Showing posts with label Deetail. Show all posts
Showing posts with label Deetail. Show all posts

Saturday, 20 May 2023

Plastic Warrior 2023 - Conversions

 Apart from collecting old toy soldiers and gaming I also like to convert and paint figures, sadly I don't get enough time for this part of the hobby but it gives me a great appreciation for the work of other people.  Here are some I picked up at the show which will be gracing the games on my table at some point in the future.

These British cavalry and the German infantry below are the work of Eric Kemp, owner of Helmet Models and well known converter of plastic figures.  The riders are made from Armies in Plastic mounted of horses from various makers, they will form a reconnaissance unit, shame there were only three, if there had been more I'd have bought the lot.

Not sure what part these will play but it never hurts to have the odd vignette for table dressing and I just couldn't resist this pair, the dog and motorcycle are metal castings.

Eric's painting style is very distinctive, especially the faces, I've picked up some of his figures before and you can tell it's his work the moment you see them.  I bought a dozen of these, enough for a Sturmer unit, the kneeling officer is a metal casting.

Another modeller with a very distinctive style is Vince Mattocks, who made these knights from the Hundred Years War, again I'm a great fan of his work and pick them up whenever I can. 

The donor figures will be easily identified by most collectors and have had only minor changes but enough to give them a unique character of their own.  

Vince is very knowledgeable of this period, all the coats of arms and liveries are accurate, which saves me an awful lot of work.  Helpfully he also writes the name of the knight portrayed under the base and signs it.

I don't know who made these, the Roman sling thrower was made in Russia (but I can't remember who by) and isn't a conversion but I might use him as a pattern to make some more, the mounted Roman can take command of a Legion I've been working on and the French standard bearer will join the ranks of the 7 Years War collection.

Peter Bergner came over from Germany with a box full of these Cafe Storme figures, beautiful sculpts by military artist Eugene Leliepvre, they were oddments and damaged, so came cheap as chips and just what I wanted for a number of conversion I have in mind.

That's all for this year.

Friday, 24 March 2023

Battle Cry Vitoria

 About this time last year Anthony and I played this game, based on the Battle of Vitoria in 1813, using the Battle Cry rules system.  With the passage of time I can't remember the details too well, suffice it to say that I commanded the French and took a good trouncing, so at least we managed to keep the correct historical perspective!  I did however take lots of pictures, so here over two post are lots of toy soldiers with few words to interrupt them.

The initial set up, the French defending behind a bend in the River Zadorra face the Britsh and Portuguese attack.

The allies move up through the woods to threaten the French left flank.......

........while the French have fortified a position on the north bank to protect the river crossing.

I think we found the scenario for this and numerous other Napoleonic battles on the Command & Colours website





Events in the real world coupled with domestic upheaval have taken their toll on my enthusiasm for the hobby this past twelve months.  I did continue to attend collectors events but the Central London Toy Soldier Show has never really recovered from the Covid lockdown and the affairs last June and December were so poorly supported I have nothing to report on them.  The Plastic Warrior show last May by contrast was something of celebration of the faithful with so many old familiar faces making an appearance and at some point I'll put up the photographs I took.

Saturday, 26 June 2021

Battle of the Little Big Horn

Anyone who was a schoolboy in the 1960's will remember the Waddingtons board game of the Battle of the Little Big Horn, it came with some rather nice 40mm figures of General Custer, his 7th Cavalry and the opposing Sioux and Cheyenne Indians.  Well sometime last year Anthony had the original board copied onto a 6'x4' mat for use with 54mm toy soldiers but the ensuing pandemic has prevented us playing it, until today, which by the purest of coincidence happens to be the 145th anniversary of the actual battle.

The Indian camp beyond the Little Big Horn river, the red triangles show the starting places for the Braves on foot, the blue triangles are the starting positions for Custer and the 7th Cavalry.  Model trees and tepees give a bit of definition to the flat board.

At the other end of the board the red triangles show the starting places for the mounted Indians and their Chiefs, rock formations give a 3D effect to the board.

The figures we used were from the Britains Deetail range, the beauty of these is that they have metal bases which prevent them falling over all the time.

