Travel Battle is a boardgame designed by Michael Perry and produced by Perry Miniatures, the well known wargame figure manufacturers, it's based on battles in the Napoleonic period so Anthony and I thought we'd see how well the system translated to a tabletop wargame with 54mm toy soldiers. Here's how it went:
As usual we started with a very simple game, without may terrain features, to test out the mechanisms of the system. The boardgame has preformed terrain and uses a square grid for movement, we opted to use a hex grid (because that's all I've got and I prefer it!)
Each side comprises 3 Brigades, each commanded by a mounted Brigadier and made up from any combination of the units available, which are; 2 x Heavy Cav. 2 x Light Cav. 2 x Artillery. 2 x Guard Inf and 6 x Line inf. Either or both of the Artillery units may be attached to a Cavalry Brigade and designated as Horse Artillery, which has greater movement distance but less firing range and effect than the Foot Artillery.
The rules are simple, minimal and there is no record keeping, just how we like them but may be a bit too simplistic for some. Players dice to see who goes first and can activate all their units, the sequence of play is: Move, Fire Artillery, Melee, Retreat any defeated units. Then the second player repeats the sequence with their units.
Foot units (Guards, Line inf. and Foot Artillery) move 1 hex while mounted (Brigadier, Horse Artillery, Heavy and Light Cav.) move 2 hex in each turn. All units can move in any direction and terrain modifiers apply.
Firing is restricted to the Artillery who can move or fire but not both. Effect is determined by D6 score: 1,2,3 no effect, 4 target falls back 1 hex, 5 target retreats back to table edge or 6 target destroyed.
Combat occurs when opposing units move into touch, in such case Artillery cannot fire but fight as an infantry unit. Combat is decided by dice throw, with Heavy Cav. and Guard Inf getting a bonus. Both players dice, highest score wins and outcome is determined by score differential: 1 losing unit falls back 1 hex, 2 unit retreats back to table edge or 3 unit destroyed.
Command and Control is an interesting feature of the system, every unit in a Brigade (including the Brigadier) must be touching at least one other unit from the same Brigade, any that are not in touch with the Brigadier through the line of units cannot move but can fight if attacked (and Artillery can still fire). So if a unit in the centre of a line is destroyed the line is broken and units beyond the break are no longer under command. There are modifiers for the effects of moving into square to protect infantry against cavalry but make them devastatingly vulnerable to artillery fire.
The figures we used were mostly Britains Deetail with a few DSG toys soldiers from Argentina. The Brigadiers on both sides are Del Prado Napoleonic personalities, beautifully modelled and their larger size giving a commanding presence on the table top.
Overall I found it very easy to pick up and the action moves fluidly, the system would work very well for large battles and we could easily have controlled twice the number of units or Brigades, it would be ideal for multi player games. With little modification it would also translate well to cover European battles of the Seven Years War.
I particularly liked the Brigade structure and control system but not so much the Combat where the outcomes are either fall back, rout or be destroyed, there are no casualties depleting unit as you get in say Lionheart or One Hour Wargames, so it's good but it ain't no game of toy soldiers!
It does look like a fun game, and the big figures certainly help!
ReplyDeleteIt was fun even though it was only a basic trial game, I think it would be even better with more units and some challenging terrain.
DeleteThe game LOOKS good in this scale and format, which might suggest that something might be done with the rule set that will make it a game of toy soldiers. A Strength Point system, possibly, or figure removal. The moral effects of combat might be reduced to the score differentials determining the number of hexes/squares retreated: 1, 2, 3 or more.
ReplyDeleteAt any rate, there seems to me a lot of potential there with that rule set modified.
Cheers,
Ion
Many thanks Ion, I'm thinking along very similar lines, certainly an element of figure removal would make it feel right.
DeleteGreat looking game and the rules seem to be full of potential to tweak etc to make it even better.
ReplyDeleteThanks Donnie, it's been a while since I've had a Napoleonic game so it was nice to see them out on the table. I think a few tweaks will make it feel less like a boardgame.
DeleteAn interesting experiment and great looking forces.
ReplyDeleteAlan Tradgardland
Thanks Alan, Anthony and I quite enjoy converting boardgame systems for tabletop games, you never know how they'll translate until you try them out.
DeleteLove seeing so many Napoleonic figures on the table. The Detail range was the best attempt ever made at that era by the traditional British toy soldier manufacturers. I was tempted by them myself some years ago as the cavalry in particular look great!
ReplyDeleteThanks Graham, I started picking up Deetail figures because I couldn't face painting any more crossbelts and facings. Not the best of sculpting but the great thing is they're very robust for lots of handling.
DeleteA glorious looking game Brian - I agree with Ion, give the rules a tweak and play on!
ReplyDeleteThanks MJT, I'm itching to try them out with my Frederickians for a 7YW game.
DeleteA beautiful looking game Brian! It's wonderful to see all of those Deetail figures on the battlefield, doing exactly what they were intended to do! I love the way that you adapt rules to suit your needs, and mainly that you have so much fun playing with toy soldiers!
ReplyDeleteThanks Brad, It's always interesting to try something new, and to have an excuse to get some toys on the table!
DeleteVery cool!
ReplyDeleteThese figures are superb!
Australusia.blogspot.com
Thank you I'm glad you enjoyed them.
DeleteTravelBattle is a way of enjoying Napoleonic battles without the pain! It was great fun and looked far better than the 10mm armies that came with the box.
ReplyDeleteAmen to that brother, I think we need a bigger table and more figures next time!
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