Showing posts with label H G Wells. Show all posts
Showing posts with label H G Wells. Show all posts

Saturday, 14 December 2019

Wargame at the London Toy Soldier Show

The internet blurb for the December show in London said it would feature a wargame arranged by James Opie and Replica Metal Soldiers & Models so I thought I'd take a look (well I was going there anyway for a Christmas get together with the lads)

The table was laid out for the Battle of Tell el Kebir, a good choice for a display game as it needs very little terrain (important if you're the one transporting the stuff) and the two sides are easily identifiable, Egyptians are in white, Brits are not.  I don't know the purpose of the bits of paper dotted all over the place but this sort of clutter on the table is a pet hate of mine.

Nice to see that I'm not the only person who resorts to mounting toy soldiers on 2p pieces!  Cavalry are mounted on lengths of transparent Perspex which are all but invisible, I was very impressed with the table mat which appeared to be just hand painted cloth but executed so much better than my own efforts.

I was told that the rules being used had been written by James Opie, based on Wells' Little Wars but with some modern twists (no matchstick firing cannon!).  It's nice to see a display wargame returning to the London Show but I do still miss the old Skirmish Wargames Group games.

James Opie was on hand at the nearby stand for C&T Auctions and was joined by Luigi Toiati who was promoting his new book "The History of Toy Soldiers".  Regulars at the London Show in the late 1980's and early 90's will remember the affable Luigi as the man behind Garibaldi Toy Soldiers, I've had his book for a while now but haven't had time to read through it (pictures look nice though) so a review will have to wait a bit longer.

In the meantime James and Luigi were promoting another new book "La dinastia degli Antonini a Roma" which is a privately printed history of three generations of  the Antonini family who have been making toy soldiers in Rome, their FIGIR composition figures are well known but not their lead creations so I've written to Santa for a copy, but as my emails to Rome haven't been acknowledged I'm not confident it will get here by Christmas!

Friday, 22 March 2019

Woking Wargames Day 2019

Spending a whole day just enjoying yourself can be quite exhausting, but that's what the various members of the Little Wars Revisited group (and a few others) did last weekend at the LWR Forum 2019 Games Day in Woking.  The event boasted five games played using 54mm toy soldiers and here's a taster of how it went:

Eric Kemp put on a skirmish game using his own rules set in the Schleswig-Holstein War and featuring his rather superb conversions

If you want to refight an obscure period like this in 54mm you have to go with metal figures (expensive and heavy to transport) or plastic conversions (requiring skill and time to make) so skirmish games rather than big battles are the order of the day.  And this shows what a spectacle you can provide with just a 4'x4' table and about 20 figures a side.

Anthony Morton brought out his "Little Legions" Zulu war collection for the Battle of Isandlwana using "The Portable Wargame" rules by Bob Cordery.

The modular terrain blocks are made by Mike Lewis of Black Hat Miniatures (who organises the Woking Wargames Day) and provides an infinite variety of options for landscaping a battlefield, its also idea for grid based games like The Portable Wargame.

Mike Lewis, mentioned above, staged a 19th Century game using his own Little Wars Revisited range of metal figures using a draft version of  "A Gentleman's War" rules which are due to be published right about now by Howard Whitehouse.

Keen eyed readers will recognise this layout as the battle of Hook's Farm from H G Wells' "Little Wars" an ideal scenario as A Gentleman's War is played in much the same manner as Wells' rules.

As you can see here, smaller scale buildings work perfectly well with 54mm figures, well I think so anyway.

My own humble efforts using Britains Deetail and various other converted figures, 
the rule system was "Battle Cry" by Richard Borg and the scenario selected was The Battle of Falling Waters

The beauty of a system like Battle Cry for an event like this is that it's very quick and easy to pick up an understanding of the rules.  On this occasion my opponent was already well versed in the Ancients version of the game so had a feel for the order of the game and lead his Confederates to a resounding victory over my numerically superior Federals. 

