Showing posts with label Louis Marx. Show all posts
Showing posts with label Louis Marx. Show all posts

Friday, 11 October 2024

Fleamarket finds from the weekend.

 It always seems to be feast or famine at the local car boot sale but last weekend I managed a reasonable haul:

This lot set me back £20, which I thought was very fair, there's nothing rare or special but it's quite a nice mix and they will add to several of my existing projects.

A few more Conte Normans are always welcome, my existing ones have been painted up as they came so I can afford to use some of these ones for conversions.  They are made from a firm rubber which leaves the weapons prone to bending, after straightening by hot water treatment I give the bendy parts a coat of wood glue (which is an industrial strength PVA used by carpenters) to keep them from reverting to their previous shape.

The four Timpo Vikings all need repair so I will have no qualms about basing them for wargaming, the two AWI have been added to a display shelf and I have suitable mounts for all the others.  The Marx reissue of Paul Revere in white is very versatile for conversion to many periods.

REAMSA remoulds from the Willian Tell set, I think the figure of Landburgher Gessler is particularly well sculpted, he looks just like the character played by Willoughby Goddard in the 1950's "Adventures of William Tell" TV series.

The more collectable items: a Franciscan monk and Mousquetaire du Roi made by Starlux, the grenadier drummer made by Cavendish is rarely found in white plastic so is probably an early example. The Cherilea Numidian, Lone Star African Native and Crescent Sheriff of Nottingham on the bottom row are all destined to be converted.


Saturday, 21 September 2024

Malcolm III and William Rufus 1093 - Battle Ravens

Since discovering that the boardgame Battle Ravens translates so well to the tabletop for a wargame with 54mm toy soldiers we thought we'd give it another outing.

  Our first trial of the game was a standard shieldwall encounter between Vikings and Saxons, but the game also offers sets of cards to portray the national characteristics of Scots, Welsh and Normans so we decided to try something different. 

  For a scenario I chose the border raid in 1093 by the Scots of Malcolm III, in support of Saxon refugees, against a frontier outpost held by the Normans of William Rufus. 

A Frisian trader has beached his ship alongside the Norman keep and is unloading his trade goods in exchange for Saxon slaves, when the alarm is sounded!  A Scottish warband has been spotted approaching the stronghold.

The Frisian crew join the Norman garrison and form shieldwall outside the stockade to protect the ship from the Scots and their Saxon allies.

Lessons learned from our previous encounter meant that the action flowed much faster and furiously this time around, more risks were taken and the subtle nuances in the rule system became more apparent. 

The game is played from two static shieldwalls and despite the lack of manoeuvre there is still a great deal of movement as warriors are pushed back and forth to reinforce holes in the line.  

The Playmobil viking ship with sail down serves as the Frisian merchant vessel, it only acts as set dressing but adds depth to the scenario.

The Scots command group, King Malcolm with his retainers and priest.  The standard bearers here and below are conversions by Eric Kemp acquired at the Plastic Warrior Show in May.

There is a temptation to press heavily on one sector of the enemy line and attempt a breakthrough but this can have repercussions later on, in the long run it's often better to give ground and degrade your opponent's forces.  

The game plays comfortably in a couple of hours but you could easily expand it by allowing reinforcements to be fed in at set points.  It would make a great demonstration game at a convention, easy to transport, limited number of figures involved, several participants could take different sections of the shieldwall and the larger figures add a bit of spectacle for the spectators.

It was a close run thing and looked as though honours were even but on closer inspection and a recount the Normans carried the day by one point.

Those with sharp eyes will recognise figures by Timpo, Johilco, DSG, TSSD, Emhar, Cherilea, Del Prado, Jean Hoefler, Elastolin, Jecsan, Reamsa, Oliver, Conte, Fontanini, Replicants, Marx, Armies in Plastic, Starlux, and Cafe Storme.