Victory conditions for the 7th Cavalry is either to escape across the river and exit the board with their flag or kill all of the three Indian Chiefs.  Victory conditions for the Indians is to kill Custer, his two officers and capture the flag.
 
We played a trial game with the original rules and number of figures, we were surprised at how subtle and tactical the rules were, mistakes were inevitably made on both sides but in the spirit of good gamesmanship we helped each other to avoid the most disastrous outcomes.  The game took about two hours to play and as you can see above it reflected the historical outcome.  It was great fun, surprisingly challenging and we felt the game system could easily be adopted to other low intensity irregular conflicts, I already have a late 1940's French Indochina project in mind.

For those who like a bit of toy soldier trivia with their wargame reports this is the first version Zang/Herald tepee from the Indian encampment set.  I don't know if you should call this rare or just hard to find but it differs from the ubiquitously common second version by having a short entrance flap with four diamonds above while the later one has a larger flap with just two diamonds above.  Not many people know that.  You really do have to be a boring old fart to be interested in this sort of minutiae! 

And yes, it really was a complete coincidence that we played this game on the anniversary of the actual battle. We got so drawn in we could almost have been there on that fateful day in 1876, imagination can take you to these places, good job they don't let children get a taste of it.

Sunday, 6 June 2021

Italian Wars Imperial Cavalry

 Or at least my interpretation of them, I'm not sure they'd score many marks for accuracy but then they are just toys for playing 54mm wargames.  Mostly converted from Britains Deetail knights, except for the rearing figure in the middle which started life as a chess piece from a Harry Potter partwork!  The shield designs tie them all together as being part of the same unit, maybe one day I'll get around to doing the French opposition?

You'd think that one set of figures, which are mostly all silver would take no time at all to paint?  Not so, these have taken an eon, not that they're difficult but just down to a lack of enthusiasm, it's been a lost year, many, many projects started, hardly any finished.

In the absence of any games to report I may just start posting up random pictures of toy soldiers, these chaps have already featured on Facebook so apologies if you're fed up with seeing them!

Monday, 26 October 2020

A Crimean One Hour Wargame.

 A few  weeks ago we decided to hold an impromptu socially distanced game before the Powers that Be extended the lockdown to prohibit meetings of more than one household again.  These are strange times. The 2 metre wide table and a few other simple measures ensured that proper social distancing was observed, it's not difficult when there's a will and common sense prevails.  

Scenario One, Pitched Battle, was selected from OHW and toys suitable to the Crimean War were quickly garnered together.  The scenario called for a minimal terrain, the British drew units of infantry, skirmishers and cavalry while the Russians were favoured with infantry, cavalry and artillery!  Here's how it went:

Without any artillery the Brits had little option other than to pitch straight into the attack before the Russian guns ground them down.  "Into the Valley etc. etc."

Threatened on the flank, the Cossacks charge home but are bounced off by the doughty Dragoons of the Heavy Brigade, an immediate counter attack sees the Cossacks dispersed and routed.

Russian regular Infantry and Rifles wheel about to enfilade the advancing British line, they deliver a devastating volley that shatters a Regiment on the English right.

The thin red line holds and delivers it's own volley, both sides are now taking punishment and the British skirmishers have been brushed aside.  Here the British deploy their long range measuring tape.

The Battle began to pivot as the British faltered on their left but made gains on the right, at this point honours were even and it was still anybody's game.

Having seen off the Cossacks the redoubtable Dragoons followed through and rode down a Regiment of Infantry, only to flounder beneath the Russian guns on the ridge.  The withering Russian fire now began to tell and the British attack ground to a halt.  

The game lasted 8 moves, probably the quickest we've played, usually we go the full 15 rounds, but at least we got a game in, it was good to see toy soldiers back on the table and who knows when the next game will be?

Friday, 20 September 2019

Vive la Commune!

The Funny Little Wars Group recently gathered together in a dank, foreboding, cobbled courtyard, in a long forgotten corner of old London town. The cries of cutpurses, ne'er do wells and an angry mob echoed in the surrounding alleyways and rookeries........ you couldn't ask for a better setting in which to recreate Paris of the Communards in1871.