Tim Rose offered us "A Very British Civil War" using his own rules the game is set during the 1937 Tithe Wars in East Anglia, never heard of them? me neither but Tim gave us a very interesting potted history on the background of them.

I played this game in the afternoon session and thoroughly enjoyed it, it's a true toy soldier game with each individual figure counted as using whatever armament he's been made with, be it a grenade, rifle or anti-tank weapon. It's all very 1930's and introduces lots of factions like Fascist Blackshorts, Foresters, Yeomanry, Territorials, Anglican League and Communist Militia.

Tim did an admirable job as umpire, controlling the chaos we were  making on the table and occasionally adding to it by feeding in unexpected reinforcements.  A fast free flowing game and great fun.

It is nice to get your toys out of the shoebox once in a while and play with them.

Wednesday, 6 September 2017

Battle of Hook's Farm on a sunny afternoon

Last weekend in the amiable company of friends M and A I played my first wargame of the year, and it's only September so plenty of time to catch up!  The biggest problem with playing garden games in the UK is the unpredictability of the weather but on this occasion mother nature was kind to us.  And so it was that Armies Red and Dark Green should should come to face each other across the fields for possession of Hook's Farm, conduct of the encounter to be governed by the International Conventions of Funny Little Wars etc.etc.

The day went thus:

An overview of the field, Hook's Farm in the foreground, the Cottage and Hovel behind it, while to the far right is the picturesque Firely Church.  The lush pasture is dotted with clumps of woodland and in the centre some light cover has been provided courtesy of a stone wall.

The aggressors have crossed the border and make their ponderous way forward.

Across the valley Army Red mobilises in the calm efficient manner we have come to expect from such professionals

Red cavalry probe forward and invest the Church......

.....while the infantry and guns cautiously advance in fine order.

Green's army of conscripts are cajoled forward followed by their Allies from subject nations, a little bewildered to be here but enjoying their fancy new uniforms none the less.  A solitary sniper detaches himself from the column to search out targets while the General Staff raise a cheer and wish him "Good Hunting"

Green has massed on the left and now send a flying column of cavalry to take the Farm

Red and Green cavalry jostle for posession of the Farm

While on the right, Red cavalry erupt from behind the Church and Green manoeuvres to refuse the flank.

It's all to play for.  Next episode... who will draw first blood!

Tuesday, 7 May 2013

H G Wells "Little Wars" Centenary Games April 2013 - part 2

The sun came out for round two of the H G Wells Little Wars Centenary Games and so we all decamped to the garden for some proper wargaming!  The scenarios for the second and third rounds came from Colonel Monseneurgue's 1913 work "Cavalry Practical schemes".  In true Wellsian fashion each side was designated as Army Red or Blue regardless of the national army they represented and each side was given sealed orders and objectives.  In game 2 Army Red had troops posted in woods at either end of a central road which it had to hold until reinforcements could come up, Army Blue was an advance guard required to clear the woods, secure the flanks and open the road  for it's Army Corps to pass through.  Here are some pics:

The Forbodian Horde commanded by TG, missing from the lineup in the previous post, took to the field for round two in place of the Turks as I was drafted in to co-umpire this session.

Bastions of Empire, the Mounties and Skinners Horse stand firm ready to do their bit.

The immaculately presented Horse Artillery of Army black

A rather neat Russian Mountain Battery takes up position

In typically Wellsian pose ST draws a bead on the enemy cavalry.

The second round came to a close as dusk closed in and after a hearty toast to all concerned the Gentlemen were lead on an Historical Tour of the Old College before retiring to change for dinner.

Sunday Morning saw hostilities resumed after breakfast, the final scenario introduced hidden movement and finds Army blue holding a major road with two entrenched guns, facing two regiments of Red infantry with two guns.  The remaining Blue forces are hidden behind the tree line while Red is moving unseen around the flanks, the game is afoot:

At the start of move two, Red's guns have moved into the positions vacated by Blue's artillery and their infantry find Blue retreating in echelon.

