Showing posts with label Replicants. Show all posts
Showing posts with label Replicants. Show all posts

Tuesday, 5 August 2025

Battle of Saguntum 1811 - 54mm Battle Cry game.

 For our latest game we decided to try a Napoleonic version of Battle Cry and Anthony suggested the Peninsular War Battle of Saguntum 1811.

The scenario sees a Spanish force under General Blake attempting to relieve Sagunto Castle which is under siege by the French under Marshal Suchet.  The Marshal leaves a blocking force at the Castle and heads off to face Blake with his remaining French, Italian and Polish troops.

The Spanish are supported by gunboats offshore protecting their right flank.

The Spanish outnumber the French but both sides are short of artillery and the French are better quality troops.

Blake placed a holding force facing the French left wing while he concentrated most of the Spanish Army on his left flank to lead them in a mass attack against the French right wing.

The French opened with a vigorous attack on the lightly held Spanish right and centre.

Both sides fought themselves to a standstill on the French left as the course of the battle crept across the field to the centre and was finally drawn out on the French right.

The high ground in the centre held by a body of Foot Dragoons was hotly contested, changing hands several times.

On the French right Polish Voltiguers and Italian Hussars under general Chlopicki lined the crest of the Sancti Espiritus hills to await the massed attack of the Spanish.

A spirited counterattack by the Foot Dragoons drives off the Spanish Voluntarios and forces the supporting Horse Artillery to retire

The valiant Poles and Italians hold their ground in face of the Spanish advance.

On the gunboats the gun crews watch the action drift further inland away from the coast and out of range from their broadsides.

The French are finally overwhelmed on their right leaving the Spanish to their victory and the road open to the Castle.

The outcome of the game couldn't have differed more from the course of the actual Battle, in which the Polish troops advanced against the Spanish left and threw them into disarray, fighting in the centre and on the Spanish right was fierce and indecisive but the collapse of the left wing demoralised the Spanish and led to a general withdrawal with heavy losses.  The gunboats along the coast provided a threat but actually saw little action.  With no hope of relief  the garrison surrendered the Castle the next day.

The figures used were sourced from several manufacturers, the Spanish cavalry and most of the infantry were from DSG of Argentina, with a stiffening of grenadiers from the BMC Yorktown set and REAMSA of Spain, the Voluntarios in their distinctive green jackets were made from Helmet kit parts, the gunboat is the remains of a Playmobil pirate ship and the crew are various conversions, General Blake is converted from a Cafe Storme coffee premium.
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On the French side the infantry are mostly Britains Deetail apart from the Polish Volitguers which were made from Helmet Kit parts with an officer from Replicants and the foot Dragoons which are conversions using heads from ATS (Alexanders toy Soldiers), the cavalry are provided by Britains Deetail Cuirassiers, DSG Hussars and Polish Lancers made by PZG (the Polish Association of the Deaf), Marshal Suchet is a Del Prado figure and General Chlopicki is another conversion.

Tuesday, 24 June 2025

New Replicants English Civil War figures at the Plastic Warrior Show 2025

 Each year, Peter Cole of Replicants uses the Plastic Warrior Show to launch his latest range of figures, this year he had eight new mounted English Civil War troopers to tempt us, and this is what they look like:


Sold unpainted in packs of two figures and two horses, there are four in floppy hats and four in lobster pot helmets.  Armed with a mixture of swords and firearms, there is also a rather nice trumpeter, they can all be painted up to represent either side in the conflict. 


There are three different horse models, two of them are existing designs (standing, based on the Sacul guards officer horse and the smaller charging mount originally made for the Napoleonic Cossack) the new third one is a striding pose reminiscent of a first version Britains Deetail horse.  Peter told me the reason for the resemblance is that the mould he made for the new horse incorporates the underbelly core from the original Deetail mould and he built the rest of the horse around it, finishing it off with a textured base attached to a front and back hoof.  All three of the horses have an overmoulded saddle.

There was one other new figure (I forgot to take a picture of) which Peter made to celebrate the 40th anniversary of Plastic Warrior.  It is a WW2 merchant seaman using a radio set and Peter told me he chose the subject as an homage to Roy Selwyn-Smith who was a signaller in the Merchant Navy, and also to his own father  who was a signaller in the Royal Navy.

Saturday, 21 September 2024

Malcolm III and William Rufus 1093 - Battle Ravens

Since discovering that the boardgame Battle Ravens translates so well to the tabletop for a wargame with 54mm toy soldiers we thought we'd give it another outing.

