Showing posts with label Stuart Asquith. Show all posts
Showing posts with label Stuart Asquith. Show all posts

Tuesday, 3 September 2024

Galloglass and Kern - Oojah-Cum-Pivvy

 Back in October last year I posted a picture of this Irish Galloglass up on facebook asking if anyone knew who made it and if it was a one off or part of a set?   The same day an old friend, Jim Lloyd, identified it as being from the Oojah-Cum-Pivvy range issued by Shamus O D Wade between 1982 and 1984, not only that but he told me he had the Kern from the same series and sent it to me as a gift!

The figure is marked under the base O.3 and is listed as Irish Galloglass 1522, he has the distinctive look of a Tudor period Galloglass, in my opinion the sculpting and factory paint job are not of the highest standard but you have to admit it's a fairly unique subject in the world  of toy soldiers.

After the success of his Nostalgia range of modern "old toy soldier style" figures, which featured obscure units from the British Commonwealth and Empire 1850-1910, Shamus launched the Oojah-Cum-Pivvy range to produce subjects which just happened to take his fancy.  

Rather more colourful is the figure that Jim Lloyd kindly sent me, it is marked O.2 under the base and is listed as Irish Kern circa 1545.  I understand that the O stands for Oojah-Cum-Pivvy (Shamus marked his Nostalgia range figures with a stylised n) and the number relates to the sequential order in which they were issued.

In the Collectors Guide to New Toy Soldiers, Stuart Asquith tells us that the Oojah-Cum-Pivvy range  ran to 36 different white metal figures and had a limited edition of just 100 castings for each.  They were sculpted by Graham Morris and produced by Peter Cowan.

I only recall seeing 54mm figures of Tudor period Kerns and Galloglass once before, made in a rubber material by a chap in Russia, so they are now beyond our reach.

This is a more recent acquisition, marked O.9 and listed as Patzinak Mercenary 11th Century (Byzantine), he is a horse archer of the semi nomadic Turkic Pechenegs from Central Asia who allied with the Byzantines to control the Southeast European steppe and Crimean peninsula.  Another very unusual subject, there were three other Byzantine figures in the range.

I don't think this is the start of a new collection for me, because of the 36 figures in the Oojah-Cum-Pivvy range at least half depict 20th century subjects (primarily from the Indian Armed Forces) which don't really appeal to me. There are some interesting and unusual subjects among the Ancient and Medieval figures so I will be tempted to pick up more if I come across them.

Given that Shamus O D Wade was of Irish heritage (like me, he was born and raised in England to Irish parents and lived near us in West London) I had hoped that he might have included more Irish subjects in the Oojah-Cum-Pivvy range but sadly not.  I knew Shamus through the British Model Soldier Society and subscribed to his sales lists in the 1970s/80s, but at that time I was only interested in buying hollowcast figures from minor UK makers so took little interest in his Nostalgia and Oojah-Cum-Pivvy ranges of modern white metal figures.

Although he had no real interest in plastic toy soldiers Shamus was always supportive of Plastic Warrior from the earliest days, he was one of the few dealers to take a stand at the very first Plastic Warrior Show and it was entirely down to his continuous urging that we started to lodge copies of the magazine with the British Library so that the information they contain would be preserved for posterity. 

Tuesday, 19 November 2019

Stuart Asquith's Big Wars - Battle of Tanga 1914

Across the blogosphere collectors and wargamers are running games in memoriam to Stuart Asquith who sadly passed away recently, I hadn't cleared up after our recent game set in North Africa so decided to play a solo game using the Big Wars rules written by Stuart and Jack Alexander.  Big Wars covers the period 1880 to 1914 so I thought the Battle of Tanga fought during the WW1 campaign in German East Africa would squeeze under the wire.  I had to take a few liberties historically but here's how it went:

In November 1914 Britain sent an Indian Expeditionary Force of about 8,000 men to invade German East Africa, the plan was to make an amphibious landing at the port of Tanga then advance north to meet up with troops marching south from British East Africa, trapping the German "Schutztruppe" in a giant pincer movement.  A simple plan, what could go wrong?  Er….. plenty apparently.