Blue's secret orders are to withdraw from this exposed position and beat a fighting retreat back to hold a second line along the next treeline, but above all they must save the guns!  Red's orders are to prevent the guns getting away.  A number of dummy markers were used by both sides to cause confusion as the troops moved into open sight.

On the left flank Blue's cavalry charge Red's lancers who are threatening the withdrawal of the guns.  Blue wins the melee and the guns continue on their way.

Just to add a little spice the Umpire now issued additional secret orders to both sides, Red was to bombard the South West area of the field (which just happened to be empty) while Blue was to counterattack to the North East of the field.

 
The almost suicidal Blue counter attack to the North East goes in and succeeds in pushing the Red flank back, blunting their advance and enabling the Blue guns to consolidate their new defence line......  just as play stopped for lunch.

And so a most enjoyable weekend of wargaming came to a close.  It was interesting to play the games on table and in garden consecutively (albeit with distances reduced for the table), although they are the same rules the dynamic of the game becomes very different.  Machine guns and snipers featured heavily in most of the games and added greatly to the challenge, the artillery was all matchstick firing and the standards of accuracy generally left much to be desired! 

Overall Winner of the Competition was Dr. Anthony Morton, the title of Most Gentlemanly Player was conferred upon Mr Jack Wright and as previously mentioned Best Painted Army went to Mr Stephen Thomas.

Since my return, time has been much taken up with finalising arrangements for the Plastic Warrior Show but more of that anon.

Friday, 3 May 2013

H G Wells "Little Wars" Centenary Games April 2013 - Part 1

Last weekend, the 27th/28th April, a diverse band of toy soldier enthusiasts were drawn together in the Surrey countryside, it wasn't a wargame convention or a collectors show but more a celebration to mark the 100th anniversary of the publication of H G Wells' book Little Wars.

The event had been at least two years in preparation and was the brainchild of Mr Paul Wright, author of "Funny Little Wars" (an updating of Wells' rules to take account of small arms fire, morale etc.) ably supported by members of the Funny Little Wars Yahoo Group for chaps who enjoy playing with larger size toy soldiers.

The event was split into three rounds, each with four games being played simultaneously.  First up was a staging of Wells classic Battle of Hooks Farm, which had to be played indoors due to rain, and here is what the armies looked like:  (click to enlarge)
The Russian contingent (Army Green) commanded by Dr Mike Snape, the infantry are by Armies in Plastic (AiP), the cavalry converted from Britains show jumping riders and Italieri Mamelukes.

Army Red/White/Blue, the American Rough Riders led out by Mr Jack Wright. more AiP infantry with cavalry by Britains Deetail and Paragon Scenics

Dr Anthony Morton offered us his Army Red/Khaki, The British Army in overseas order, most effectively formed up on movement trays from Warbases (note to self: must get some of these) 

By the unanimous vote of all present this Teutonic Army Black won the "Best Painted Army" prize for Mr Stephen Thomas.  More AiP infantry, traditional Britains 4.7s and elephants!   Well who wouldn't vote for them.

The composite Imperial Force comprising RN blue jackets, Canadian Horse and these rather splendid cyclists under command of the Duke of Tradgardland aka Mr Alan Gruber

Here we see Army Red face up against errrrrrr.... Army Red?  At the far end of the table a satisfyingly nostalgic collection of old Britains and other hollowcast figures from Messrs Julian Spilsbury and Andy Hussey advance toward a solid red line of the Little Wars Revisited range of figures produced, and commanded here. by Mr Mike Lewis.

........And finally my own humble contribution to the proceedings, the steadfast Turks of Army Turquoise.  the central column and artillerymen are my conversions from BMC American Civil War figures while the flanking Regiments and cavalry were fashioned from HaT figures by the skillful hand of Canadian veteran gamer Mr Ross Macfarlane

One army is missing from the lineup above; the Forbodians of Mr Tim Gow who was charged with assisting to umpire the first round.

