Showing posts with label Britains Deetail. Show all posts
Showing posts with label Britains Deetail. Show all posts

Tuesday, 5 August 2025

Battle of Saguntum 1811 - 54mm Battle Cry game.

 For our latest game we decided to try a Napoleonic version of Battle Cry and Anthony suggested the Peninsular War Battle of Saguntum 1811.

The scenario sees a Spanish force under General Blake attempting to relieve Sagunto Castle which is under siege by the French under Marshal Suchet.  The Marshal leaves a blocking force at the Castle and heads off to face Blake with his remaining French, Italian and Polish troops.

The Spanish are supported by gunboats offshore protecting their right flank.

The Spanish outnumber the French but both sides are short of artillery and the French are better quality troops.

Blake placed a holding force facing the French left wing while he concentrated most of the Spanish Army on his left flank to lead them in a mass attack against the French right wing.

The French opened with a vigorous attack on the lightly held Spanish right and centre.

Both sides fought themselves to a standstill on the French left as the course of the battle crept across the field to the centre and was finally drawn out on the French right.

The high ground in the centre held by a body of Foot Dragoons was hotly contested, changing hands several times.

On the French right Polish Voltiguers and Italian Hussars under general Chlopicki lined the crest of the Sancti Espiritus hills to await the massed attack of the Spanish.

A spirited counterattack by the Foot Dragoons drives off the Spanish Voluntarios and forces the supporting Horse Artillery to retire

The valiant Poles and Italians hold their ground in face of the Spanish advance.

On the gunboats the gun crews watch the action drift further inland away from the coast and out of range from their broadsides.

The French are finally overwhelmed on their right leaving the Spanish to their victory and the road open to the Castle.

The outcome of the game couldn't have differed more from the course of the actual Battle, in which the Polish troops advanced against the Spanish left and threw them into disarray, fighting in the centre and on the Spanish right was fierce and indecisive but the collapse of the left wing demoralised the Spanish and led to a general withdrawal with heavy losses.  The gunboats along the coast provided a threat but actually saw little action.  With no hope of relief  the garrison surrendered the Castle the next day.

The figures used were sourced from several manufacturers, the Spanish cavalry and most of the infantry were from DSG of Argentina, with a stiffening of grenadiers from the BMC Yorktown set and REAMSA of Spain, the Voluntarios in their distinctive green jackets were made from Helmet kit parts, the gunboat is the remains of a Playmobil pirate ship and the crew are various conversions, General Blake is converted from a Cafe Storme coffee premium.
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On the French side the infantry are mostly Britains Deetail apart from the Polish Volitguers which were made from Helmet Kit parts with an officer from Replicants and the foot Dragoons which are conversions using heads from ATS (Alexanders toy Soldiers), the cavalry are provided by Britains Deetail Cuirassiers, DSG Hussars and Polish Lancers made by PZG (the Polish Association of the Deaf), Marshal Suchet is a Del Prado figure and General Chlopicki is another conversion.

Wednesday, 21 May 2025

Lionheart - more playing with old toy knights.

 Our first trial game of Lionheart worked very well so we decided to expand on it by introducing some terrain elements and and an additional two unit types; Heavy Foot Knights and Mercenaries. The remainder of the armies were the same as in our previous game and we increased the number of actions in each turn from four to six per side.  The basic game mechanics were explained in my previous post HERE.

The French line up with Heavy Foot Knights on the left flank (just visible at the top of the pic) and the Kievan Mercenaries on the extreme right.  For the Mercenaries we used Medieval Russian Knights made in china by Supreme along with some made in Russia by Engineer Basevitch.

While the English line advances with Heavy Foot to the front (Britains Deetail knights just beyond the Timpo Crusaders) and Irish Mercenaries with their priest following in support.

The game allows for one more unit type; Peasants, but I didn't have any suitable figures to hand so we left them out, maybe they'll appear next time.

With their enhanced mobility it's always difficult to hold back the Mounted Knights, they charge across the field when they see an opportunity to strike.  This invariably draws out their opposite counterparts and leads to a duel between the chivalry.

  The Mercenaries are strong in combat and have the ability to induce panic in any unit they attack, forcing them to retire, the danger is that they can be turned if they come in contact with the enemy King and may change sides.

The terrain comprised a line of hills with a road running through them on one flank, a central plain and a forest with a road running through it on the opposite flank.  I like to keep things simple to begin with.