There was an unofficial Coastal Truce agreement under which the Royal Navy were required to give the Germans 24 hours notice of any intended attack (I kid you not!).  On 2nd November 1914 the Navy demanded unconditional surrender of the town and port, this was ignored and next day the IEF began landing, no resistance was expected from the token garrison.  However, on receipt of the demand the German commander had called for reinforcements and started digging in (well you would wouldn't you)

Tanga was the coastal terminus of the Northern Railway and the Germans began rushing troops by train, around the clock, to the port.  The initial IEF landing on 3rd November was supported by salvos from the supporting naval escort, it had little effect.  Above, the German Askaris were armed with the obsolete model 1871 rifle which fired black powder rounds, clouding them in smoke with every volley.  

Here the IEF debark from their landing barges.  I played the game on an area of about 5' x 5' which I found from previous experience is fine for Big Wars, movement distances are quite short and casualties from firing fairly light until you get to quite close range, so you really need to get troops into melee to get a decisive result.

A couple of liberties taken here for the benefit of a good game.  German naval units fought on land throughout the campaign, but not at Tanga, also the Germans had two field artillery pieces but they arrived too late to take any part in the battle.  On the British side most of the units were from Indian Regiments but I have included units of the Kings African Rifles who also fought throughout the campaign but not at Tanga.

The Askaris fall back steadily while keeping up a steady fire at close range which begins to blunt the advance.  The rules allow artillery and machine guns to move or fire, but movement rates for MGs not mounted on carriages are short so the British support units fell far behind the infantry advance.

The IEF occupy part of the town and the Ghurkas hoist the Union Jack but their success is short lived as German reinforcements continue to arrive and a counter attack throws the British back.

A fun game, quick and easy to master, and a good scenario for solo play as there isn't much scope for tactical movement.  I playtested the rules quite a bit when they first came out in 1993 and used them in a "play by email" game that I hosted a few years ago (see Big Wars link in right hand column) but apart from that they've been rather overlooked, perhaps it's time they got a bit more of a regular outing.

In 1914 the IEF outnumbered the Schutztruppe by 8 to 1 so, not unnaturally, the British Staff believed the battle would be a walkover.  The Navy were ordered not to support the attack so that the town might be taken intact for use by the occupying force, for the same reason the IEF mountain batteries were not landed.  The result was that the entire IEF was evacuated on 5th November leaving most of their equipment behind, perhaps not the most ignominious feat of British arms, but well up there.

Wednesday, 6 November 2019

Stuart Asquith - some sad news

It was indeed sad news for all of us to learn that Stuart Asquith had passed away at the weekend, he has been a such monumental presence in the hobby for as long as I can remember.

I don't recall how we were introduced but we first met about 40 years ago through the Harrow Model Shop, which at the time was a regular place of pilgrimage for modellers and wargamers across North London. Stuart invited me round to his house in Rayners Lane to see his amazing collection of 7 Years War plastic Spencer Smith figures, all meticulously organised and including lots of conversions.  I visited many times but we never got around to playing a wargame, we just talked toy soldiers, he was very keen to explore 54mm wargaming after visiting John Ruddle of the British Model Soldier Society and taking part in one of his annual garden games.

Stuart (in glasses) with Steve Woods exhibits H G Wells "Little Wars" at Salute 1980.

Stuart wanted to put on a demonstration game of Little Wars at Salute but didn't have the figures for it so he wrote to Britains outlining his plan and asking if they would sell him the necessary figures at wholesale rates for the event.  He was genuinely gobsmacked when a parcel arrived containing enough infantry, cavalry and 4.7 inch guns to equip both armies, with compliments from Britains.  These were the figures illustrated on the cover of Military Modelling above, years later he swapped all those Deetail Napoleonic cavalry to me when he upgraded to metal.

Stuart demonstrated the traditional game, firing matchsticks with not a dice to be seen, this wasn't universally well received, Stuart told me that one disgruntled spectator came over and told him he had put the cause of wargaming back by 50 years!  Did he know who you were? I asked, we both found the irony amusing.  He went on to run the game at one of the early Plastic Warrior shows (the third or fourth I think, when figure displays and wargames used to be regular features) and found a much more receptive audience.