 The western suburbs, from the gateways in the crumbling ancient walls, wide boulevards run through to the heart of the City.  The boulevards are denoted by chalked lines, the areas between the boulevards are a congested warren of houses and narrow alleyways (you have to use a bit of imagination here!)

The National Government has fallen after embarking on a disastrous war against Germany which saw the City subject to a six month siege and the humiliating capture of Emperor Napoleon III at Sedan.  A new Government of National Defence has been established at Versailles, troops are sent to recover all the artillery from Paris but they are opposed by a popular uprising of the workers at Montmartre, backed by the Paris National Guard

The view from the South Gateway, the red flags of the Revolutionaries fly from all the major buildings seized by the National Guard, the artillery park at Montmartre is in the left background.  Prominent supporters of the Versailles government, the clergy and Archbishop Darboy have been rounded up and imprisoned.  Elections are held and a Commune Council is installed to run the City.

Meanwhile Versailles builds an army, calling in troops from regional garrisons, gendarmes, firemen, naval and foreign legion units.  Marshal MacMahon is ordered to retake Paris, he occupies the surrounding forts and opens a bombardment of the City.

MacMahon marches on Paris but his way is blocked by Fort Issy which is still held by the Communards.  The garrison Commander, Leon Megy, has taken the precaution of barricading himself in the forts deep wine cellar, several hours later a runner is sent back to Paris to inform the Council that he is in no fit state to command.  A company of National Guard are sent to assess the situation, and stiffen resolve in the fort, they have secret orders to spike the guns and escape if resistance looks untenable.

MacMahon's columns suffer heavy casualties from Fort Issy as they advance but eventually they surround the Fort and overwhelm it.  The garrison manage to spike the guns before they surrender, they are then executed by the victorious Versailles troops.   This sets an ugly precedent which will have unfortunate consequences for the hostages under arrest in Paris.

The indiscriminate bombardment of  Paris has continued daily and turned much of the suburbs to rubble but caused relatively few casualties.  Rather than cower the Communards it has strengthened their resolve to fight to the end.

Meanwhile the Revolutionaries have not been idle, barricades are thrown up, buildings booby-trapped with explosives and incendiaries.  The newly formed Committee of Public Safety have ordered more arrests of anyone suspected of supporting Versailles.  A sweep of the suburbs uncovers a counter-revolutionary plot to rescue the hostages and the traitors (seen here in prison with Archbishop Darboy) face the firing squad.

The biggest problem for the Communards is that they don't have enough men to hold all the strongpoints in the City, also they have an abundance of artillery and shells but few artillery crews trained to use them.

As MacMahon's troops forced their way into the City, my character, Gustave Cluseret, was arrested by the Committee of Public Safety and accused of leaving the gates open, I was to be tried for Incompetence.....or Treason.......or Both! (don't you just love committees?).  News that I would face the firing squad when found guilty drew rapturous applause from my fellow players! (steady on lads, it's only a game).

Happily a favourable roll of the dice saved me from the firing squad!  A desperate struggle begins in the streets and alleyways as the Communards struggled to withstand the steady disciplined advance of the regular troops, canister shot rips gaping holes in their ranks but there are just too many to stop and the revolutionaries are continually forced to fall back from one strongpoint to the next.

As the fainter hearts among the workers begin to drift away the fervent hard core revolutionaries dig in and prepare to sell their lives dearly as the fighting grinds down into a struggle from house to house.  There are also a few surprises held in reserve, as the regulars seek cover in unoccupied houses they set off the infernal traps, the air is rent with explosions and fire sweeps through the district, although the actual casualties are light.  The regulars must now face the fury of the Petroleuses, emotionally patriotic women (seen here in front of the buildings left and right) who launch themselves suicidally at the invaders, bombs in hand, this time the casualties are much heavier.

As the ranks manning the barricades get thinner and thinner, only the fanatics remain and the inevitable end is in sight.  A massive quantity of partypoppers were expended simulating the effect of canister shot, booby traps and the bombs of the Petroleuses.  Great fun!