Sunday, 14 April 2013

H G Wells would have approved

My second and final report from the March 2013 London Toy Soldier Show are a couple of items built and being sold by an enthusiast for playing "Little Wars" (sadly I didn't make of note of who he was!)
The Nile gunboat "Bordien", I like the way the Britains AA gun has been mounted for'ard and the crows nest/conning tower thing on top of the aft mast, not so sure about the side paddle though.  Still a very nice model and one which has given me plenty of thoughts and inspiration for making my own waterline version.

On the same stall a heavy howitzer, simply made from the barrel and trail of the Britains 4.5" Howitzer with wheels from the 4.7" Naval gun which gives it the appearance of being something much heavier, it reminds me of those big WW1 Austrian Skoda guns.  It just goes to show what you can do with a few bits of broken old guns bought in a job lot on ebay.

And finally..........mention of H G Wells leads me neatly onto the Little Wars Centenary Games to be played out over the weekend of 27th/28th April at the Royal Military Academy Sandhurst.  Sadly this event is not open to spectators or the public as Sandhurst is a high security military base but several of the participants are regular bloggers so hopefully we will see plenty of reports with photos after the event.  I shall be leading out my redoubtable Ottoman army and the games will be played outdoors so I am keeping my fingers crossed for good weather!

Tuesday, 20 March 2012

The Battle of Astrakhan (part 1) – A RussoTurkish wargame with toy soldiers.

Back in 1993 veteran wargamers Stuart Asquith and Jack Alexander published a set of rules, called “Big Wars” for use with 54mm toy soldiers after the style of H G Wells “Little Wars”.   Big Wars retained the simplicity of Little Wars but introduced mechanisms that would be recognisable to the modern wargamer of smaller scale figures.  Over on the FunnyLittleWars Yahoo Group messrs IJ and AG began a discussion about Big Wars and I offered to umpire a game between them to try out the rules for a bit of fun.

The umpires overview of the table

The initial dispositions, the Turks have concentrated to the south west of the field behind the cover of low hills and the ruins of a temple from an earlier civilisation.

The plan was that I would set up a terrain on my games table and allocate armies to each player.  H G Wells used to play his games on the floor and would rig up a curtain to go across the room so that each player could not see his opponents opening dispositions.  To emulate this I emailed Ian and Alan with photos of what could be seen at table top level from different points along their respective baselines.  The table measures 8’ x 6’ which we split into 6” squares annotated 1 to 16 along the length and A to L across the width so that the players could instruct me where to place their opening dispositions. 

To the north east the Russian forces prepare to occupy what appears to be a deserted village.

Infantry are formed in units of 10 plus officer and standard bearer, Cavalry comprise 5 troopers plus officer and an Artillery battery is 1 gun plus 4 gunners.  Each 6” square can accommodate two units of infantry or one of cavalry or one battery of artillery.  Infantry and artillery must start in a square on line A while cavalry can start from line A or B.  Units can also start off table but the player has to specify on which square they will enter the table.

The Turkish line begins it's advance

The background to the game is that the main campaign in the mountain passes of the Balkans has bogged down into siege and trench warfare around the city of Plevna.  To break the stalemate the Turks have sent a force over the Caucasus mountains in a raid to sweep across the Caucasian Plain, moving fast on a broad front living off the land and destroying everything in their path, emulating Sherman’s march to the sea during the American Civil War.

The Guard infantry, mountain guns and Naval contingent are deployed to the right flank.

Supported by mountain artillery, without any expectation of resupply or reinforcement their orders are to avoid pitched battle, march north in a feint towards Rostov then turn east avoiding Tsaritsyn (Volgograd) to attack Astrakhan from the landward while a naval flotilla makes a co-ordinated attack from the Caspian Sea.  Attached to the command are a group of Prussian advisers, veteran officers recently released from service after their victory in France, and a Naval contingent who will provide liaison with the flotilla for the attack on Astrakhan.

In the centre the Turkish light horse move to the crest of the hill.

