Showing posts with label CTS toy soldiers. Show all posts
Showing posts with label CTS toy soldiers. Show all posts

Thursday, 7 March 2013

A Storm in Flanders (part2) Funny Little Wars.

And so it all begins:

At the sound of the mortar barrage opening the main attack goes in, led by the newly raised Kurassier Regt. no.2 and the dependable old Dragoons, the infantry follow up at the double in column of fours.  The mortar barrage has mixed success, the first salvo falls amid the "Pragmatic" command wiping them out and setting the Town Hall ablaze.  The engineers are called away from their work on the fortifications and rush to put out the flames.  As the flames are brought under control the troops manning the perimeter stand to, unaware that they have lost their beloved Colonel.  A second mortar salvo screams in but does no damage, the fuses have been badly cut.

A regiment of Fusiliers is led to the right to avoid congestion on the narrow avenue through the woods.  The Kurassiers burst from the cover of the trees and are blown away by a volley from the barricades to their front and enfilading fire from the guns in the centre.


In the centre the Jaegers, Grenadiers and Pandours move up to the tree line. 

On the right both sides move tentatively towards each other in the open and a desultory fire breaks out along the lines but at long range it is ineffective.  In the town smoke still billows from the embers of the burnt Town Hall.

The redoubtable Dragoons charge home through the debris of the Kurassiers and bludgeon their way into the streets of the suburbs.  Taking fire from the houses on all sides they pay a heavy price for their action but they have opened the door for the supporting infantry regiments who have now reached the town virtually unscathed.  Two companies are detailed to house clearance while the main body press on into the town.

The "Pragmatic" guns have been turned away from the main assault to meet the more immediate threat to their front, firing canister at short range they gouge great gaps in the Frederickian lines.  The mortars continue to batter the town but as the bombs land the engineers attempt to extinguish the burning fuses by dousing them with buckets of water, desperate dangerous work but it meets with some success. 

The situation hangs in the balance before the town square but just then a mortar salvo lands on one of the "Pragmatic" batteries and the Grenadiers surge forward to burst through the breach.  A melee ensues but the superior training and discipline of the elite Grenadiers tells in their favour.

While the victorious Grenadiers reform, a battalion of the Royal Ecossais rush across from the churchyard, the surviving gunners and engineers pick up arms and all together they throw themselves into a desperate counterattack to expel the invaders. 

But the line holds and with the Frederickians pouring in from every side the artillerymen spike their guns and the surviving "Pragmatics" beat a fighting retreat.  The enraged Frederickians sack the town but with their infantry exhausted and the cavalry broken they are unable to follow up the victory.

In retrospect:

The game lasted a full five hours but it felt like much less, the intention was to test out the storm of fortifications,  the special rules for use of engineers and house to house fighting, the first two were achieved the third less so (but there is always next time). 

Conventional wisdom tells us that a superiority in numbers of 3:1 is required for such an assault to succeed, on this occasion the attackers fielded 110 inf. 22 cav and 2 mortars to the defenders 50 inf. 10 engineers and 2 guns.  The cavalry shouldn't really have featured in this game but as I'd just spent a week painting the 2nd Kurassiers there was no way they were going to miss it.  The defenders probably didn't have enough troops to man such a large perimeter but it's difficult to know what the right proportions for a balanced game should be until you've tried it out a few times.

The rules for engineers worked well, and their contribution was critical at times.  Canister shot was emulated by firing a "Party Popper" at the attackers, those covered in tissue streamers were casualties, it worked with varying degrees of success and made a change from firing matchsticks, the sound of explosions and background martial music add greatly to the ambience of the game.  Caution should be exercised when introducing explosives to the table top, no fingers were lost on the day although blood was spilt!

Tuesday, 5 March 2013

Spring Campaign in Flanders, and a storm is comming

A delightful day was spent in the countryside yesterday, where we held our third encounter in the C18th Funny Little Wars campaign.   The weather was unseasonably fine and bright such that we could almost have played the game outside in the garden......almost but not quite.

The scenario chosen to playtest was the storming of a fortified town as a prelude to full blown siege operations.

The "Pragmatic" Army have occupied a town and their Command are in the Main Square to oversee the laying of guns and supervise the engineers who are hastily putting up barricades and revetments.  This is the centre of their line and the guns have good clear fields of fire.

To the left the newly arrived Regiment Royal Ecossais hold the strongly walled perimeter of the churchyard, on their extreme left (out of picture) a regiment of Dragoons is posted on a low hill.

On the right of the "Pragmatic" line more French infantry and a regiment of  dismounted Dragoons take up position behind the barricades among the outlying houses.