Friday, 6 September 2024

Jacobite Rebellion - One Hour Wargames

Subsequent to this year's Plastic Warrior Show, Anthony has acquired the greater part of a Jacobite 54mm wargames collection created by our old friend Eric Kemp.  Needless to say, we couldn't wait to get them out on the table.  We turned to our default ruleset for such games, One Hour Wargames by Neil Thomas and selected Scenario 6 - Flank Attack.

This post is really a shameless opportunity to show off some very pretty toy soldiers, for which I offer no apology!

The scenario opens with the Jacobite army on the road home to Scotland, their path blocked by two units of Government troops, while another 4 units are approaching on the east flank. 

The basic rules were tweaked to reflect national/tactical differences so that Highlanders have a longer move distance and can charge but not shoot they also gain a +2 in melee, regular infantry can move or fire but not both and can't charge. 

This makes for a fast moving and very bloody game so we actually managed to play the scenario twice and this was the first game

Two units of Highlanders in the van followed by artillery and a unit of French allies (their only regular unit) approach the Government regulars.

The blocking Government troops get off a volley before they are hit by the Highlanders charge, once in melee they are unable to disengage.

The Government troops out on the flank include a unit of loyalist Lowlanders who have the same movement and combat features as the Highlanders.

The regulars and artillery on the flank advance into range and begin to pepper the attacking Highlanders.

The French regulars turn to face the threat from the flank.....

......and defend against the charging Lowlanders 

The Highlanders have the advantage in melee but need to engage quickly before they take too much punishment from the musket volleys, flexibility in changing formation proved to be the key to the game.



In the second game the Government drew a unit of cavalry, together with the artillery they blocked the path of the Highland army.

Cavalry follow the standard OHW Horse and Musket rules, they can charge but if they do not eliminate the unit attacked they are bounced back half a move.

The collection includes Jacobite cavalry in the form of Bagot's Hussars but sadly they didn't get drawn when units were diced for, I think they would have made a substantial difference to the dynamics of the game.

With the Highlanders enhanced movement both sides moved rapidly into contact and very quickly became depleted in combat, these were without doubt the fastest OHW games we have played to date.

The Government troops carried the day in both games but they were each a very close run thing.

The figures themselves include a large number of conversions, particularly among the Highlanders, makers include: Replicants, Armies in Plastic, A Call to Arms, Accurate, Barzo, Marx, Cherilea and Timpo.

Friday, 15 September 2023

Irish Warband

 Irish sea raiders were pillaging the coast of Saxon Britain long before the Vikings arrived, they later opposed the Viking incursions into Ireland and continued fighting alongside anyone who would pay them until well after the Normans appeared on the scene.  So a useful addition to any Dark Ages collection, sadly nobody ever made 54mm toys soldiers depicting Kerns or Gallowglass, so I gave them my own twist:

In the centre is a modern metal figure of an Irish Chieftain made by Del Prado, he needed a warband to follow him and that kickstarted this little project.  Irish warriors are depicted wearing predominantly ochre cloth (wool dyed with urine) so I used this colour liberally to pull the figures together as a unit.

They also used a hotchpotch of  weaponry and armour, when they had them, so this allows considerable licence when selecting figures and converting them, the chap centre front is throwing a dart, a uniquely Irish weapon of the period.

Wealthier warriors and sub-chieftains were better armed and armoured than the hoi-polloi so I've included a few of these.  They won't win any prizes for historical accuracy but were fun to paint and being of Irish heritage myself I have a certain fondness for them.

Friday, 15 April 2022

Upcycling a display cabinet

 Some years ago I picked up an IKEA display cabinet in a charity shop, and have been very pleased with it.  I got it for a reasonable price, and some time later learned that it is their DETOLF model, which is a "Best Seller" and is still available brand new for a very reasonable £65.  Here's what it looks like:

I use it to house my 7 Years War collection of wargames armies, which are quite attractive figures but the collection has now outgrown the four shelves in the unit.  It can house about 300 foot figures but as you can see the big drawback with this unit is that there's a lot of empty space and for years I've been looking for a suitable method to install additional shelves.  A few weeks ago a friend on facebook gave me the heads up on a firm in Northern Ireland who produce custom made supports and Perspex shelves for this very unit.  So I got some! 

