Monday, 1 April 2024

Battle Ravens - Dan Mersey

It's been a while since we last had a game but this weekend I finally managed to clear enough space for one.  Battle Ravens is a board game designed by Dan Mersey with graphics provided by Peter Dennis, both well known names in the gaming world, the former for rules systems and the latter for his excellent ranges of paper soldiers.  The game is about combat in a Viking/Saxon shieldwall and comes with opposing 35mm armies of Peter's card mounted paper soldiers.  Anthony thought it would be good to play using 54mm toy soldiers so I dusted off the Dark Ages collection and this is how it went:

The two armies square up to form shieldwalls, each has armoured Hirdmen (Hearthguards) in the front line, unarmoured Bondi in the second line and a group of Thrals (skirmishers) behind them.  The command units overseeing each shieldwall have no role in the game but I included them to represent the players, and because they look good.



Each shieldwall is split into 6 areas, delineated here by the use of movement trays, at the start of the game players dice to see who goes first and then take it in turns to allocate tokens (Ravens) to each area of their shieldwall, Ravens are used to pay for activity in each area, either attack, defend (saving throws) or to move between areas.  


Player A selects one area in their shieldwall and pays with its' Ravens to either attack or move, but not both. To attack, Ravens are payed to buy dice throws, a score of 6 is two hits and 4 or 5 gives one hit. combat takes place against troops in the immediately opposite area, two hits will kill a Hirdman and one hit kills a Bondi.  If there are casualties Player B can now pay some of the Ravens from the area being attacked to buy saving dice throws: 6 saves two hits and 4 or 5 saves one hit.

Player B then selects an area of his wall to activate and either attack or move.

To move, one Raven is paid for each figure to be moved to an adjacent area and no more than 9 figures can be placed in any one area.

When the Ravens in all the areas on both sides have been spent it is the end of the turn and a new turn begins with both players alternating, as before, to allocate Ravens to areas in their shieldwall.


The Playmobil pirate ship above is perfect for 54mm toy soldiers, it was a cheap car boot find and plays no role in the game but looks great so I had to include it for a bit of set dressing.


The three bowmen behind the shieldwall are Thralls and they allow failed attacking dice throws to be rerolled, for each reroll one Thrall is removed from the board, at the start of the next turn any Thralls that were removed are returned to the game.


Each player also gets 5 bonus cards which reflect the national characteristics of of the armies and allow additional actions, just one card can be played each turn.   The basic game offers expansion kits of these cards to allow for armies of  Scots, Welsh and Normans.


The simple game system is very easy to learn and quick to play, despite this we made some inevitable errors in our interpretation of the rules and soon learned that the apparent simplicity masks some subtle nuances which emerge as the game progresses.


As wargames with 54mm toy solders go, Battle Ravens can be played in a very small area, across a dining table would be ideal, and with very few figures required.  We used 18 Hirdmen, 18 Bondi and 3 Thralls per side so only 78 figures needed in total.  


The sail billows in the wind, sending the longship scudding across the waves towards the estuary where the surf crashes against the treacherous rocks.


I really enjoyed building these Dark Ages armies and was it was great to get them on the table, using 54mm toy soldiers makes a massive difference to the visual impact of the game.  There's a great variety in the painting and poses of the figures which include Timpo, DSG, TSSD, Emhar, Cherilea, Del Prado, Co-Ma, Jean Hoefler, Jecsan, Conte, Fontanini, Replicants, Marx, Armies in Plastic, Technolog, NeTechnologist and Cafe Storme.


We both felt it was a great system for portraying the desperation of the shieldwall, the frustration of battering away trying to force a breach while urgently rushing to shore up the holes in your own wall before it collapses, now I know what it feels like being Uhtred in one of Bernard Cornwall's Last Kingdom novels.

19 comments:

  1. Brian, that is a lovely collection, you don't often see Dark Ages games in 54mm. And all the makes have successfully integrated to create your armies. Thanks for the view!
    Michael G. Butterfield

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    1. Thanks Michael, I find you can get away with a lot of artistic licence so long as the figures have a common basing and painting style, in this instance they range in size from 50mm to 65mm, I think it adds something to the wild irregular appearance.

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  2. A wonderfully epic battle Brian! All the figures work beautifully together! The Playmobil ship is excellent and really amps up the ambiance of the table! Really well done!!

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    1. Thanks Brad, I do like boats, and I've been waiting a long time to get this one on the table!

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  3. Lovely looking figures Brian and the long boat adds visual splendour even if it didn't get involved in the game.

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    1. Thanks MJT, it's a great game system but using proper toys makes all the difference!

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  4. As I said at the time, Brian, you are a wargames artist! The game looked and felt much better than my original plan to use the gameboard. I think I might get me a playmobil longship...

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    1. Thanks Anthony, it was desperate fun and I could see the system being used in other scenarios, 24th Foot and Zulus stabbing across the mealie bags perhaps or opposing Legions in the Roman Civil Wars?

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  5. Battle Ravens is a great little game. I've only played it with the carboard 'figures' but was confident it would work well with actual toys. And well done for getting the ship in the photos!

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    1. Thanks Tim, I think it would make a great demonstration game, easy to transport, visually appealing, simple to follow and inclusive for participants. I think you could also enlarge it, increasing the number of figures, areas and Ravens in ratio to enable multiple players on each side.

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  6. Love the Viking ship... makes me wish I'd held on to my son's Playmobil toys!

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    1. I hope you're not getting into an arms race!

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    2. Well, I also have a pirate ship on its way!

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    3. I will see your pirate ship and raise you a Roman trireme!

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  8. Looks great! I'm trying NOT to picture it with 4cm Elastolins....

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