  Our first trial of the game was a standard shieldwall encounter between Vikings and Saxons, but the game also offers sets of cards to portray the national characteristics of Scots, Welsh and Normans so we decided to try something different. 

  For a scenario I chose the border raid in 1093 by the Scots of Malcolm III, in support of Saxon refugees, against a frontier outpost held by the Normans of William Rufus. 

A Frisian trader has beached his ship alongside the Norman keep and is unloading his trade goods in exchange for Saxon slaves, when the alarm is sounded!  A Scottish warband has been spotted approaching the stronghold.

The Frisian crew join the Norman garrison and form shieldwall outside the stockade to protect the ship from the Scots and their Saxon allies.

Lessons learned from our previous encounter meant that the action flowed much faster and furiously this time around, more risks were taken and the subtle nuances in the rule system became more apparent. 

The game is played from two static shieldwalls and despite the lack of manoeuvre there is still a great deal of movement as warriors are pushed back and forth to reinforce holes in the line.  

The Playmobil viking ship with sail down serves as the Frisian merchant vessel, it only acts as set dressing but adds depth to the scenario.

The Scots command group, King Malcolm with his retainers and priest.  The standard bearers here and below are conversions by Eric Kemp acquired at the Plastic Warrior Show in May.

There is a temptation to press heavily on one sector of the enemy line and attempt a breakthrough but this can have repercussions later on, in the long run it's often better to give ground and degrade your opponent's forces.  

The game plays comfortably in a couple of hours but you could easily expand it by allowing reinforcements to be fed in at set points.  It would make a great demonstration game at a convention, easy to transport, limited number of figures involved, several participants could take different sections of the shieldwall and the larger figures add a bit of spectacle for the spectators.

It was a close run thing and looked as though honours were even but on closer inspection and a recount the Normans carried the day by one point.

Those with sharp eyes will recognise figures by Timpo, Johilco, DSG, TSSD, Emhar, Cherilea, Del Prado, Jean Hoefler, Elastolin, Jecsan, Reamsa, Oliver, Conte, Fontanini, Replicants, Marx, Armies in Plastic, Starlux, and Cafe Storme.

Friday, 6 September 2024

Jacobite Rebellion - One Hour Wargames

Subsequent to this year's Plastic Warrior Show, Anthony has acquired the greater part of a Jacobite 54mm wargames collection created by our old friend Eric Kemp.  Needless to say, we couldn't wait to get them out on the table.  We turned to our default ruleset for such games, One Hour Wargames by Neil Thomas and selected Scenario 6 - Flank Attack.

This post is really a shameless opportunity to show off some very pretty toy soldiers, for which I offer no apology!

The scenario opens with the Jacobite army on the road home to Scotland, their path blocked by two units of Government troops, while another 4 units are approaching on the east flank. 

The basic rules were tweaked to reflect national/tactical differences so that Highlanders have a longer move distance and can charge but not shoot they also gain a +2 in melee, regular infantry can move or fire but not both and can't charge. 

This makes for a fast moving and very bloody game so we actually managed to play the scenario twice and this was the first game

Two units of Highlanders in the van followed by artillery and a unit of French allies (their only regular unit) approach the Government regulars.

The blocking Government troops get off a volley before they are hit by the Highlanders charge, once in melee they are unable to disengage.

The Government troops out on the flank include a unit of loyalist Lowlanders who have the same movement and combat features as the Highlanders.

The regulars and artillery on the flank advance into range and begin to pepper the attacking Highlanders.

The French regulars turn to face the threat from the flank.....

......and defend against the charging Lowlanders 

The Highlanders have the advantage in melee but need to engage quickly before they take too much punishment from the musket volleys, flexibility in changing formation proved to be the key to the game.



In the second game the Government drew a unit of cavalry, together with the artillery they blocked the path of the Highland army.

Cavalry follow the standard OHW Horse and Musket rules, they can charge but if they do not eliminate the unit attacked they are bounced back half a move.

The collection includes Jacobite cavalry in the form of Bagot's Hussars but sadly they didn't get drawn when units were diced for, I think they would have made a substantial difference to the dynamics of the game.

With the Highlanders enhanced movement both sides moved rapidly into contact and very quickly became depleted in combat, these were without doubt the fastest OHW games we have played to date.

The Government troops carried the day in both games but they were each a very close run thing.

The figures themselves include a large number of conversions, particularly among the Highlanders, makers include: Replicants, Armies in Plastic, A Call to Arms, Accurate, Barzo, Marx, Cherilea and Timpo.