When we first met Stuart was working as a Manager for British Telecoms and writing occasional articles for Military Modelling, and later, Battle for Wargamers magazine.  His enthusiasm for this aspect of the hobby inspired him to greater ambition, he floated ideas for new columns and one off special editions which were taken up by the publishers.  Some years later after the state owned BT was privatised and embarked on a far reaching organisational restructure, he decided to take a redundancy package and told me this would give him more time to spend on writing for the hobby.  Today, when we have learned to live with labour mobility this move wouldn't seem such a big deal but back in the day when most workers saw themselves in a job for life such a major career change later in life was a very brave undertaking.  I thought he was crazy, giving up the security of a well paid job for an uncertain freelance future, what I didn't see was that he was following a path he loved and that his output would be prodigious.

Stuart introduced me to Frank Perry who had written the First and Second Books of Wargaming (54mm gaming), which were continuations of Little Wars, it was through this contact, and Frank's son Ross, that I became involved with the fledgling Plastic Warrior Magazine, which over the past 35 years has been a constant and major factor in my life.  And for that, Stuart, I thank you.

Tuesday, 20 March 2012

The Battle of Astrakhan (part 1) – A RussoTurkish wargame with toy soldiers.

Back in 1993 veteran wargamers Stuart Asquith and Jack Alexander published a set of rules, called “Big Wars” for use with 54mm toy soldiers after the style of H G Wells “Little Wars”.   Big Wars retained the simplicity of Little Wars but introduced mechanisms that would be recognisable to the modern wargamer of smaller scale figures.  Over on the FunnyLittleWars Yahoo Group messrs IJ and AG began a discussion about Big Wars and I offered to umpire a game between them to try out the rules for a bit of fun.

The umpires overview of the table

The initial dispositions, the Turks have concentrated to the south west of the field behind the cover of low hills and the ruins of a temple from an earlier civilisation.

The plan was that I would set up a terrain on my games table and allocate armies to each player.  H G Wells used to play his games on the floor and would rig up a curtain to go across the room so that each player could not see his opponents opening dispositions.  To emulate this I emailed Ian and Alan with photos of what could be seen at table top level from different points along their respective baselines.  The table measures 8’ x 6’ which we split into 6” squares annotated 1 to 16 along the length and A to L across the width so that the players could instruct me where to place their opening dispositions. 

To the north east the Russian forces prepare to occupy what appears to be a deserted village.

Infantry are formed in units of 10 plus officer and standard bearer, Cavalry comprise 5 troopers plus officer and an Artillery battery is 1 gun plus 4 gunners.  Each 6” square can accommodate two units of infantry or one of cavalry or one battery of artillery.  Infantry and artillery must start in a square on line A while cavalry can start from line A or B.  Units can also start off table but the player has to specify on which square they will enter the table.

The Turkish line begins it's advance

The background to the game is that the main campaign in the mountain passes of the Balkans has bogged down into siege and trench warfare around the city of Plevna.  To break the stalemate the Turks have sent a force over the Caucasus mountains in a raid to sweep across the Caucasian Plain, moving fast on a broad front living off the land and destroying everything in their path, emulating Sherman’s march to the sea during the American Civil War.

The Guard infantry, mountain guns and Naval contingent are deployed to the right flank.

Supported by mountain artillery, without any expectation of resupply or reinforcement their orders are to avoid pitched battle, march north in a feint towards Rostov then turn east avoiding Tsaritsyn (Volgograd) to attack Astrakhan from the landward while a naval flotilla makes a co-ordinated attack from the Caspian Sea.  Attached to the command are a group of Prussian advisers, veteran officers recently released from service after their victory in France, and a Naval contingent who will provide liaison with the flotilla for the attack on Astrakhan.

In the centre the Turkish light horse move to the crest of the hill.

