Showing posts with label Elastolin. Show all posts
Showing posts with label Elastolin. Show all posts

Friday 8 September 2023

Elastolin style trenches

 Following on from the previous post, here is a command post I made many years back in the style of the old Elastolin modular trench sections:

For many years (more like decades!) I had been bidding at various auctions on original Elastolin entrenchments but without any success.  It's not that they're rare, they come up all the time, it's just that they are desirable and always sell for silly money.  So I decided to make my own.

Based roughly on an original model from the 1930's the basic structure is formed from polystyrene packing, the whole thing then covered in papier mache and sprinkled with sawdust for texture.  The entrance posts and lintels were provided by the stick from a firework rocket and the steps just cardboard folded into a concertina shape.  The paint scheme follows the original, an overall wash of earth brown with a drybrush of grass green and the odd highlight of drybrushed yellow.

The only problem is storage, the figures are 7cm tall so it's a big old piece of kit and the only place I can find for it at the moment is balancing rather precariously on top on another glass display case!

Tuesday 16 May 2023

Plastic Warrior Show 2023

 The PW Show has been running annually since 1985 (2 years COVID lockdown excepted), and on Saturday someone said to me "It pretty much runs itself now doesn't it".  Well, no it doesn't, there are always problems, there are so many things outside of our control, and the Gods love to have fun with mortals who make plans.  This year they had a lot of fun and we had a lot of challenges but the support and camaraderie of the enthusiasts who overcame the travel problems and turned up carried the day.  So if you were one of them, thank you, you're the ones who really make the show.

I always use the show as an opportunity to clear out stuff I no longer need, stuff that has sat in a cupboard unloved, unlooked at and unused for years.  I wanted it when I bought it, perhaps on a whim, or maybe for a project that never came to fruition (plenty of them!), some stuff was just picked up to save it from the skip or the ravages of tiny fingers, whatever.  

The important thing is that it gives someone else some pleasure in acquisition, takes up their storage space and ultimately becomes their problem.  It also frees up space in my cupboards and in my head for me to get more stuff.  This was my haul for the day (plus several bags of Hing Fat WW2 out of the pic), by coincidence I ended the day with as much cash in my pocket as I started it, so in my personal microeconomic view I got all this stuff for nothing.

This is the Garibaldi Red Shirt set made in Italy by Co-Ma, I've only been searching 40 years for them so I expect they'll be turning up all over the place now.  Very similar to Atlantic in style but a bit smaller at about 50mm tall, four of them should have muskets in black plastic, I'll give them Timpo ones.

I do like to see English cavalry in a pillbox cap, this composition figure was made in France by Bon Dufour, badly damaged but condition has never been an issue for me.

Some odds and ends for various collections, a couple of Natives from PZG of Poland, some composition figures gifted from Andreas Dittmann who came over with the collectors from Germany and some French infantry by Toumoulage that will find employment in the International Brigade for my Spanish Civil War project.

I usually try to get lots of photos of the tables to encourage more people to come to the show, this year I didn't really have time to wander around taking pics but here are a few bits that give a flavour of what it's all about.  




When I got home I took a few more pics of the stuff I bought and I'll try to get them posted up over the next few days.

Friday 21 January 2022

August von Mackensen by Elastolin and Lineol

 I've always liked figures of Hussars and Lancers, light cavalry in general I suppose, and here are three examples of composition personality figures portraying Field Marshal von Makensen from the 1930's.


The first one on the right was made by Elastolin and is showing some deterioration where the wire armature it is built around is rusting and causing the composite material to crack.  Middle also by Elastolin but 2nd quality late production, you can see it is smaller and the paint quality not so good.  On the right is the version made by Lineol which I think is by far the best of the three.

