Showing posts with label Wargames - Funny Little Wars. Show all posts
Showing posts with label Wargames - Funny Little Wars. Show all posts

Friday, 20 September 2019

Vive la Commune!

The Funny Little Wars Group recently gathered together in a dank, foreboding, cobbled courtyard, in a long forgotten corner of old London town. The cries of cutpurses, ne'er do wells and an angry mob echoed in the surrounding alleyways and rookeries........ you couldn't ask for a better setting in which to recreate Paris of the Communards in1871.

 The western suburbs, from the gateways in the crumbling ancient walls, wide boulevards run through to the heart of the City.  The boulevards are denoted by chalked lines, the areas between the boulevards are a congested warren of houses and narrow alleyways (you have to use a bit of imagination here!)

The National Government has fallen after embarking on a disastrous war against Germany which saw the City subject to a six month siege and the humiliating capture of Emperor Napoleon III at Sedan.  A new Government of National Defence has been established at Versailles, troops are sent to recover all the artillery from Paris but they are opposed by a popular uprising of the workers at Montmartre, backed by the Paris National Guard

The view from the South Gateway, the red flags of the Revolutionaries fly from all the major buildings seized by the National Guard, the artillery park at Montmartre is in the left background.  Prominent supporters of the Versailles government, the clergy and Archbishop Darboy have been rounded up and imprisoned.  Elections are held and a Commune Council is installed to run the City.

Meanwhile Versailles builds an army, calling in troops from regional garrisons, gendarmes, firemen, naval and foreign legion units.  Marshal MacMahon is ordered to retake Paris, he occupies the surrounding forts and opens a bombardment of the City.

MacMahon marches on Paris but his way is blocked by Fort Issy which is still held by the Communards.  The garrison Commander, Leon Megy, has taken the precaution of barricading himself in the forts deep wine cellar, several hours later a runner is sent back to Paris to inform the Council that he is in no fit state to command.  A company of National Guard are sent to assess the situation, and stiffen resolve in the fort, they have secret orders to spike the guns and escape if resistance looks untenable.

MacMahon's columns suffer heavy casualties from Fort Issy as they advance but eventually they surround the Fort and overwhelm it.  The garrison manage to spike the guns before they surrender, they are then executed by the victorious Versailles troops.   This sets an ugly precedent which will have unfortunate consequences for the hostages under arrest in Paris.

The indiscriminate bombardment of  Paris has continued daily and turned much of the suburbs to rubble but caused relatively few casualties.  Rather than cower the Communards it has strengthened their resolve to fight to the end.

Meanwhile the Revolutionaries have not been idle, barricades are thrown up, buildings booby-trapped with explosives and incendiaries.  The newly formed Committee of Public Safety have ordered more arrests of anyone suspected of supporting Versailles.  A sweep of the suburbs uncovers a counter-revolutionary plot to rescue the hostages and the traitors (seen here in prison with Archbishop Darboy) face the firing squad.

The biggest problem for the Communards is that they don't have enough men to hold all the strongpoints in the City, also they have an abundance of artillery and shells but few artillery crews trained to use them.

As MacMahon's troops forced their way into the City, my character, Gustave Cluseret, was arrested by the Committee of Public Safety and accused of leaving the gates open, I was to be tried for Incompetence.....or Treason.......or Both! (don't you just love committees?).  News that I would face the firing squad when found guilty drew rapturous applause from my fellow players! (steady on lads, it's only a game).

Happily a favourable roll of the dice saved me from the firing squad!  A desperate struggle begins in the streets and alleyways as the Communards struggled to withstand the steady disciplined advance of the regular troops, canister shot rips gaping holes in their ranks but there are just too many to stop and the revolutionaries are continually forced to fall back from one strongpoint to the next.

As the fainter hearts among the workers begin to drift away the fervent hard core revolutionaries dig in and prepare to sell their lives dearly as the fighting grinds down into a struggle from house to house.  There are also a few surprises held in reserve, as the regulars seek cover in unoccupied houses they set off the infernal traps, the air is rent with explosions and fire sweeps through the district, although the actual casualties are light.  The regulars must now face the fury of the Petroleuses, emotionally patriotic women (seen here in front of the buildings left and right) who launch themselves suicidally at the invaders, bombs in hand, this time the casualties are much heavier.

As the ranks manning the barricades get thinner and thinner, only the fanatics remain and the inevitable end is in sight.  A massive quantity of partypoppers were expended simulating the effect of canister shot, booby traps and the bombs of the Petroleuses.  Great fun!

While all this has been going on, the Versailles Government has been negotiating with the German Army, who still occupy the eastern approaches to Paris, to be allowed to pass a another column of troops through their lines and attack the undefended eastern suburbs of the City.  this new column races through the streets brushing aside the light defences, as news of the impending collapse reaches the Central Committee there is just enough time for me to give the orders for Archbishop Darboy and the hostages to be executed while all the prominent buildings are put to the torch.  The new attack quickly reached the central redoubt but we didn't hang around to take any pictures of their triumph.  My comrade Louis Delescluze (played by Graham A.) donned his red sash of office and honourably climbed onto the barricade, pour encourager les autres, where he was promptly shot dead.  I decided that discretion was the better part of valour and made my escape during all the confusion dressed as a nun.

And thus ended the Paris Commune of 1871.

Okay it didn't all happen quite like that but my rendition of events is closer to the truth than some of the more spurious Versailles sponsored propaganda you are likely to see appearing in other parts of the blogosphere.  A nasty, vicious little campaign, as the quelling of civil insurrections so often are, but also an interesting and unusual one which throws up a lot of fascinating personalities and is so often overlooked by the enthusiasts of military history.