The original shelf for two Regiments of Infantry (BMC AWI), two guns and two companies of Grenadiers (HaT and various conversions).  The new shelf supports are a bit fiddley to attach but after acouple of goes you start to get the hang of it and I managed to add a further eight shelves in the space available.

The new layout with additional shelf, for 2nd Cuirassiers, two more Regiments of Infantry and some light troops.  The figure of Old Fritz on the left is an early tin flat.

The original display of the Cuirassiers was a bit cramped.  The bronze disk in the foreground is dated 1757 and is a Campaign Medal issued for the battles of  Lissa (Leuthen) and Rossbach, I found it in a junk box of old coins 50 years ago when I was a teenager working a Saturday job in London's Portobello Road Market, it seemed appropriate to display it here.

The Austrian shelf (these also double as French but I need to do more flags) Three Regiments of Infantry (HaT Prussian infantry), two companies of Grenadiers (Italieri) a unit of Pandours (various conversions) and two guns (BMC)

On the left are the Russian contingent (BMC AWI) and on the right the Army of Brunswick (Marx infantry and HaT cavalry)

New layout with additional shelves.

And finally a closer look at the Russian Infantry and Artillery.

Tuesday, 24 March 2020

7YW Prussian assault pioneers

Some time back, a 7 Years War siege game we were planning called for an assault on a breach in the walls of a fortified city, so I bodged up these figures for it.

All these conversions started life as 54mm plastic toy soldiers of the American Revolution made by Louis MARX.  The figure on the left was advancing with musket at the ready, on the right he was stabbing down, their muskets have been trimmed away and hats carved off, to be replaced with spare mitre caps from the HaT 7YW Prussian infantry set, then its just a case of assembling and pinning the ladder (a spare form the TIMPO Fort Apache set) to them, their hands have also been built up a bit with milliput.

The sappers with axes are the same two MARX poses used for the ladder carriers, again they've had their muskets trimmed away and headgear replaced with HaT spares, the axes are from the TIMPO Vikings and the leather aprons are cut from cartridge paper stiffened with PVA.  The chap throwing grenade is the British officer from the same American Revolution series, his cane has been cut away and a grenade made from milliput, the fuses are made from old fashioned fuse wire (can you still get that?).

We all have to get our ideas from somewhere and the inspiration for these conversions came from a book illustrating old German Tin Flats, these conversions were previously shown in an article I did for Plastic Warrior magazine but I didn't get to show where the idea came from.

The book is Soldaten des Rokoko by Waldemar Piecha, published in 1982 (ISBN 3-423--02874-2), it contains 72 prints like these, each depicting different Regiments and formations of the Prussian army.  It's a great resource for uniform info and every figure illustrated is unique so it's a goldmine for ideas.  

Tin Flats were relatively cheap and easy to manufacture, the designs were drawn and then engraved into slate, so the mould making process is relatively quick and inexpensive.  Designs were often copied from antiquity as well as period art sources which gives them a sense of the times they depict.  The collecting potential for Flats is enormous, covering every historical period, they are very well documented and books on Flats are by far the largest section of my toy soldier library,  yet they are a section of the hobby that has been virtually bypassed by the world outside of Germany.

Monday, 10 February 2020

Milliput or Green Stuff?

For several decades now I have been happily converting toy soldiers using the two part modelling compound known to all as Milliput, which does have it's limitations and sometimes causes a bit of skin irritation.  In the meantime, the rest of the world seems to have passed me by and moved on to using a similar product known as Green Stuff.  Not wanting to miss out, I wandered down to Games Workshop to see what all the fuss was about and bought some.

I spent much of last year basing and painting up just about every Viking, Saxon and Norman figure that I could find, so in order to get a bit of variety I started combing through the junk boxes at toy soldier shows looking for damaged figures to repair and anything that might be easily converted without too much effort.  My first attempt with Green Stuff was just adding beards and extra hair, nothing too ambitious!