Friday 14 January 2022

Battle of Metauro revisited

 In the closing weeks of last year Anthony and I decided to take his 54mm Battle of Metauro game for another spin, originally this was a board game made in Spain by Rojas y Malaret, Anthony took the original board and had it blown up as a gaming mat for 54mm toy soldiers, here's how the game works: (click on the images to enlarge them)


With the German (Hausser) version of the game you could purchase additional extension packs to increase both the number of figures on the board and also the variety of troop types, such as archers, light infantry and Gallic allies.  Accordingly, Anthony has been building up his collection of DSG Roman and Carthaginian forces in line with the expansion packs available for the original game.


The game opens with troops being placed on the squares with coloured triangles (each individual figure represents a unit), each square can contain 3 infantry, 1 infantry and 1 cavalry, 2 cavalry or 1 elephant.  You can have less figures on a square but you can't exceed these numbers per square, this can have an important impact on movement and combat later in the game.


Movement distances are 1 square for infantry, 2 for elephants and 3 for cavalry.  Woods and ruins provide cover and can only be entered by infantry.  Squares with rocks are an obstacle, they can't be entered or passed over by any troop types. Infantry in cover get a bonus in combat.


A unit moving into a square adjacent to a enemy must attack, combat takes place between individual units and the attacking player decides the order of combat, both sides roll a D6 to decide the outcome.  Highest score wins, 1, 2 or 3 have no effect, 4 or 5 cause the loser to retreat 1 square (2 squares for elephants), 6 is a kill and the losing unit is removed from he board.  If both sides get the same score (including bonus modifiers, see below) there is no effect.  A unit can only take part in combat once in each move turn.

There is no bonus for the attacker but infantry in cover get a +1 added to their score.  Cavalry always get a +1 in combat while elephants get a +2.  Only the Carthaginians have elephants (obviously) but to even things up the Romans get 3 designated figures who can attack and force the elephants to retire. 
 

Rivers can only be crossed at the fords indicated by stones, the central rocky plateau (shown here in orange) counts as cover for infantry, the rocks on three sides around it are impassable.

After combat, a losing unit forced to retire must move into the square directly behind it (elephants retire 2 squares), subject to that square being accessible to the retreating unit type and having enough space to accommodate them i.e. a cavalry unit can't retire into woods or into a square containing 3 infantry, 2 cavalry or 1 elephant, but can retire if the square is empty, has 1 infantry or 1 cavalry on it already.  If the losing unit cannot retire onto the square behind, it is destroyed.  This can be particularly problematic with elephants, you need to keep plenty of retiring space clear behind them!


After each individual unit combat, if one unit is destroyed or forced to retire, the the victorious unit can choose to occupy the vanquished enemies place on his square.  

E.g. 3 Roman infantry move up to an enemy square containing 1 infantry and 1 cavalry. The Roman commander chooses one of his infantry to attack the Carthaginian infantryman, the dice scores are 4 against 3 so the enemy infantryman is forced to retire and the victorious Roman moves into his square, beside the Carthaginian cavalryman.  Next he chooses the second infantryman to attack the Carthaginian cavalryman, the dice scores are 4 against 5 but the cavalryman has a +1 making 6 so the attacking infantry unit is destroyed and removed, but the victorious Carthaginian decides to stay where he is and not occupy the Roman infantryman's square.  Finally the Roman commander uses his third infantryman to again attack the Carthaginian cavalryman, who can't fight back because he has already been in combat this turn, the Roman throws D4 forcing the cavalryman to retire and moves into his square.  

At the end of this move turn this leaves the 2 Roman infantry in the square adjacent to the Carthaginian infantry and cavalrymen who have been forced to retire.  It is now the Carthaginian move turn and they must attack the 2 Roman infantry units in the adjacent square, both side are effectively pinned.  If the victorious Roman units had not advanced into the vacated square during the last round of combat described above there would have been a gap between both sides and the Carthaginian units would have been free to redeploy.


The game is won by killing your opponent's General or occupying both of the camp squares on their baseline.  

Simple, quick play rules, easy to learn but with subtleties that can cause a few unpleasant surprises, the game system is very well suited for use with 54mm toy soldiers and increasing the number of units in play adds greatly to both the visual impact and tactical opportunities.