Monday, 25 September 2017

The Battle of Leipzig in 54mm

Last Saturday saw members of the Funny Little Wars Yahoo Group meet together in London to refight the Battle of Leipzig as a 54mm toy soldier wargame.  This was surely our most ambitious venture yet, with 11 players fielding over 2,000 figures during 7 hours of play, and the result pretty much reflected the original outcome.  Garden wargaming is rather more physically demanding than you might think and today I am still very stiff in the legs, I have been assured that the exercise will be good for me.  Reports on the game will be popping up all over the blogosphere by the other players, more knowledgeable than me, who actually knew what was going on most of the time, so I am just going to post up some pretty pictures of the toys.


Leipzig Cathedral with French staff rushing around organising the defence whilst also preparing to evacuate........ just in case.

Eric's superb French cavalry, see more of them here: mywaterloologaddress

Stolid looking Russians.

My Role was Karl Philipp, Prince of Schwarzenburg (I think?) and these are my Austrians trudging through the leaves.

French cavalry everywhere!

The French hold and fortify the outlying villages

The Russians advance on the right wing

The Austrians form square in the face of a threatened French cavalry charge, which is seen off by a salvo from the guns

Bavarian infantry advance to support the French cavalry

Massed cavalry swirl around the open ground in the centre and right of the field

The British contingent send send their infernal rockets screaming over the heads of the French

A hard fought contest for possession of the village

Allied cavalry wait patiently for their turn to play....

.......as do their artillery, some nice conversions here

toy soldiers as far as the eye can see

Massed Russian and French cavalry melee on the right

The French desperately form square in the centre

Prussian Landwehr stand to

A broad view of the action on the left

Party poppers are used to simulate the effect of grapeshot, it's all great fun

Russian cavalry rule the field

The Austrians and French fight it out among the burning buildings

The very end, as the Allies break into the City, the French exit over the bridge

That's all from me, it was a great day out with lots of conviviality and gentlemanly play, as you would expect!

You will find more here:







Wednesday, 6 September 2017

Battle of Hook's Farm on a sunny afternoon

Last weekend in the amiable company of friends M and A I played my first wargame of the year, and it's only September so plenty of time to catch up!  The biggest problem with playing garden games in the UK is the unpredictability of the weather but on this occasion mother nature was kind to us.  And so it was that Armies Red and Dark Green should should come to face each other across the fields for possession of Hook's Farm, conduct of the encounter to be governed by the International Conventions of Funny Little Wars etc.etc.

The day went thus:

An overview of the field, Hook's Farm in the foreground, the Cottage and Hovel behind it, while to the far right is the picturesque Firely Church.  The lush pasture is dotted with clumps of woodland and in the centre some light cover has been provided courtesy of a stone wall.

The aggressors have crossed the border and make their ponderous way forward.

Across the valley Army Red mobilises in the calm efficient manner we have come to expect from such professionals

Red cavalry probe forward and invest the Church......

.....while the infantry and guns cautiously advance in fine order.

Green's army of conscripts are cajoled forward followed by their Allies from subject nations, a little bewildered to be here but enjoying their fancy new uniforms none the less.  A solitary sniper detaches himself from the column to search out targets while the General Staff raise a cheer and wish him "Good Hunting"

Green has massed on the left and now send a flying column of cavalry to take the Farm

Red and Green cavalry jostle for posession of the Farm

While on the right, Red cavalry erupt from behind the Church and Green manoeuvres to refuse the flank.

It's all to play for.  Next episode... who will draw first blood!

Sunday, 13 September 2015

Funny Little Wars - Waterloo 200 game

Yesterday saw 9 enthusiasts meet in a London park for the long awaited Waterloo 200th Anniversary Celebration Wargame.  The sun shone as 2,000 54mm toy soldiers were unpacked and positioned to refight the battles of  Wavre and Waterloo across two vast windswept fields.  I've always thought the importance of Wavre was rather underrated in the potential importance and significance it had on the outcome of the 100 days campaign, so I was glad to see it included in this event.  The players commanding on the Waterloo field set up their respective troops while the Wavre Battle was played out and therefore didn't know whether it would be Blucher's Prussians or Grouchy's French that would arrive to take part in the main event.

This isn't a battle report (look out for a full report on the Megablitz and More blog, see blog list to the left) just gratuitous pictures of some lovely toy soldiers out in the grass on a sunny day.

French light cavalry and horse artillery approach Mont St. Jean, in the background is the chateau of Hougoumont

A closer look at Hougoumont defended by British and Allied troops on the right flank

The farmhouse of La Haye Sainte viewed from Mont St Jean, beyond it is the sandpit defended by the 95th Rifles.   The flags in the background represent troops which are not yet visible to the enemy, some may be dummy markers.

French infantry and artillery deploy before La Haye Sainte, further back on the road Napoleon and his staff  confer at the Inn of La Belle Alliance

Allied artillery dominate the centre of the field from the heights of Mont St Jean, the much vaunted new fangled Rocket Battery proved devastatingly ineffective!

French cavalry masses on the plain before Mont St Jean

The charge is sounded

The infantry calmly form into square to meet the thundering tide of French cavalry

The squares hold as the horsemen surge around them

The cavalry reform for another attempt

The steady British infantry await the next wave


The Prussians arrive 

The Prussian artillery opens up.....

....in support of the cavalry

The final act on the plains before Mont St Jean, the massed cavalry clash

The melee continues for several rounds 

Until both sides brake off  and retire

The field of battle was so large that you couldn't follow anything that was going on elsewhere, only the the action you were immediately involved with, and that's how it should be.  So this is just a flavour of the biggest game we've played to date and no doubt there will be reports on the many other actions played popping up elsewhere on the blogosphere like here on Wargaming Miscellany.

That's all for now folks!