Monday, 1 April 2024

Battle Ravens - Dan Mersey

It's been a while since we last had a game but this weekend I finally managed to clear enough space for one.  Battle Ravens is a board game designed by Dan Mersey with graphics provided by Peter Dennis, both well known names in the gaming world, the former for rules systems and the latter for his excellent ranges of paper soldiers.  The game is about combat in a Viking/Saxon shieldwall and comes with opposing 35mm armies of Peter's card mounted paper soldiers.  Anthony thought it would be good to play using 54mm toy soldiers so I dusted off the Dark Ages collection and this is how it went:

The two armies square up to form shieldwalls, each has armoured Hirdmen (Hearthguards) in the front line, unarmoured Bondi in the second line and a group of Thrals (skirmishers) behind them.  The command units overseeing each shieldwall have no role in the game but I included them to represent the players, and because they look good.



Each shieldwall is split into 6 areas, delineated here by the use of movement trays, at the start of the game players dice to see who goes first and then take it in turns to allocate tokens (Ravens) to each area of their shieldwall, Ravens are used to pay for activity in each area, either attack, defend (saving throws) or to move between areas.  


Player A selects one area in their shieldwall and pays with its' Ravens to either attack or move, but not both. To attack, Ravens are payed to buy dice throws, a score of 6 is two hits and 4 or 5 gives one hit. combat takes place against troops in the immediately opposite area, two hits will kill a Hirdman and one hit kills a Bondi.  If there are casualties Player B can now pay some of the Ravens from the area being attacked to buy saving dice throws: 6 saves two hits and 4 or 5 saves one hit.

Player B then selects an area of his wall to activate and either attack or move.

To move, one Raven is paid for each figure to be moved to an adjacent area and no more than 9 figures can be placed in any one area.

When the Ravens in all the areas on both sides have been spent it is the end of the turn and a new turn begins with both players alternating, as before, to allocate Ravens to areas in their shieldwall.


The Playmobil pirate ship above is perfect for 54mm toy soldiers, it was a cheap car boot find and plays no role in the game but looks great so I had to include it for a bit of set dressing.


The three bowmen behind the shieldwall are Thralls and they allow failed attacking dice throws to be rerolled, for each reroll one Thrall is removed from the board, at the start of the next turn any Thralls that were removed are returned to the game.


Each player also gets 5 bonus cards which reflect the national characteristics of of the armies and allow additional actions, just one card can be played each turn.   The basic game offers expansion kits of these cards to allow for armies of  Scots, Welsh and Normans.


The simple game system is very easy to learn and quick to play, despite this we made some inevitable errors in our interpretation of the rules and soon learned that the apparent simplicity masks some subtle nuances which emerge as the game progresses.


As wargames with 54mm toy solders go, Battle Ravens can be played in a very small area, across a dining table would be ideal, and with very few figures required.  We used 18 Hirdmen, 18 Bondi and 3 Thralls per side so only 78 figures needed in total.  


The sail billows in the wind, sending the longship scudding across the waves towards the estuary where the surf crashes against the treacherous rocks.


I really enjoyed building these Dark Ages armies and was it was great to get them on the table, using 54mm toy soldiers makes a massive difference to the visual impact of the game.  There's a great variety in the painting and poses of the figures which include Timpo, DSG, TSSD, Emhar, Cherilea, Del Prado, Co-Ma, Jean Hoefler, Jecsan, Conte, Fontanini, Replicants, Marx, Armies in Plastic, Technolog, NeTechnologist and Cafe Storme.


We both felt it was a great system for portraying the desperation of the shieldwall, the frustration of battering away trying to force a breach while urgently rushing to shore up the holes in your own wall before it collapses, now I know what it feels like being Uhtred in one of Bernard Cornwall's Last Kingdom novels.

Saturday, 26 August 2023

Something to aim for?

 The last post elicited some very helpful feedback about basing which I have taken on board.  While going through this thought process it occurred to me that I already had some figures mounted on poker chips with a mix of flock and scatter so broke them out for a look.

These are mostly Barzo resin toy soldiers, physically they look rather slight but their poses have a wide gait, so I mounted them on poker chips for added height, also the larger diameter accommodates the spread of their legs and provides good stability.

I do like the flock effect, I just don't like it to be overemphasised, these woodland Indians should probably have had purely grass covered bases to suit the terrain they operated in, but I prefer the more varied appearance of broken ground.

The figures themselves have been glossed to protect against handling but the bases are left matt, I think this combination works quite well.  The rifles on these Barzo figures are very prone to breaking so the stability of the larger bases helps protect them from toppling about on the table or in storage.

Note to self: must remember to paint those tree trunks!