Saturday, 2 November 2024

Lionheart - a medieval wargame with 54mm toy soldiers

 Lionheart is a medieval boardgame published by Parker Brothers in 1997, played on a square grid with 25mm pieces the aim is to capture the enemy King or destroy all of his army, it plays a bit like a game of chess.  We thought we'd try out the basic game to see if it would translate to a wargame with 54mm toy soldiers, here's how it went:


The English left wing shown above and the right wing pictured below, the basic game has 4 unit types: The King, mounted knights (2 units), infantry (5 units) and archers (2 units).  For visual impact we doubled the number of figures in each unit, so the King got a standard bearer, each mounted unit was 4 figures and foot were 8.


There is an advanced version of the game that includes 3 more unit types: heavy foot knights, peasants and mercenaries but we left these out this time as we were just looking to test the game mechanics.  One major change we did make was to play on a hex grid rather than a square one but this doesn't make any significant change to the dynamics of the game.


The French left wing shown above and the right wing pictured below.  Players dice to see who goes first and then play on I go U go basis, as we'd doubled the number of figures in play we also doubled the number of actions allowed each move from 2 to 4.  The actions allowed are: Move, Turn, Attack and the limit of 4 actions applies across the whole army not unit by unit, actions can be taken in any order i.e. 4 units could make 1 move or alternatively 1 unit could move, a second could turn while a third moved and attacked.


All units move in a straight line, mounted (King and knights) can move any number of hex for 1 action but foot units (infantry and archers) only move 1 hex for 1 action.  No interpenetration through other units is allowed.


Archers can fire over friendly units and their range is anywhere in the arc of the 9 hex in front of them (2 hex, then 3, then 4).  All other units attack when they move into direct contact with an enemy unit and have an action remaining to enable the attack i.e. for an infantry unit to move 2 hex and make an attack costs 3 actions.


The game uses 6 sided dice with symbols: 3 x Axe, 2 x Arrow and 1 x Panic.  We used ordinary D6 with 1,2,3 = Axe, 4,5 = Arrow and 6 = Panic.  A D6 is thrown for each foot figure in a unit and 2 x D6 for each mounted, so a maximum of 8 x D6 for each unit.  Archers register a hit for every Arrow thrown, all other units make a hit when an Axe is rolled, casualties are removed: foot for 1 hit and mounted for 2 hits (rounded down).  Combat is completed one unit at a time and hits are not cumulative.


If 4 x Panic dice are thrown the the unit attacked must turn and retreat one move i.e. a unit of 8 infantry attacks an enemy infantry unit, it throws 8 dice and scores: 3 x Axe, 1 x Arrow and 4 x Panic, the unit attacked suffers 3 casualties then must turn and retreat.


We found the rules very quick and easy to assimilate, the game flows fast and smoothly.  Foot units advance rather ponderously and need to be supportive, a unit that becomes detached is liable to be picked off and overrun by enemy cavalry.  On both sides archers made up 20% of the total units, so a decent representation but not enough to dominate the field and turn the game into just another shooting match.  The mounted units are very much the arme blanche of the game, sudden sweeping charges packing a devastating punch, just as it should be.

We didn't include any terrain features but there is provision for this.  Going forward I think we will take scenarios from One Hour Wargames, or perhaps based on historical events and introduce the additional 3 unit types (heavy foot, peasants and mercenaries).  The simplicity of the rule system and lack of any record keeping also means that we could easily double the number of units and actions per turn to make it a much bigger game.  It would be interesting to try an Agincourt scenario, with the flower of French chivalry facing a wall of English archers!

 Apart from the Timpo crusaders, which have been based to give them more stability on the table.
all the rest of the figures are conversions, mostly from the talented hand of modeller and heraldic expert Vince Mattocks,

Wednesday, 23 October 2024

Elastolin Bundeswehr from the car boot sale.

 Among the finds at the car boot sale last weekend were these post war composition figures of the German Bundeswehr made by Elastolin, which warrant a post of their own.


The immediate post war production of Elastolin was something of a hybrid, utilising the same "sawdust and glue" composition mixture for the bodies but introducing a new pattern of head made in plastic and wearing an American style M1 helmet.  Elastolin used the same composition bodies with this plastic head and just different painting schemes to depict both Bundeswehr (as shown above) and American GI's for the export market.  Previously the pre war American infantry were made entirely in composition material and wore the British Army style Brodie helmet.  

Elastolin had been using the bodies of their German infantry with separate plug in heads and different painting schemes to depict various contemporary armies since the early 1930's but this was the first instance of them utilising plastic parts.  The flag was the same pattern of tinplate standard that they had been using pre war but was painted in the black, red and gold colours of the national flag of the Federal Republic of Germany.


Friday, 11 October 2024

Fleamarket finds from the weekend.

 It always seems to be feast or famine at the local car boot sale but last weekend I managed a reasonable haul:

This lot set me back £20, which I thought was very fair, there's nothing rare or special but it's quite a nice mix and they will add to several of my existing projects.