In The Works (a UK book, toy and craft shop) I found some rather useful little wooden disks, they come in three sizes, the middle one is perfect for circular shields on 54mm toy soldiers, while the small one is good for bucklers etc and the largest I will use as an alternative to metal washers for bases.  The same store also provided "Pearl Stickers" I'm not sure what you are supposed to do with these but they are little half domes of plastic, sticky on the flat side, and perfect for making shield bosses.

The look I was going for was a sort of generic Hiberno, Celtic, Pictish barbarian look.  The first two above started life as Indians in the Jean Hoefler (German) Wild West series, with feathers and trouser fringes trimmed off, then facial hair, shields and suitable weaponry added, the monk was a Hoefler nativity figure of Joseph who has had a crucifix on a pole added.  Finally, a Cherilea (UK) Saxon, who had lost his spear has been rearmed then given a shield and painted up as a "Wild Irish" noble.  

Another wild west Indian, this time by Cherilea, brandishes a new sword while hurling insults at the enemy.  A Cherilea Saxon archer who had lost his bow is now throwing a dart, a peculiarly Irish weapon of the time, the scar from the quiver trimmed off his back has been hidden under a shield which is hung on a strap cut from metal foil.  Next a REAMSA (Spanish) Viking is unaltered, just painted up to join the Irish warband.  The last figure is from a recent wild west set made in China, I think sold under the brand name Supreme, the rest of the range are really rather poor but I quite liked the pose of this one thrusting with a spear.

Three more recruits for the Irish warband, a Hong Kong copy of a Marx (USA) Viking has been given a long handled axe, another REAMSA Viking just given a paint job and a Beja Tribesman made by Armies in Plastic (USA) who is suitably barefoot and ragged to look the part.

Getting back to the Green Stuff, I found it easy to mix and easy to apply but it hardens much faster than Milliput so you have to work fairly quickly, I wasn't expecting that and I don't see how some modellers on other blogs can do such extensive and intricate work using it. I guess it's a bit of a learning curve but on balance I think I still prefer the Milliput.

This lot would never win any prizes in a modelling competition (not that I go in for that sort of thing) but I think I'll get away with it when they're all mixed into a horde on the wargame table.  At the end of the day it's all just a bit of fun...……..isn't it?

Friday, 20 September 2019

Vive la Commune!

The Funny Little Wars Group recently gathered together in a dank, foreboding, cobbled courtyard, in a long forgotten corner of old London town. The cries of cutpurses, ne'er do wells and an angry mob echoed in the surrounding alleyways and rookeries........ you couldn't ask for a better setting in which to recreate Paris of the Communards in1871.

 The western suburbs, from the gateways in the crumbling ancient walls, wide boulevards run through to the heart of the City.  The boulevards are denoted by chalked lines, the areas between the boulevards are a congested warren of houses and narrow alleyways (you have to use a bit of imagination here!)

The National Government has fallen after embarking on a disastrous war against Germany which saw the City subject to a six month siege and the humiliating capture of Emperor Napoleon III at Sedan.  A new Government of National Defence has been established at Versailles, troops are sent to recover all the artillery from Paris but they are opposed by a popular uprising of the workers at Montmartre, backed by the Paris National Guard

The view from the South Gateway, the red flags of the Revolutionaries fly from all the major buildings seized by the National Guard, the artillery park at Montmartre is in the left background.  Prominent supporters of the Versailles government, the clergy and Archbishop Darboy have been rounded up and imprisoned.  Elections are held and a Commune Council is installed to run the City.

Meanwhile Versailles builds an army, calling in troops from regional garrisons, gendarmes, firemen, naval and foreign legion units.  Marshal MacMahon is ordered to retake Paris, he occupies the surrounding forts and opens a bombardment of the City.

