Showing posts with label Funny Little Wars. Show all posts
Showing posts with label Funny Little Wars. Show all posts

Thursday, 5 October 2023

John Ruddle 1932 - 2023

 I don't normally buy Toy Soldier Collector magazine, because it mostly seems to be about reviewing new product, but flicking through the latest issue I noticed two articles of interest.


The first was a three page tribute to John Ruddle, who sadly passed away in February, written by James Opie, with photographs taken by Paul Cattermole.  John will be well known to most people who visit these pages due to his internationally renowned model garden, which has featured in numerous wargame publications down the decades.  I didn't know John well but he only lived about a mile away from me and kindly invited me over to visit on a couple of occasions.  He was a great character with an unbridled passion for the hobby, both collecting and wargaming with Britains 54mm hollow cast lead toy soldiers.

So much so that he had landscaped his garden to represent different continents complete with buildings built from concrete in the relevant styles of architecture.  The beds on the left represented Europe, with areas allocated to England, France, Germany and Italy, also a small area for Belgium which included the Mons canal.  The large lawn in the centre of the garden represented ocean, and John had made fleets of battleships which he'd cut out of aluminium sheet so that the wouldn't rust because they were left out all year round.  

If I remember correctly the end of the garden had a large rockery with a hill fort and village to represent the North West Frontier and Africa.  There were two ponds which fed streams representing rivers and the canal mentioned above, that ran through the countries.  There was also an O gauge railway, originally clockwork, John told me that when he had his house rewired the electrician was so taken with the garden he offered to electrify the railway, he installed a transformer and built a control panel for John to operate it.

On one occasion John was in the process of building a palace with harem for a Turkish Sultan, to be situated on a point between Africa and Europe.  He had laid out a square wooden frame on the ground and filled it with sand, into which he would make an imprint of the building facade, and then pour in concrete.  He explained that on some of his earlier buildings he'd had a problem with cracks in the concrete due to frost until a builder doing some work on his house advised him to add sugar to the mix to prevent this.  A lot of the buildings had removeable roofs so that figures could be stored inside them, nothing vintage but ones that he cast himself, and each year he would give their paintwork a touch up, he also had to spring clean the buildings because mice would nest in them over the winter!

The last time I met John was at the London Toy Soldier Show where Paul Morehead and I interviewed him about his memories of Major Henry Harris, but that's another story for another day.  He was also selling off part of his collection so I bought several units of German and Russian cavalry from him, he was very pleased that they would continue to serve in games on the table and in the garden.

Which leads me neatly on to the second article of interest and this is two pages written by Paul Holcroft Wright about the new edition of Funny Little Wars, a reworking of the original layout with all new illustrations and incorporating a lot more background to H.G. Wells.  I know that several other bloggers who visit here are fellow members of the FLW group and will already have the new edition but I couldn't pass up the opportunity to give it a mention.

Friday, 28 February 2020

Still limping on the long road home from Moscow

For Napoleon's Grand Armee, the humiliating retreat from the Russian capital is about to turn in a nightmare of epic proportions. 

While the muffled boom from the Russian guns, harrying the rearguard, drifts across the endless plain, the Cossacks look for any opportunity to pick off stragglers or fall on unescorted wagons.

The Cossacks attack in waves but are easily held off by formed up bodies of infantry, or scattered when they come under artillery fire.  An unfortunate salvo from the rearguard falls near the wagons and sees a unit of Cossacks driven off by friendly fire!

The Bavarians trudge on, shadowed by the menacing Cossacks, they know their only hope of salvation is to stick together.  Ahead of them in the right foreground the Russian main army is approaching from the flank and has set up a Grand Battery to ward off any attempt by the French to rescue their supply train and come to the aid of the rearguard.

Unprotected wagons are easy prey for the Cossacks, who suddenly appear like ghosts out of the swirling snow fluries.

………and never miss an opportunity for plunder.

The Russian main army makes it's appearance on the field...….