The raid has two objectives, the first to draw enemy troops and resources away from the main theatre in the Balkans, the second to encourage a rising of the Kazakh and Uzbek cities of the Khiva Khanate, who have suffered the humiliation of Russian conquest in recent decades.  The capture of Astrakhan would provide a forward port through which they could be supplied with arms, the Cities are opportunists who will only back the winning side but it is hoped they will heed the call to jihad by their coreligionists but if that does not succeed the expedition will revert to bribery, it carries 30,000 pieces of gold provided by the British and American Governments who will are pleased to assist in any mischief which may cause the Russians some difficulty.

The light horse emerging from the ruins are conversions by Ross Macfarlane

Tomorrow, the Russians respond.

Monday, 19 March 2012

The Battle of Astrakhan (Part 2) - a 54mm RussoTurkish sideshow between the Seas

Continuing the battle played by email with 54mm toy soldiers using the "Big Wars" rules devised by Stuart Asquith and Jack Alexander. 

News of the raid has caused consternation at Russian headquarters, reports are coming in that border posts in the mountains have been brushed aside and local garrisons overrun as the Turks advance in three swift columns, destroying everything in their path.  Orders have been sent out recalling all garrisons in the region to concentrate at Tsaritsyn to the north, no regular troops can be spared from the main front in the Balkans so the General Staff set to the job of improvising a command for the defence.
The Russian centre and left wing advance supported by field artillery.

A regiment of Cossacks and Riflemen from the Caucasus are being shipped across the Caspian Sea to Astrakhan where they will make a forced march to Tsaritsyn.  Hussars, Cuirassiers and Cossacks from the Imperial Guard are being ferried down the River Don, from Moscow. 

From his position in the centre the Russian commander surveys his right wing, covered by a screen of Cuirassiers his Lancers, Montenegrins and Caucasian Riflemen shelter behind the gentle slopes of Windmill Hill.

At Odessa a Brigade has been formed from dispossessed Montenegrin and Albanian refugees, they are being trained by Polish and Walachian Officers recruited from the French Foreign Regiment, recently disbanded.  Their lack of formal training is more than made up for by their fighting spirit, they are being shipped across the Black Sea to Rostov where they will be rushed east to join the general concentration.

The Russian right wing begins it's advance.

We join the action where the Russian forces have concentrated and moved to block the Turks advancing on Astrakhan, they are surrounded on all sides by the wastes of the Circassian Depression and there is no way round so the only option is to break through the Russian line.
On the left wing the Caucasian Cossacks and Albanians have occupied the village.

The two commanders have no idea what size or composition the forces opposing them will be or where they will appear on the battlefield, they can only discover this through probing with reconnaissance patrols.  In the north east sector a village built with stout mud walls nestles in the bend of a river making it potentially a very formidable defencive position and the Russian commander quickly moves to occupy it.
  
The Russians discover the village is empty and the plains opposite across the river are unoccupied.

The Turkish commander has deployed to the south west, avoiding the risk of excessive casualties from attacking a fortified position across a river, while the Russians discover that they have nearly a third of their force cut off from where the main action will take place.

Umpires note
I had originally intended the size and composition of the two forces to be very diferent but purely by chance rather than design they came out fairly even, they both had roughly 100 infantry, 20 cavalry, 2 guns and 6 Command.  The Russian field guns had an advantage in range over the Turkish mountain guns but in practice this was found to give no benefit. 
The players were not aware of each others victory conditions: for the Turks it was to break through the enemy line by taking at least 50% of their forces across his baseline, for the Russians it was to defeat the raid by preventing the breakthrough to Astrakhan and inflicting at least 50% casualties.  For both sides there was a bonus for whoever possessed the gold at the end.
Nearly all the figures used are conversions, the Turkish light horse, Guard infantry (in light blue zouave tunics), Montenegrins and Albanians as well as the buildings in the village were all made by Ross Macfarlane and featured in his Emir's Lair scenario (many thanks Ross).  The Russian Hussars and recast Britains Cossacks came from the collection of John Ruddle.  All the rest are my own humble efforts.

Tomorrow the combat begins in earnest.