In our previous game we tended to try and occupy the areas of cover which dominate the centre of the board in order to acquire the +1 combat bonus for infantry and it became a bit of a slugfest there with the mounted units dancing around on the periphery.  In the game pictured above the Carthaginians allowed the Roman infantry to occupy the ruins in strength and left cavalry units hovering around to block any attempted breakout, effectively turning the ruins into a POW camp.

Tuesday 17 August 2021

Batalla del Metauro

 From the same stable as the Battle of the Little Big Horn game that Anthony and I played back in June comes this Punic Wars game based on the Battle of Metaurus.  Originally designed and published in Spain by Rojas y Malaret, as part of a series of games called "Great Battles of the World" then subsequently produced under licence in Germany by O.M.Hausser.

This is the box art for the German version of the game, which Anthony acquired and then had the board copied onto a 6'x4' mat so that we could play it using 54mm toy soldiers.

It's a different layout to the Little Big Horn game but you can see that the graphics are the same style.  This is the Carthaginian end of the board, forces start with the river behind them and on the base line behind the river, either side of the tree, are two standards, the object of the game is to kill the enemy General or capture both standards.  Possession of the elephant should have been a game winner, sadly I proved to be no Hannibal!

At the Roman end of the board the troops start off in wooded country and have two cavalry units, pitching mobility against the greater combat strength of the Carthaginian elephant unit.  In the centre of the board there is an impenetrable mountain range with surrounding woods and an area of ruins.

Terrain features such as woods, ruins and the mountainous areas in orange are accessible only to infantry, but the lines of rocks are unpassable to all.  These features provide cover and give a combat bonus to the infantry occupying them.  The river can only be crossed at the three fords.

The figures we used were 54mm Romans and Carthaginians made by DSG of Argentina.  The dark line running across the board is just where the original board was folded, it has no bearing on the game.  

The ruins in the centre of the board became the focal point of the battle and changed hands several times.  The trees, rocks and ruins don't come with the game, we just added them to improve the visual aspect.

The Roman cavalry were put to good use running rings around the slower moving Carthaginians.  We played the game using the original rules and numbers of  figures, combat and movement are similar to the LBH game so very easy to pick up quickly.  With the original game you could also buy add on units to represent different troop types and there was also an additional rule for combat with elephants.  The game took about an hour to play and going forward we agreed that it would give a more challenging and better looking game to increase the number of figures used.

This is the contents of the Hausser box, the infantry and cavalry are 40mm Elastolin figures, they incorporated the original elephant made by Rojas y Malaret from the Spanish version.  This box has had an add on set included as the Metauro game only came with one elephant, there was another game based on the Battle of Zama, which had two elephants.  The Zama game also has a different board layout, it is played across an open area with stockade encampments at either end.

These are a couple of the figures from the original Rojas y Malaret game, the infantry (which I couldn't find when photographing this) are a bit over 54mm, the riders here are 54mm but you can see that the horse and elephant are not to scale.  The elephant is a solid one-piece plastic moulding.

Sunday 14 April 2019

An interlude while I do some 1:1 scale painting

This past week I've been up a ladder with a paint brush redecorating the hall and this has necessitated taking down the display of toy soldiers I have there.  The figures need to be individually removed and dusted so I took these photos to remind me where they go when I put the display back up, as I'd taken the pics I thought I might as well share them with you dear reader.

Discreetly camouflaged by several years of dust, the figures here are not any particular favourites just odds and ends that I've taken a shine to and picked up over time. Occasionally things get moved around but the order of display is largely governed by the size of each compartment.

I've always been very open about collecting toy soldiers and when I mention my interest to anyone they immediately assume that I mean lead guardsmen standing to attention in red tunics (and in fairness there are a few of those), so this little display is my way of showing the diversity of the subject.  Click on a picture to enlarge, there are no prizes for identifying what they are but it might give you a minute or two of fun, now where did I put that duster?