While the Grand Battery prepares to face the French relief force, which has now been spotted racing to save the supply column.

The column escort has now splintered into isolated pockets of resistance which are systematically picked off one by one

A unit of Saxon infantry, allied to the French, take shelter in the ruins of an abandoned monastery.

The Cossacks continue to plunder the column.

Nearing the end of the game, the French rearguard, seriously depleted, stood it's ground heroically just as it did in 1812.  While the Emperor and his staff, in a moment of distraction, fell prisoner to a passing Cossack patrol, okay that didn't happen in 1812 (but it could have!).

And suddenly it was all over!  Time to pack away all the toys and sit down for tea.

The rules used for the game were a Napoleonic variant of Funny Little Wars which are as yet unpublished and are here being playtested.  One new development is the use of polystyrene foam balls impaled on a matchstick (shown here in the centre foreground) so they can be fired from a cannon, this makes their flight rather erratic but it also makes it much easier to see what has been hit.  The figures were drawn from too many sources to list, and included many conversions, but most sharp eyed readers will be able to guess their origin (and if you're really stumped you can always ask!)

Saturday, 22 February 2020

Limping back from Moscow

Somewhere in the deep expanse of Russia the Grande Armee of Napoleon I has begun the long march back to it's homeland.  A successful invasion had seen the most glittering army ever assembled in history, chase an elusive foe all the way to the gates of Moscow.  But then the snow began to fall........
A French column is strung out on the march struggling through the drifts and eddies of snow, danger on every side form wolves, partisans and the dreaded Cossacks.  The slow lumbering wagons must be protected at all costs, they contain the food and ammunition essential to the survival of the army, not to mention all the loot plundered from the city.

Much of the Armee is composed of foreign contingents pressed into the service of the Emperor, here the Bavarians show good order as they trudge through the endless bleak landscape.

A French rearguard screens the column from the pursuing Russians, led by the redoubtable Marshal Ney, who is seen here on the left, conferring with Marshal LaSalle (quite amazing really, seeing as the later had been dead for three years by 1812, but history is a minor inconvenience when it comes to playing with 54mm toy soldiers!)

The well supplied, hardy Russian infantry catch up with the column and start to exert pressure on the rearguard.

The Russians throw themselves at the French oblivious to casualties, buoyed up with vodka and inflamed with patriotic zeal.

The French rearguard fall back steadily, contesting every inch of ground, selflessly sacrificing themselves to buy time for the rest of the army.

The column marches on but now stragglers are falling by the wayside with every turn.

The Corsican ogre watches in dismay as his grand ambitions begin to unravel and his army starts to  rapidly disintegrate.

Lurking in the shadows and on the flanks are the ever present and watchful Cossacks!

It was originally going to be a quick game put together at short notice between a couple of players, but such is the enthusiasm of the Funny Little Wars aficionados that it quickly escalated to seven players pitching in a few hundred figures on a thirty foot snowscape.

Well what else are you going to do on a wet, windy Monday afternoon in London?

Friday, 20 September 2019

Vive la Commune!

The Funny Little Wars Group recently gathered together in a dank, foreboding, cobbled courtyard, in a long forgotten corner of old London town. The cries of cutpurses, ne'er do wells and an angry mob echoed in the surrounding alleyways and rookeries........ you couldn't ask for a better setting in which to recreate Paris of the Communards in1871.

 The western suburbs, from the gateways in the crumbling ancient walls, wide boulevards run through to the heart of the City.  The boulevards are denoted by chalked lines, the areas between the boulevards are a congested warren of houses and narrow alleyways (you have to use a bit of imagination here!)

The National Government has fallen after embarking on a disastrous war against Germany which saw the City subject to a six month siege and the humiliating capture of Emperor Napoleon III at Sedan.  A new Government of National Defence has been established at Versailles, troops are sent to recover all the artillery from Paris but they are opposed by a popular uprising of the workers at Montmartre, backed by the Paris National Guard

The view from the South Gateway, the red flags of the Revolutionaries fly from all the major buildings seized by the National Guard, the artillery park at Montmartre is in the left background.  Prominent supporters of the Versailles government, the clergy and Archbishop Darboy have been rounded up and imprisoned.  Elections are held and a Commune Council is installed to run the City.