The Heavy Foot Knights (centre) are powerful in combat but very slow moving, it takes two actions to move them one hex, as a result they never really got into the game.

After the Mounted Knights had exhausted themselves duelling the Infantry and Archers moved in, the latter being quite vulnerable if attacked so need close support.

The Kings and their retinues tends to become a mounted reserve, kept safely out of the way behind the lines until desperation draws them out into the fray.

As things turned out all of the action took place in the central plain and virtually no use was made of the hills or forest.  (Note to self: put more obstacles in the centre of the field next time)

I always pick up bits and pieces of Timpo medievals when I see them in the cheap junk boxes at shows, they invariably have no weapons, scabbards or shields but that's easily sorted.  They are notoriously unstable on their small green bases so I mount them on 2p coins, this will be anathema to some people but lets face it they're not rare, you can find hundreds of them on the internet auction sites every day of the week.

This time the game was much less cohesive with small groups of opposing units engaging in clumps of combat dispersed around the field.

It's a good game system and I like the way it flows, I think we will need to give more thought to how we deploy the Heavy Foot Knights or revisit the way we allocate actions in each turn.  

With a little tweaking the system could be easily adapted to the Dark Ages or brought forward into the Renaissance, so we might have a go at one of those periods sometime.

Wednesday, 23 April 2025

Travel Battle - A Napoleonic wargame with 54mm toy soldiers

 Travel Battle is a boardgame designed by Michael Perry and produced by Perry Miniatures, the well known wargame figure manufacturers, it's based on battles in the Napoleonic period so Anthony and I thought we'd see how well the system translated to a tabletop wargame with 54mm toy soldiers.  Here's how it went:

As usual we started with a very simple game, without may terrain features, to test out the mechanisms of the system.  The boardgame has preformed terrain and uses a square grid for movement, we opted to use a hex grid (because that's all I've got and I prefer it!) 

Each side comprises 3 Brigades, each commanded by a mounted Brigadier and made up from any combination of the units available, which are; 2 x Heavy Cav. 2 x Light Cav. 2 x Artillery. 2 x Guard Inf and 6 x Line inf.  Either or both of the Artillery units may be attached to a Cavalry Brigade and designated as Horse Artillery, which has greater movement distance but less firing range and effect than the Foot Artillery.

The rules are simple, minimal and there is no record keeping, just how we like them but may be a bit too simplistic for some.  Players dice to see who goes first and can activate all their units, the sequence of play is: Move, Fire Artillery, Melee, Retreat any defeated units.  Then the second player repeats the sequence with their units.

Foot units (Guards, Line inf. and Foot Artillery) move 1 hex while mounted (Brigadier, Horse Artillery, Heavy and Light Cav.) move 2 hex in each turn.  All units can move in any direction and terrain modifiers apply. 

Firing is restricted to the Artillery who can move or fire but not both.  Effect is determined by D6 score: 1,2,3 no effect, 4 target falls back 1 hex, 5 target retreats back to table edge or 6 target destroyed.

Combat occurs when opposing units move into touch, in such case Artillery cannot fire but fight as an infantry unit.  Combat is decided by dice throw, with Heavy Cav. and Guard Inf getting a bonus.  Both players dice, highest score wins and outcome is determined by score differential: 1 losing unit falls back 1 hex, 2 unit retreats back to table edge or 3 unit destroyed. 

Command and Control is an interesting feature of the system, every unit in a Brigade (including the Brigadier) must be touching at least one other unit from the same Brigade, any that are not in touch with the Brigadier through the line of units cannot move but can fight if attacked (and Artillery can still fire).  So if a unit in the centre of a line is destroyed the line is broken and units beyond the break are no longer under command.  There are modifiers for the effects of moving into square to protect infantry against cavalry but make them devastatingly vulnerable to artillery fire.

The figures we used were mostly Britains Deetail with a few DSG toys soldiers from Argentina.  The Brigadiers on both sides are Del Prado Napoleonic personalities, beautifully modelled and their larger size giving a commanding presence on the table top. 

Overall I found it very easy to pick up and the action moves fluidly, the system would work very well for large battles and we could easily have controlled twice the number of units or Brigades, it would be ideal for multi player games.  With little modification it would also translate well to cover European battles of the Seven Years War. 