Monday 19 March 2018

Plastic Warrior Show 2018

For those that don't already know, or who are searching the web for information on the UK Toy and Model Soldier Show, more commonly referred to as the Plastic Warrior Show 2018, it will be held on Saturday 12th May 2018. 

The venue is: The Harlequin Suite at the Winning Post Inn Chertsey Road, Twickenham, TW2 6LS.  Doors open to General Public from 10.30 (there is no earlybird entry).  Link to website: http://www.fayre-square.com/pub/winning-post-whitton-twickenham/c0487/ 

  This will be our 5th year at this venue and it has proved popular with dealers and collectors. There are a just a couple of tables left before it's sold out so this year looks like it will be a bumper event with many collectors taking space to shift some of their surplus.  Travel information and directions are at the bottom of this post.

If you've never been before here's a taster of last year's show:

A boxed Cherilea 7th Cavalry and Indians set, the buckboard and canoe are quite hard to find and I don't think I've ever seen that tepee before.

While primarily a show for collectors of old plastic toy soldiers there are plenty of accesories and recent manufactured figures for the 54mm wargamer.  This table had a model of Rorkes Drift and a whole Wild West town for sale.

All sorts of unusual bits and pieces here, the show attracts traders and collectors from all over Europe and beyond offering figures we otherwise don't get to see so often in England.

A large part of the fun is rummaging through all the cheapo junk boxes.

You never know what will turn up.

The show is primarily for for 54mm plastic figures but there is also usually plenty of 1/72 stuff and even a bit of Action Man stuff slips in, so if you fancy a little wallow in nostalgia you should go along and treat yourself to a few new toys.


Travel Directions to the Plastic Warrior Show 2018. London Toy Soldier Show.

From Outside London take M25, M3, A316, go over one roundabout and entrance to the winning Post is after 500 metres on your left.  From Inner London, after Richmond Circus follow A316 and continue straight on over 3 roundabouts.  You will pass the Winning Post on your right.  At the next roundabout take the 4th exit and entrance to the Winning Post will be on your left after 500 metres.

FREE PARKING.  There is extensive free parking at the site and in the residential roads behind the Winning Post, The Harlequin Suite is to the right of the main building.

By Public Transport.  From Central London and the South of England by overground train (South West Trains) from Waterloo or Clapham Junction to Whitton Station.  There are 8 trains an hour and the journey time is approx. 30 minutes, this is a loop line so 4 trains an hour run from two different platforms at Waterloo Station.   From the North of England by train to London arriving at Kings Cross St. Pancras or Euston. take the London Underground Victoria line just 6 stops to Vauxhall and change for South West Trains to Whitton Station as above.   Whitton Station is just 3 minutes walk from the Winning Post - turn left out of the station past Jubilee Avenue and Pauline Crescent, the next turning on your left is the entrance to the Winning Post.

At the time of writing (16.03.2018) there are no planned Engineering Works on this line.


Should you wish to take the London Underground to Richmond as in previous years, the easiest thing is to change platform and take a South West Train service to Whitton Station as above (4 trains an hour from Richmond, journey time 8 minutes).  Alternatively you could get a black cab or a H22 bus from the taxi rank and bus stop outside the station.

Oyster cards are accepted on all London Underground lines, buses and South West Trains to Whitton Station.

The Winning Post Inn opens from 08.00 to 11.00 serving breakfast or coffee for those who arrive early, the pub serves drinks from 11.00 and Lunches from 12.00.  There is a cashpoint on site but Whitton town center with a full range of shops and banks is just 3 minutes walk from the hall.  Within the Winning Post complex is a Premier Inn travel hotel for those who want to break their journey and stay overnight. 

Saturday 7 June 2014

Tony Bath - War Game of the Middle Ages and Ancient Times - 1956

Following on from the Herring War game a few weeks back (see earlier post) AM and I made tentative arrangements to meet again across the table of  Mars, AM chose the period, Medieval, so I got to choose the rules.  I was a little surprised at the choice, but pleasantly so as I'd been spending a little too much hobby time working on the 17th and 19th centuries recently and a change is as good as a rest etc.