Meanwhile Versailles builds an army, calling in troops from regional garrisons, gendarmes, firemen, naval and foreign legion units.  Marshal MacMahon is ordered to retake Paris, he occupies the surrounding forts and opens a bombardment of the City.

MacMahon marches on Paris but his way is blocked by Fort Issy which is still held by the Communards.  The garrison Commander, Leon Megy, has taken the precaution of barricading himself in the forts deep wine cellar, several hours later a runner is sent back to Paris to inform the Council that he is in no fit state to command.  A company of National Guard are sent to assess the situation, and stiffen resolve in the fort, they have secret orders to spike the guns and escape if resistance looks untenable.

MacMahon's columns suffer heavy casualties from Fort Issy as they advance but eventually they surround the Fort and overwhelm it.  The garrison manage to spike the guns before they surrender, they are then executed by the victorious Versailles troops.   This sets an ugly precedent which will have unfortunate consequences for the hostages under arrest in Paris.

The indiscriminate bombardment of  Paris has continued daily and turned much of the suburbs to rubble but caused relatively few casualties.  Rather than cower the Communards it has strengthened their resolve to fight to the end.

Meanwhile the Revolutionaries have not been idle, barricades are thrown up, buildings booby-trapped with explosives and incendiaries.  The newly formed Committee of Public Safety have ordered more arrests of anyone suspected of supporting Versailles.  A sweep of the suburbs uncovers a counter-revolutionary plot to rescue the hostages and the traitors (seen here in prison with Archbishop Darboy) face the firing squad.

The biggest problem for the Communards is that they don't have enough men to hold all the strongpoints in the City, also they have an abundance of artillery and shells but few artillery crews trained to use them.

As MacMahon's troops forced their way into the City, my character, Gustave Cluseret, was arrested by the Committee of Public Safety and accused of leaving the gates open, I was to be tried for Incompetence.....or Treason.......or Both! (don't you just love committees?).  News that I would face the firing squad when found guilty drew rapturous applause from my fellow players! (steady on lads, it's only a game).

Happily a favourable roll of the dice saved me from the firing squad!  A desperate struggle begins in the streets and alleyways as the Communards struggled to withstand the steady disciplined advance of the regular troops, canister shot rips gaping holes in their ranks but there are just too many to stop and the revolutionaries are continually forced to fall back from one strongpoint to the next.

As the fainter hearts among the workers begin to drift away the fervent hard core revolutionaries dig in and prepare to sell their lives dearly as the fighting grinds down into a struggle from house to house.  There are also a few surprises held in reserve, as the regulars seek cover in unoccupied houses they set off the infernal traps, the air is rent with explosions and fire sweeps through the district, although the actual casualties are light.  The regulars must now face the fury of the Petroleuses, emotionally patriotic women (seen here in front of the buildings left and right) who launch themselves suicidally at the invaders, bombs in hand, this time the casualties are much heavier.

As the ranks manning the barricades get thinner and thinner, only the fanatics remain and the inevitable end is in sight.  A massive quantity of partypoppers were expended simulating the effect of canister shot, booby traps and the bombs of the Petroleuses.  Great fun!

While all this has been going on, the Versailles Government has been negotiating with the German Army, who still occupy the eastern approaches to Paris, to be allowed to pass a another column of troops through their lines and attack the undefended eastern suburbs of the City.  this new column races through the streets brushing aside the light defences, as news of the impending collapse reaches the Central Committee there is just enough time for me to give the orders for Archbishop Darboy and the hostages to be executed while all the prominent buildings are put to the torch.  The new attack quickly reached the central redoubt but we didn't hang around to take any pictures of their triumph.  My comrade Louis Delescluze (played by Graham A.) donned his red sash of office and honourably climbed onto the barricade, pour encourager les autres, where he was promptly shot dead.  I decided that discretion was the better part of valour and made my escape during all the confusion dressed as a nun.