Saturday, 17 March 2012

The Battle of Astrakhan (part 3) - A diversion from the Balkans

Continuing the battle played by email with 54mm toy soldiers using the "Big Wars" rules devised by Stuart Asquith and Jack Alexander.

For those who prefer the game of Imagi-Nations this started out as a conflict between the Sublime Porte of the Levant and The Balkan League, sadly due to my general lack of imagination we soon reverted to the historical scenario of the somewhat RussoTurkish intrigues and incursions of the late 1800's.
The Turks have set up a command post on the hill in the shelter of the ruins.

The Turks being concentrated to the west have begun a general advance of their entire line, their infantry command the heights, artillery cover the central plain between the river and the hills while their cavalry sweep into the valley.

The Turkish cavalry thunder across the valley between the Ancient Temple and Windmill Hill unaware of what they may face ahead of them.....or the Cuirassiers rounding the hill to fall on their right flank.

The Russian right wing is painfully thin, two regiments of infantry and two of cavalry facing an assualt by nearly three times their number......but they don't know this! 

The Turkish light horse career on in their wild charge.

Overview of the  field at moves 3 and 4.

The umpires view, shared with you dear reader but denied to the two players who can only see what is visible from the position of their commander at table top level.  The result of this is that their ability to judge distances on the table, the effect of terrain on movement and the actual position of some of their troops starts to become impaired.

The impressive advance of the Turkish line, the mountain artillery deploy.

The Russian right ambles forward in the lee of the hill unaware of the full force of the assault about to break upon them.

The Turkish artillery tries a ranging shot and finds it falls far short.

The Russian battery on the left replies and finds it's mark comfortably.

The second Russian battery in the centre on the line finds the range of the Turkish light horse with ease.

Commander of the Turkish forces, a Swiss emigre, Wolfgang Feyler with his Prussian advisors and the "Diplomatic Mission" Colonel Sharpe of the British Political Agency and Master Sergeant Harper of the United States Cavalry, with the "Diplomatic Bag".
The Caucasian Cossacks leave the village and prepare to swim their horses across the river to rejoin the main body.

Having discovered that the village is unoccupied and there appear to be no enemy troops opposite their left wing the Russians rapidly recall their troops back to the centre while the gathering threat on their right builds ominously.  Is this a knee jerk reaction?  Is the action on the right a feint to draw off Russian troops from the left so that Turks concealed off table can swoop in and occupy the village?  Who knows? ...it's a risk.

The Russians pour back over the bridge to rejoin the main body in the centre, the one small bridge proves to be a major problem causing a bottleneck as the men jostle with on another to get across.

The old bridge creaks and threatens to colapse under the pounding of hobnailed boots as the Russian conscripts are driven on by the blows and curses of their officrs. 

Desperately trying to buy time the Russian artillery on the left continues the counter battery work to deflect attention from the troops hurrying to get back to the main body. 

The Russian central battery continues to play on the Turkish cavalry charge trying to blunt the effect they will have when they hit the lightly held right wing. 

Tomorrow - which way will the combat turn?

Tuesday, 13 March 2012

The Battle of Astrakhan (part 5)

Continuing the battle played by email with 54mm toy soldiers using the "Big Wars" rules devised by Stuart Asquith and Jack Alexander.


The Russian infantry column masses for an assault in the centre.

The Turkish line holds steady........

........... as the attack of massed Russian infantry gains momentum.

The Russian guns soften the enemy line in support of the main assault........

.........but the Turkish guns reply...........

.........with deadly effect.

The Russian column veers to the right to avoid the marshy ground around the bend in the river.

On the Russian right the cavalry have reformed and prepare to charge across the valley to support the infantry attack

The Turkish infantry moves forward.

While the Russian column takes a punishing fire from the Turkish line.

The Russian column finally reaches it's goal.........

............but as the cavalry charge uphill to distract the enemy attention..............

...........they receive a withering volley which wipes them out

The Caucasian Rifles and Montenegrins advance but become disordered moving through broken ground.

On the hill the Russian staff watch in horror as the cavalry are blown away............

............but then a cheer goes up on the left as the infantry final charge home...........

........and overrun the Turkish guns.