The lay of the land at the start of the game.  The flower of French chivalry confidently line the southern hills on the left while the bawdy English and their brutish allies the Burgundians are jostled into line along the northern slopes opposite, between them the marshes in the valley floor are swollen from the incessant rains

I mentioned in a previous post here that I had stumbled across the first set of wargame rules written by Tony Bath, founder of the Society of Ancients, in 1956 and since then I have been looking for an opportunity to try them out. 

The English lights - cavalry and infantry rush into the fray

There's something that appeals to me about the idea of using old rules for playing with old toy soldiers.  Now, my medievals don't hail from 1956, they're mostly from the 1960's, (well, some are) so not too far out. When I first read the rules I assumed they were written for 54mm soldiers because the movement distances were what I would expect for larger size figures and of course that was the type most widely available back then.  Also there was something about the game mechanisms that reminded me very much of Wells' Little Wars rules.

The well appointed French heavies - cavalry, infantry and swarms of crossbowmen begin a ponderous advance over difficult ground

Tony Bath actually used 30mm flat zinnfiguren which he imported from Germany for his games as the Ancient and Medieval periods were barely covered by the toy manufacturers of the day and this was long before the advent of the 20mm wargame miniature or even that pillar of the hobby soon to be known as Airfix.  By contrast the historical coverage of the flat manufacturers was, and remains, phenomenal.

Faced with the prospect of a charge from the heavy French horsemen, the English infantry make for the relative safety of the marshlands

Although the name of Tony Bath has become synonymous with the Ancient period it was to be several years after writing these rules that he founded the Society of Ancients and it is clear (apart from the title) that he intended them to stretch to cover at least the Hundred Years War as there is specific provision for "dismounted cavalry in full armour armed with shortened lance as used by the french at Poitiers".

The French crossbowmen have secured the ruined abbey

So, very much an old school game was had, with books under sheets for hills, pine cones for bushes, marshes hastily cut for the occasion from card and aquarium ornaments for ruins.  The Anglo-Burgundian force were mostly Timpo swappets with a hindrance of militia provided by Elastolin Saxons and stiffened by a phalanx of Deetail pikemen.  The French were mostly conversions, some painted in heraldic livery and finished in the toy style.

First blood to the French, the heavy cavalry on their right charges into the first line of Burgundian men at arms while a body of militia forms a hedge of pikes to protect themselves from the onslaught

We wanted to play the game as true as we could to the original rules without any tweaks and we could see that they depend on testing combat strength v mobility between the various differing classes of troops, so to give them a good first run out we made the opposing armies very different in composition.  The French were much heavier with greater firepower, about  30 heavy cavalry, 30 heavy infantry and 30 archers.  The Allies were much lighter but greater in number: 15 light cavalry, 60 light infantry, 10 militia, 10 heavy infantry and 10 archers. 

On the French left more heavy cavalry approach the marshes but are checked and look for firmer ground through them

I was given permission by the British Model Soldier Society to reproduce these rules for enthusiasts but before I got around to doing it I discovered they had been published as part of the History of Wargaming project, edited by John Curry, in Vol 4 - More Wargaming Pioneers so if you want to give this game a spin I would urge you to buy the book, it costs less than £12 and is part of a project that deserves all our support.  What I have done is produce a summary of the rules in a quick reference sheet which I will make available in the next post, but you really should still buy the book because there's a lot more in it.

The English men at arms jeer at the French knights from the relative safety of the wetlands egging them on to come forward

Friday 27 July 2012

There's going to be a BIG PARTY in London tonight.......

No.......... it's not the opening of the Olympics......................


There'll be lots of Music..............


Lots of Women..............


Lots of Dancing..............


Lots of Eatin' and Drinkin'............


Everybody'll have a good time...........until the drink runs out, then.........


Lots of Fightin'.............


Have a Good Day!!!!!!!!!!