I particularly liked the Brigade structure and control system but not so much the Combat where the outcomes are either fall back, rout or be destroyed, there are no casualties depleting unit as you get in say Lionheart or One Hour Wargames, so it's good but it ain't no game of toy soldiers!

Monday, 10 March 2025

Woking Games Day 2025

 Last Saturday a small band of the faithful from the Little Wars Revisited group assembled in Woking for this years Games Day.  The event was hosted by Mike who offered us three games using 54mm toy soldiers including Waddington's Battle of the Little Big Horn (seen on this blog previously).  I took part in a Battle Masters Lord of the Rings game and here's how it went:

Anthony provided all the figures and umpired the game, this is the starting position with the forces of Middle Earth on the left and the Hordes of Mordor on the right.

The forces of Mordor included this rather fine Ogre, I don't know who he's made by but he certainly looks the part.

The figures used are mostly Britains Deetail knights with minimal repainting and relevant heraldry to distinguish either side, I was very taken with the quality of the basing.

The dark forces included Orcs and Uruk-hai from Britains recent metal LOTR range.

This rather nicely designed terrain matt comes with the original MB Battle Masters boardgame.  The firing system for the trebuchet on the left was fun if a little erratic. but very effective when it hit home.

The Mordor cavalry, Britains Deetail Saracens looking suitably sinister in red and black.

The Ogre is slow to get going but unstoppable once he starts, he gave my horsemen a real pasting!

Audience participation was less than hoped for.

Regular players Patrick and his son William brought along their collection of Anglo-Norman figures for the 1135-53 Civil War between King Stephen and Empress Matilda

The game was a Norman skirmish using the Song of Blades and Heroes rules, the figures are 54mm metal made Irregular Miniatures and you can see more of them on Patrick's website here:  Patricks Wargames

Wednesday, 16 August 2023

Feast and Famine.

 We're already heading towards the end of the car boot season, and this year the pickings have been very thin, but last weekend there was a bumper crop:

The complete haul above cost less than £20 in total, particularly pleased to get the Tudor houses in the background which are ceramic ornaments and in scale for 28mm figures (but will work fine with 54mm).  The vast bulk of WW2 Airfix are conversion fodder destined to become medieval footmen.

I needed some French para's to go with my Viet Minh for the Indochina project but don't like to mess about with vintage Starlux if I can help it so these Hugennot copies will do the job just fine.

Some of the better odds and ends will be gifted or end up in the junk boxes at the Plastic Warrior Show next year.

At first I though the crude hollowcast copies of Britains Zulus were homecast and planned to repaint them but when I checked the markings under the base I saw they were made by Hanks, so I'll probably keep them as they are. 

Thursday, 14 March 2019

Memoir 44 - Battle of Carpiquet in 54mm part 2

As part of Operation Windsor of 4th July 1944 the 8th Canadian Infantry Brigade advanced from the Normandy bridgehead to capture the airfield outside the village of Carpiquet and this is the scenario that Anthony and I chose to play using 54mm toy soldiers and the Memoir 44 game system devised by Richard Borg.

The Canadian armour advances, this game system is very much about the tanks, they have great mobility and firepower but their full potential can only be exercised in open country, their effectiveness is much diminished against troops in cover.

On the German left wing, infantry of both sides move cautiously forward, probing and making maximum use of terrain for cover.

The two panzer units on the German right wing have elite status, which gives them a marginal edge in tank on tank combat, they launched an all out attack and made short work of the opposing Shermans

Infantry have great resilience when in cover, several times the defenders were forced out of their positions but quickly regrouped and returned to the fray.

The Allied armour eventually broke out of the bocage but by then the panzers had command of the open ground and there was nothing for it but to fall back.

The game was fast paced and the outcome played out very similar to the original action in 1944, from that point of view we judged it to have worked well.  Visually it was nice to see the Britains Deetail figures on the table and six figure units looked about right but I think we need to work on the representation of built up areas (which I feel is an issue with grid based games) and perhaps some explosive blast markers.  It lasted about an hour and a half.

Elsewhere, the latest issue of Plastic Warrior magazine arrived in the post this morning (see PW link in column on the left), the Woking Games Day is being held this Saturday (for details see the Little Wars Revisited link in the column on the left) and we also have the London Toy Soldier Show coming up on the 30th March, so a busy few weeks ahead.