowed are: Move, Turn, Attack and the limit of 4 actions applies across the whole army not unit by unit, actions can be taken in any order i.e. 4 units could make 1 move or alternatively 1 unit could move, a second could turn while a third moved and attacked.


All units move in a straight line, mounted (King and knights) can move any number of hex for 1 action but foot units (infantry and archers) only move 1 hex for 1 action.  No interpenetration through other units is allowed.


Archers can fire over friendly units and their range is anywhere in the arc of the 9 hex in front of them (2 hex, then 3, then 4).  All other units attack when they move into direct contact with an enemy unit and have an action remaining to enable the attack i.e. for an infantry unit to move 2 hex and make an attack costs 3 actions.


The game uses 6 sided dice with symbols: 3 x Axe, 2 x Arrow and 1 x Panic.  We used ordinary D6 with 1,2,3 = Axe, 4,5 = Arrow and 6 = Panic.  A D6 is thrown for each foot figure in a unit and 2 x D6 for each mounted, so a maximum of 8 x D6 for each unit.  Archers register a hit for every Arrow thrown, all other units make a hit when an Axe is rolled, casualties are removed: foot for 1 hit and mounted for 2 hits (rounded down).  Combat is completed one unit at a time and hits are not cumulative.


If 4 x Panic dice are thrown the the unit attacked must turn and retreat one move i.e. a unit of 8 infantry attacks an enemy infantry unit, it throws 8 dice and scores: 3 x Axe, 1 x Arrow and 4 x Panic, the unit attacked suffers 3 casualties then must turn and retreat.


We found the rules very quick and easy to assimilate, the game flows fast and smoothly.  Foot units advance rather ponderously and need to be supportive, a unit that becomes detached is liable to be picked off and overrun by enemy cavalry.  On both sides archers made up 20% of the total units, so a decent representation but not enough to dominate the field and turn the game into just another shooting match.  The mounted units are very much the arme blanche of the game, sudden sweeping charges packing a devastating punch, just as it should be.

We didn't include any terrain features but there is provision for this.  Going forward I think we will take scenarios from One Hour Wargames, or perhaps based on historical events and introduce the additional 3 unit types (heavy foot, peasants and mercenaries).  The simplicity of the rule system and lack of any record keeping also means that we could easily double the number of units and actions per turn to make it a much bigger game.  It would be interesting to try an Agincourt scenario, with the flower of French chivalry facing a wall of English archers!

 Apart from the Timpo crusaders, which have been based to give them more stability on the table.
all the rest of the figures are conversions, mostly from the talented hand of modeller and heraldic expert Vince Mattocks,