A few more Conte Normans are always welcome, my existing ones have been painted up as they came so I can afford to use some of these ones for conversions.  They are made from a firm rubber which leaves the weapons prone to bending, after straightening by hot water treatment I give the bendy parts a coat of wood glue (which is an industrial strength PVA used by carpenters) to keep them from reverting to their previous shape.

The four Timpo Vikings all need repair so I will have no qualms about basing them for wargaming, the two AWI have been added to a display shelf and I have suitable mounts for all the others.  The Marx reissue of Paul Revere in white is very versatile for conversion to many periods.

REAMSA remoulds from the Willian Tell set, I think the figure of Landburgher Gessler is particularly well sculpted, he looks just like the character played by Willoughby Goddard in the 1950's "Adventures of William Tell" TV series.

The more collectable items: a Franciscan monk and Mousquetaire du Roi made by Starlux, the grenadier drummer made by Cavendish is rarely found in white plastic so is probably an early example. The Cherilea Numidian, Lone Star African Native and Crescent Sheriff of Nottingham on the bottom row are all destined to be converted.


Saturday, 5 October 2024

Medieval Lord and Lady - but who made them?

 After the success I had on facebook with the identification of the Galloglass made by Oojah-Cum-Pivvy I thought I'd try the same approach to find the origin of these rather fine figures. I believe they were made in England, 54mm tall, they are made from some sort of composition material, they may have been made for a toy theatre or something like that.


My thoughts that they might have been made for a toy theatre prompted suggestions that they may have been Shakespearean characters such as Petruchio and Kate from Taming of the Shrew, they certainly have the arrogant stance for that couple.  The period costumes have been well researched and carefully painted, I have seen examples of them before so I think they were produced commercially but not in large numbers.


Two more figures from the same series, a boy/Prince and a Monk, they are not the usual wood/glue composition or the plaster of Italian figures, perhaps more like the Blanc de Medun of some French types which is very hard, there is no armature. The base on the Prince is lead and not original but was added by a previous owner.



On the figure of the Boy it says "Courtier temp. Ric II Earl of March" on the man it says "Courtier temp. Edw IV" these were stickers added by the previous owner to notate who the figures represented in his personal collection, sadly he give no indication of their manufacturer, he uses the word temp. to abbreviate "time of". 

I acquired them in one of James Opie's auctions for Phillips back in the 80's the seller had been a student of heraldry and his entire medieval collection along with his research archive were up for sale. The lots were all high end connoisseur figures, Courtenay, Ping etc which sold for serious money but these were in a lot of plastics, most of which were conversions to represent personalities in their heraldry, luckily nobody else wanted them so I was the only bidder. Being conversions, all of the figures had these paper stickers on the base to show who they represented.

To date their manufacturer has not been identified so if you recognise them please leave a comment to let us all know.

Saturday, 21 September 2024

Malcolm III and William Rufus 1093 - Battle Ravens

Since discovering that the boardgame Battle Ravens translates so well to the tabletop for a wargame with 54mm toy soldiers we thought we'd give it another outing.

  Our first trial of the game was a standard shieldwall encounter between Vikings and Saxons, but the game also offers sets of cards to portray the national characteristics of Scots, Welsh and Normans so we decided to try something different. 

  For a scenario I chose the border raid in 1093 by the Scots of Malcolm III, in support of Saxon refugees, against a frontier outpost held by the Normans of William Rufus. 

A Frisian trader has beached his ship alongside the Norman keep and is unloading his trade goods in exchange for Saxon slaves, when the alarm is sounded!  A Scottish warband has been spotted approaching the stronghold.

The Frisian crew join the Norman garrison and form shieldwall outside the stockade to protect the ship from the Scots and their Saxon allies.

Lessons learned from our previous encounter meant that the action flowed much faster and furiously this time around, more risks were taken and the subtle nuances in the rule system became more apparent. 

The game is played from two static shieldwalls and despite the lack of manoeuvre there is still a great deal of movement as warriors are pushed back and forth to reinforce holes in the line.  

The Playmobil viking ship with sail down serves as the Frisian merchant vessel, it only acts as set dressing but adds depth to the scenario.

The Scots command group, King Malcolm with his retainers and priest.  The standard bearers here and below are conversions by Eric Kemp acquired at the Plastic Warrior Show in May.

There is a temptation to press heavily on one sector of the enemy line and attempt a breakthrough but this can have repercussions later on, in the long run it's often better to give ground and degrade your opponent's forces.  

The game plays comfortably in a couple of hours but you could easily expand it by allowing reinforcements to be fed in at set points.  It would make a great demonstration game at a convention, easy to transport, limited number of figures involved, several participants could take different sections of the shieldwall and the larger figures add a bit of spectacle for the spectators.

It was a close run thing and looked as though honours were even but on closer inspection and a recount the Normans carried the day by one point.

Those with sharp eyes will recognise figures by Timpo, Johilco, DSG, TSSD, Emhar, Cherilea, Del Prado, Jean Hoefler, Elastolin, Jecsan, Reamsa, Oliver, Conte, Fontanini, Replicants, Marx, Armies in Plastic, Starlux, and Cafe Storme.