MacMahon marches on Paris but his way is blocked by Fort Issy which is still held by the Communards.  The garrison Commander, Leon Megy, has taken the precaution of barricading himself in the forts deep wine cellar, several hours later a runner is sent back to Paris to inform the Council that he is in no fit state to command.  A company of National Guard are sent to assess the situation, and stiffen resolve in the fort, they have secret orders to spike the guns and escape if resistance looks untenable.

MacMahon's columns suffer heavy casualties from Fort Issy as they advance but eventually they surround the Fort and overwhelm it.  The garrison manage to spike the guns before they surrender, they are then executed by the victorious Versailles troops.   This sets an ugly precedent which will have unfortunate consequences for the hostages under arrest in Paris.

The indiscriminate bombardment of  Paris has continued daily and turned much of the suburbs to rubble but caused relatively few casualties.  Rather than cower the Communards it has strengthened their resolve to fight to the end.

Meanwhile the Revolutionaries have not been idle, barricades are thrown up, buildings booby-trapped with explosives and incendiaries.  The newly formed Committee of Public Safety have ordered more arrests of anyone suspected of supporting Versailles.  A sweep of the suburbs uncovers a counter-revolutionary plot to rescue the hostages and the traitors (seen here in prison with Archbishop Darboy) face the firing squad.

The biggest problem for the Communards is that they don't have enough men to hold all the strongpoints in the City, also they have an abundance of artillery and shells but few artillery crews trained to use them.

As MacMahon's troops forced their way into the City, my character, Gustave Cluseret, was arrested by the Committee of Public Safety and accused of leaving the gates open, I was to be tried for Incompetence.....or Treason.......or Both! (don't you just love committees?).  News that I would face the firing squad when found guilty drew rapturous applause from my fellow players! (steady on lads, it's only a game).

Happily a favourable roll of the dice saved me from the firing squad!  A desperate struggle begins in the streets and alleyways as the Communards struggled to withstand the steady disciplined advance of the regular troops, canister shot rips gaping holes in their ranks but there are just too many to stop and the revolutionaries are continually forced to fall back from one strongpoint to the next.

As the fainter hearts among the workers begin to drift away the fervent hard core revolutionaries dig in and prepare to sell their lives dearly as the fighting grinds down into a struggle from house to house.  There are also a few surprises held in reserve, as the regulars seek cover in unoccupied houses they set off the infernal traps, the air is rent with explosions and fire sweeps through the district, although the actual casualties are light.  The regulars must now face the fury of the Petroleuses, emotionally patriotic women (seen here in front of the buildings left and right) who launch themselves suicidally at the invaders, bombs in hand, this time the casualties are much heavier.

As the ranks manning the barricades get thinner and thinner, only the fanatics remain and the inevitable end is in sight.  A massive quantity of partypoppers were expended simulating the effect of canister shot, booby traps and the bombs of the Petroleuses.  Great fun!

While all this has been going on, the Versailles Government has been negotiating with the German Army, who still occupy the eastern approaches to Paris, to be allowed to pass a another column of troops through their lines and attack the undefended eastern suburbs of the City.  this new column races through the streets brushing aside the light defences, as news of the impending collapse reaches the Central Committee there is just enough time for me to give the orders for Archbishop Darboy and the hostages to be executed while all the prominent buildings are put to the torch.  The new attack quickly reached the central redoubt but we didn't hang around to take any pictures of their triumph.  My comrade Louis Delescluze (played by Graham A.) donned his red sash of office and honourably climbed onto the barricade, pour encourager les autres, where he was promptly shot dead.  I decided that discretion was the better part of valour and made my escape during all the confusion dressed as a nun.

And thus ended the Paris Commune of 1871.

Okay it didn't all happen quite like that but my rendition of events is closer to the truth than some of the more spurious Versailles sponsored propaganda you are likely to see appearing in other parts of the blogosphere.  A nasty, vicious little campaign, as the quelling of civil insurrections so often are, but also an interesting and unusual one which throws up a lot of fascinating personalities and is so often overlooked by the enthusiasts of military history.