And thus ended the Paris Commune of 1871.

Okay it didn't all happen quite like that but my rendition of events is closer to the truth than some of the more spurious Versailles sponsored propaganda you are likely to see appearing in other parts of the blogosphere.  A nasty, vicious little campaign, as the quelling of civil insurrections so often are, but also an interesting and unusual one which throws up a lot of fascinating personalities and is so often overlooked by the enthusiasts of military history.

Friday, 11 May 2018

War of 1812

A deputation from the Funny Little Wars group visited recently in the form of Paul and Jack, looking to try out some ideas for smoke, confusion and subterfuge in the age of Napoleon. Keen to get a recently acquired collection from the War of 1812 on the table, I thought this would be an ideal scenario to try out the new ideas.

Setting the scene, a company of British infantry picquetted in the outlying town, across the river from their stockade, are surprised by a raiding party of American regulars, militia and native scouts. A firefight breaks out but the company are quickly overwhelmed and forced to flee for the safety of the fort as the Americans overrun the village.

Troops in the fort stand to and give supporting fire to the hard pressed company. Guns fire every other move and puffs of smoke indicate they are reloading. Similarly blankets of smoke are laid down for each infantry volley, with each successive volley more smoke is laid and begins to role away but has the effect of obscuring aim, it also gives irregular troops the opportunity to slip away unseen, only to reappear elsewhere.

At this point the forlorn Company find their way to the fort blocked, pinned on three sides they decide to try crossing the river.  At this juncture a band of natives, allied to the British emerged from the woods to the right of the stockade, their musketry forces the American Militia across the footbridge to fall back but it is too little too late to save the beleaguered company across the river.

A salvo from the American guns dispersed the native allies, while our gallant Company, caught in a crossfire, were unable to cross the river and surrendered to the Yankee Regulars.

The action concluded with the American Militia snipping on the stockade from the safety of the woods while their Regulars formed up for a frontal assault which they carried despite fearful casualties.

The new rules were easy to administer and worked very well, the scenario itself made for an interesting game which could have gone either way.  A very pleasant way to spend a midweek afternoon with old friends and it's great to be getting more gaming in.

Wednesday, 6 September 2017

Battle of Hook's Farm on a sunny afternoon

Last weekend in the amiable company of friends M and A I played my first wargame of the year, and it's only September so plenty of time to catch up!  The biggest problem with playing garden games in the UK is the unpredictability of the weather but on this occasion mother nature was kind to us.  And so it was that Armies Red and Dark Green should should come to face each other across the fields for possession of Hook's Farm, conduct of the encounter to be governed by the International Conventions of Funny Little Wars etc.etc.

The day went thus:

An overview of the field, Hook's Farm in the foreground, the Cottage and Hovel behind it, while to the far right is the picturesque Firely Church.  The lush pasture is dotted with clumps of woodland and in the centre some light cover has been provided courtesy of a stone wall.

The aggressors have crossed the border and make their ponderous way forward.

Across the valley Army Red mobilises in the calm efficient manner we have come to expect from such professionals

Red cavalry probe forward and invest the Church......

.....while the infantry and guns cautiously advance in fine order.

Green's army of conscripts are cajoled forward followed by their Allies from subject nations, a little bewildered to be here but enjoying their fancy new uniforms none the less.  A solitary sniper detaches himself from the column to search out targets while the General Staff raise a cheer and wish him "Good Hunting"

Green has massed on the left and now send a flying column of cavalry to take the Farm

Red and Green cavalry jostle for posession of the Farm

While on the right, Red cavalry erupt from behind the Church and Green manoeuvres to refuse the flank.

It's all to play for.  Next episode... who will draw first blood!