The "Army of Observation" have arrived on the outskirts of the town, after a careful reconnaissance their Command confer and decide on an immediate attack before the fortifications can be completed or enemy reinforcements intervene.

A full view of the table at the opening of the game.  The main attack will be delivered on the right flank where the open country will allow the cavalry to deploy supported by three regiments of infantry.  At the far end of the field a single regiment of infantry and a battalion of Bozniac Pandours will pin down the enemy's left flank while a company of Jaegers and a composite battalion of Grenadiers will make a demonstration against the enemy centre.  Two mortars are also sited in the centre which will pound the town to Rubble!

The Game is afoot.

Sunday, 25 November 2012

The mid C18th game begins to look like a campaign.

Earlier in the week I set the scene for the next play test of the 54mm C18th wargame rules, this time a Hanoverian army were offering battle so the storyline was altered a little: Having previously seen off the French Army Lilly White, the Frederickians have rushed to intercept "Pragmatic" Army Red, while they are strung out on the march, and prevent them linking up with the remains of the Lilly Whites.

The opening move sees the "Pragmatic" Army marching into the safety of a strongly defended town but a forced march by the Frederickians on a convergent road threatens to cut them off so they prepare a rearguard action to hold the bridge open.

The Frederickians deploy, cavalry on the left, infantry centre and right, guns on the heights by the old churchyard.

The town nestles in the bend of a wide fast flowing river, the banks are broad and marshy, the main road crosses a sturdy stone bridge and turns into the town square, a small track leads out of town over a rickety trestle bridge up to the church on the hill.

A hasty reconnaissance shows the town is well prepared with entrenched guns covering both bridges and a wide field of fire.

The garrison hastily stand to as the shout goes up "the Frederickians are upon us!".

"Pragmatic" Army dragoons take up position on the bridge while two regiments of infantry stiffened by a composite battalion of grenadiers form up to hold the road open.  Further out, two regiments of horse and another of dragoons hurry towards the bridge.

Five regiments of Frederickians march in oblique order across the face of the enemy to concentrate against the two regiments holding the road, while their cavalry wheel to the centre and charge home on the "Pragmatic" line.

Enfilade fire from the guns across the river drill through the Frederickian lines with devastating effect, further punishment is inflicted by volleys from the line, the bridge and the garrison.  The cavalry charge breaks against the "Pragmatic" line and is countercharged in flank by a regiment of their horse.

The Frederickian infantry reach their objective but an entire regiment lays shattered in the fields behind them.  On the right there are not enough troops to effect a breakthrough and the attack collapses, in the centre two regiments fall upon the remnants that have just withstood the cavalry charge and wipes them out, on the right the regiment of fusiliers turn aside to face the second regiment of  "Pragmatic" horse who are closing in from the flank.  A volley fails to see off the horsemen and after a short melee the fusiliers are overrun.

The final scene of carnage, both sides have fought themselves to a standstill but with only one regiment still intact and fresh enemy troops approaching, the Frederickians beat a fighting retreat.  Watching the defeat unfold the King exclaims "Teufel! I need more men" before quiting the field and sending off gallopers to call up the regiments from his Eastern Provinces, hire mercenaries and call in the pledges from his Allies.  "A battle is lost but the fight goes on!"

Ahh the joys of wargaming with larger scale toy soldiers rather than just leaving them to gather dust on the shelf!

Tuesday, 6 November 2012

Towards a 7YW wargame in 54mm

Been a while since my last post, nothing wrong just haven't had any toy soldier news or anything particular to say.  Over on the Vauban and Shandy blog Paul Wright has treated us to an airing of his new C18th wargame and pretty impressive it is in my opinion.  Some years ago I bought the BMC Yorktown playset as I needed some figures in mitre caps to paint up as Napoleonic Russian Grenadiers but when they arrived they weren't what I was expecting.

In the left foreground are the command figures with a couple of drummers converted from Accurate AWI, behind them going clockwise are figures in stages of completion from basic undercoat up to the finished items in right foreground - BMC Hessians painted as Prussian Fusiliers.  In the centre are Grenadiers by CTS and the BMC artillery crew.

The BMC Hessians have short mitre caps not suitable for the Russians I had in mind, somewhat annoyed I searched through various uniform books and found they would be perfect for 7YW Prussian fusiliers, also the other infantry in the set had rather large floppy tricorns which just didn't look right for the American Revolution but perfect for Prussian line infantry.  Just what I needed, another wargame project with lots of fussy uniforms to paint, it started enthusiastically enough but then ground to a halt.

Subsequently I have had an invite from the aforementoned PW to help playtest the new rules so the Prussians have been dusted off and I am undergoing a frenzy of basing and painting to bring the numbers up to a decent muster - just the impetus I needed!  No doubt there will be game reports on blogs in the not too distant future.