The raid has two objectives, the first to draw enemy troops and resources away from the main theatre in the Balkans, the second to encourage a rising of the Kazakh and Uzbek cities of the Khiva Khanate, who have suffered the humiliation of Russian conquest in recent decades.  The capture of Astrakhan would provide a forward port through which they could be supplied with arms, the Cities are opportunists who will only back the winning side but it is hoped they will heed the call to jihad by their coreligionists but if that does not succeed the expedition will revert to bribery, it carries 30,000 pieces of gold provided by the British and American Governments who will are pleased to assist in any mischief which may cause the Russians some difficulty.

The light horse emerging from the ruins are conversions by Ross Macfarlane

Tomorrow, the Russians respond.

Monday, 19 March 2012

The Battle of Astrakhan (Part 2) - a 54mm RussoTurkish sideshow between the Seas

Continuing the battle played by email with 54mm toy soldiers using the "Big Wars" rules devised by Stuart Asquith and Jack Alexander. 

News of the raid has caused consternation at Russian headquarters, reports are coming in that border posts in the mountains have been brushed aside and local garrisons overrun as the Turks advance in three swift columns, destroying everything in their path.  Orders have been sent out recalling all garrisons in the region to concentrate at Tsaritsyn to the north, no regular troops can be spared from the main front in the Balkans so the General Staff set to the job of improvising a command for the defence.
The Russian centre and left wing advance supported by field artillery.

A regiment of Cossacks and Riflemen from the Caucasus are being shipped across the Caspian Sea to Astrakhan where they will make a forced march to Tsaritsyn.  Hussars, Cuirassiers and Cossacks from the Imperial Guard are being ferried down the River Don, from Moscow. 

From his position in the centre the Russian commander surveys his right wing, covered by a screen of Cuirassiers his Lancers, Montenegrins and Caucasian Riflemen shelter behind the gentle slopes of Windmill Hill.

At Odessa a Brigade has been formed from dispossessed Montenegrin and Albanian refugees, they are being trained by Polish and Walachian Officers recruited from the French Foreign Regiment, recently disbanded.  Their lack of formal training is more than made up for by their fighting spirit, they are being shipped across the Black Sea to Rostov where they will be rushed east to join the general concentration.

The Russian right wing begins it's advance.

We join the action where the Russian forces have concentrated and moved to block the Turks advancing on Astrakhan, they are surrounded on all sides by the wastes of the Circassian Depression and there is no way round so the only option is to break through the Russian line.
On the left wing the Caucasian Cossacks and Albanians have occupied the village.

The two commanders have no idea what size or composition the forces opposing them will be or where they will appear on the battlefield, they can only discover this through probing with reconnaissance patrols.  In the north east sector a village built with stout mud walls nestles in the bend of a river making it potentially a very formidable defencive position and the Russian commander quickly moves to occupy it.
  
The Russians discover the village is empty and the plains opposite across the river are unoccupied.

The Turkish commander has deployed to the south west, avoiding the risk of excessive casualties from attacking a fortified position across a river, while the Russians discover that they have nearly a third of their force cut off from where the main action will take place.

Umpires note
I had originally intended the size and composition of the two forces to be very diferent but purely by chance rather than design they came out fairly even, they both had roughly 100 infantry, 20 cavalry, 2 guns and 6 Command.  The Russian field guns had an advantage in range over the Turkish mountain guns but in practice this was found to give no benefit. 
The players were not aware of each others victory conditions: for the Turks it was to break through the enemy line by taking at least 50% of their forces across his baseline, for the Russians it was to defeat the raid by preventing the breakthrough to Astrakhan and inflicting at least 50% casualties.  For both sides there was a bonus for whoever possessed the gold at the end.
Nearly all the figures used are conversions, the Turkish light horse, Guard infantry (in light blue zouave tunics), Montenegrins and Albanians as well as the buildings in the village were all made by Ross Macfarlane and featured in his Emir's Lair scenario (many thanks Ross).  The Russian Hussars and recast Britains Cossacks came from the collection of John Ruddle.  All the rest are my own humble efforts.

Tomorrow the combat begins in earnest.