Thursday, 25 July 2013

Sesquicentennial Gettysburg Game

This month, July 2013, celebrates the 150th anniversary of the Battle of Gettysburg and earlier this week a band of enthusiasts came together to mark the occasion with a wargame using 54mm toy soldiers.  The real battle was fought over three days but we opened our action on day two of the struggle:

Overview of the field from Rock Run Creek looking west

The union forces are concentrated in a salient between the two roads that stretch from cemetery ridge where General Meade has made his headquarters all the way back to Little Round Top, the ground rises steadily from the town of Gettysburg up to the surrounding hills. Flags are placed to mark initial troop deployments (some are dummies) and are replaced by actual units when the umpire decides that they are in line of sight at ground level.


Meade's headquarters defended by a Regiment. of elite Zouaves and an artillery battery.

The rebel attack opens from the east of Gettysburg.

As in all good toy soldier games the cannon are matchstick firing but the guns have been issued with limited amounts of ammunition and conserving ammo starts to become critical as the game progresses, particularly for the Confederates who have limited resupply.

Union infantry occupy the woods to the east of Cemetery Ridge.

Battle opens on the Union right as the confederates advance over open ground towards the woods opposite Meade’s HQ. and push up the road towards cemetery ridge. The woods are occupied by Union infantry and a hot artillery duel ensues which sees heavy casualties on both sides but rebel pressure tells and the Feds are pushed back up the ridge.


Overview of the initial action.

The artillery duel begins.

Confederate Command, with an English observer, Captain William Widdirington: late of the Steam Steel and torpedoes blog

The Confederate Command watch as their attack goes in.

The Confederate advance from Gettysburg along the roads up to the ridge

More Confederate Regiments appears on the Union left, working their way south towards Little Round Top, to close the line with another two Regiments believed to be hidden in the woods.  Up on the hills above, three Union Regiments with two Batteries await them.

The fighting becomes much hotter on the right and a Regiment is rushed from the centre to stiffen the Federal flank.

The Union left flank is rocked by the rising crescendo of the Rebel Yell!


Up on Little Round Top the Yankee commander starts to get anxious that the expected rebel attack against him might just be a faint and he makes a probing advance to force the issue. Too late he discovers that he has been duped, the main attack is well advanced on the right while he has been sitting on the left with half the army and it’s guns.


Union troops on the left advance across The Wheatfield and form line around the Peach Orchard.  (the plant markers were used to indicate geographical features)

The Union left makes up for lost time, engaging the Rebel right to the relief of the hard pressed Zouaves holding the centre.

Effective Confederate artillery fire takes out the first Union battery.

Good shooting from the Rebel guns took a fearful toll on the massed ranks of Union troops squeezed into the salient.

Pressure builds up on the right as more Confederate regiments are fed straight into the attack as they arrive in the line.

And yet more Rebels!  the whole of the South must be here today.

The struggle to hold the woods continues

The Iron Brigade and Berdans Sharpshooters join the line as the last reserves are thrown in to face the final assault of the day


As dusk closes in the last couple of moves are played out, on the left the effect of massed rifle fire sweeps away the the Confederate right wing but in reply the Rebel counter battery fire finds the Union caissons and blows away the entire battery. 

It was planned to play the game over two days and as the first came to a close honours were fairly even. The Confederate right had been destroyed and their artillery were now running perilously short of ammunition but their main strength remained intact on the left and in the centre. Union forces still held the ridge but had taken a fearful pounding and had lost nearly all their guns, both sides settled down to spend the night on the battlefield, in the morning they would redress their lines and continue the struggle.

Sadly I was unable to stay for the second days play so this is all I have to offer you but hopefully the story will be taken up and continued on the Megablitz and more blog of Mr Tim Gow who commanded the armies of the South on the day.
The game didn’t follow the path of the original battle and it was never intended that it should do so (especially with the well known Rebel sympathies of some players on the Union side!). All the players contributed several regiments each, the sight of so many toy soldiers set out on an extensive terrain was quite inspiring and made the effort of painting them up all the more worthwhile.