While all this has been going on, the Versailles Government has been negotiating with the German Army, who still occupy the eastern approaches to Paris, to be allowed to pass a another column of troops through their lines and attack the undefended eastern suburbs of the City.  this new column races through the streets brushing aside the light defences, as news of the impending collapse reaches the Central Committee there is just enough time for me to give the orders for Archbishop Darboy and the hostages to be executed while all the prominent buildings are put to the torch.  The new attack quickly reached the central redoubt but we didn't hang around to take any pictures of their triumph.  My comrade Louis Delescluze (played by Graham A.) donned his red sash of office and honourably climbed onto the barricade, pour encourager les autres, where he was promptly shot dead.  I decided that discretion was the better part of valour and made my escape during all the confusion dressed as a nun.

And thus ended the Paris Commune of 1871.

Okay it didn't all happen quite like that but my rendition of events is closer to the truth than some of the more spurious Versailles sponsored propaganda you are likely to see appearing in other parts of the blogosphere.  A nasty, vicious little campaign, as the quelling of civil insurrections so often are, but also an interesting and unusual one which throws up a lot of fascinating personalities and is so often overlooked by the enthusiasts of military history.

Friday, 21 June 2019

Battle Cry and the Risorgimento

The date for our next game had been in the diary for a couple of months and we talked about trying something different, but as the day drew nearer one of my cats broke a leg, which rather changed the dynamic in our calm and peaceful household.  Rather than postpone we opted for something easy to set up and play, but still wanted something a bit different.  A quick search through the scenarios on the Command and Colours website gave us Garibaldi's invasion of  Sicily in 1860 and the Battle of Calatafimi.

Garibaldi has landed and declared himself dictator of Sicily, as he marches on the capital, Palermo, the Neapolitan General Staff send General Landi to block him and put down the popular insurrection.  As usual we were playing a wargame with 54mm toy soldiers, here's how it went:

The opening positions find Garibaldi and Bixio with their 1,000 Red Shirts (the "Mille") occupying the village of Vita on the left, Major Sforza has rushed the Neapolitan infantry forward to occupy the hills of Pianto dei Romani in the centre.  On the hills beyond we can just make out the Picciotti, local militia, who have turned out to support the uprising.  On the right we find General Landi in Calatafimi bringing up the rest of the Neapolitan troops.

The Neapolitan troops have been pushed forward to occupy the hills, the artillery is served by seasoned professionals, the infantry are well trained and armed but are raw recruits, if they lose a morale check they will fall back two hexes.

General Landi in Calatafimi rouses the Chasseurs and reserve infantry, but they won't move out until after the fourth turn.

Garibaldi's Mille advance on the hills from the village of Vita.  Garibaldi himself can be seen leading the unit on the right, his second in command, Bixio is with the units on the left.

The Picciotti, poorly trained and armed, sit in the hills waiting to see what will happen, the scenario prevents them from taking any part in the action until after the fourth turn, their combat effectiveness is also reduces by 25%

The Neapolitan infantry wait apprehensively, overlooking the well cultivated valley, they can hear the Red Shirts approaching but their line of sight is blocked by the woods on the hills opposite.

Both sides move into contact in the centre

The action in the centre flows back and forth attack being met with counterattack and both sides giving good account of themselves.

A few well placed rounds from the Neapolitan artillery on the right flank has pinned down the Picciotti in their hills and things are looking desperate for the Red Shirts

The Neapolitan reserve finally get under way but it's too little, too late and the game will be over before they arrive.

Through shear force of personality Garibaldi leads his men in one final charge and breaks the Neapolitan line, as the enemy fall back in disorder the game is suddenly over.

The game played out in very much the same way as the actual battle 169 years ago, I guess that's the mark of a well designed scenario.  The figures are nearly all conversions from various American Civil War figures and the practised eye should be easily able to distinguish their origin, I counted seven different manufacturers making up the Red Shirts.  The game involved a lot of different terrain features, which took a while to set up and get acquainted with, but after that it moved very fast and we were done in about two hours.