Saturday, 2 November 2024

Lionheart - a medieval wargame with 54mm toy soldiers

 Lionheart is a medieval boardgame published by Parker Brothers in 1997, played on a square grid with 25mm pieces the aim is to capture the enemy King or destroy all of his army, it plays a bit like a game of chess.  We thought we'd try out the basic game to see if it would translate to a wargame with 54mm toy soldiers, here's how it went:


The English left wing shown above and the right wing pictured below, the basic game has 4 unit types: The King, mounted knights (2 units), infantry (5 units) and archers (2 units).  For visual impact we doubled the number of figures in each unit, so the King got a standard bearer, each mounted unit was 4 figures and foot were 8.


There is an advanced version of the game that includes 3 more unit types: heavy foot knights, peasants and mercenaries but we left these out this time as we were just looking to test the game mechanics.  One major change we did make was to play on a hex grid rather than a square one but this doesn't make any significant change to the dynamics of the game.


The French left wing shown above and the right wing pictured below.  Players dice to see who goes first and then play on I go U go basis, as we'd doubled the number of figures in play we also doubled the number of actions allowed each move from 2 to 4.  The actions allowed are: Move, Turn, Attack and the limit of 4 actions applies across the whole army not unit by unit, actions can be taken in any order i.e. 4 units could make 1 move or alternatively 1 unit could move, a second could turn while a third moved and attacked.


All units move in a straight line, mounted (King and knights) can move any number of hex for 1 action but foot units (infantry and archers) only move 1 hex for 1 action.  No interpenetration through other units is allowed.


Archers can fire over friendly units and their range is anywhere in the arc of the 9 hex in front of them (2 hex, then 3, then 4).  All other units attack when they move into direct contact with an enemy unit and have an action remaining to enable the attack i.e. for an infantry unit to move 2 hex and make an attack costs 3 actions.


The game uses 6 sided dice with symbols: 3 x Axe, 2 x Arrow and 1 x Panic.  We used ordinary D6 with 1,2,3 = Axe, 4,5 = Arrow and 6 = Panic.  A D6 is thrown for each foot figure in a unit and 2 x D6 for each mounted, so a maximum of 8 x D6 for each unit.  Archers register a hit for every Arrow thrown, all other units make a hit when an Axe is rolled, casualties are removed: foot for 1 hit and mounted for 2 hits (rounded down).  Combat is completed one unit at a time and hits are not cumulative.


If 4 x Panic dice are thrown the the unit attacked must turn and retreat one move i.e. a unit of 8 infantry attacks an enemy infantry unit, it throws 8 dice and scores: 3 x Axe, 1 x Arrow and 4 x Panic, the unit attacked suffers 3 casualties then must turn and retreat.


We found the rules very quick and easy to assimilate, the game flows fast and smoothly.  Foot units advance rather ponderously and need to be supportive, a unit that becomes detached is liable to be picked off and overrun by enemy cavalry.  On both sides archers made up 20% of the total units, so a decent representation but not enough to dominate the field and turn the game into just another shooting match.  The mounted units are very much the arme blanche of the game, sudden sweeping charges packing a devastating punch, just as it should be.

We didn't include any terrain features but there is provision for this.  Going forward I think we will take scenarios from One Hour Wargames, or perhaps based on historical events and introduce the additional 3 unit types (heavy foot, peasants and mercenaries).  The simplicity of the rule system and lack of any record keeping also means that we could easily double the number of units and actions per turn to make it a much bigger game.  It would be interesting to try an Agincourt scenario, with the flower of French chivalry facing a wall of English archers!

 Apart from the Timpo crusaders, which have been based to give them more stability on the table.
all the rest of the figures are conversions, mostly from the talented hand of modeller and heraldic expert Vince Mattocks,

15 comments:

  1. Thanks for posting this! I was unaware of Lionheart but have downloaded rules and variants from Boardgamegeek and may create my own version using smaller sized figures.

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    1. Glad you found it helpful, the game will work equally well with any size of figure, I use 54mm because that's all I've got. The rules are open to development for a more challenging game and I think it would also suit solo play very well.

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  2. Brian, lovely to see more of your Medievals in action. So many makes to identify. I really must consider increasing my crossbows with some home conversions.
    Michael (Wargaming with....)

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    1. Thanks Michael, crossbowmen are always in short supply so conversions are definitely the way to go!

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  3. Beautiful figures and simple rules - perfect! Thanks for sharing these pictures Brian.

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    1. Thanks MJT, I can never resist the temptation to get toys out on the table!

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  4. Never heard of the rules/game before, very interesting indeed and nice to see your 54mm figures, lovely collection.

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    1. Me neither Donnie, but the rules are perfect for 54mm gaming, quick and easy to determine combat and morale with no modifiers or record keeping - just how we like it!

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  5. Thanks Anthony, larger games are definitely on the cards!

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  6. I own the game and really liked your house rules. I think hexes work better than squares for mounted and they get to move in 6 directions instead of 4. Please post another game.

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    1. I thought using hexes made it feel less like playing a board game, which was our intention, we have plans for a much bigger Lionheart game but there are a couple of other periods already lined up before then.

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  7. Lovely figures Brian. Vince is the man for these!

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    1. I can never pass up on Vince's conversions, especially his medievals and was very lucky to come across these.

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  8. I had never heard of this game before and it looks very interesting. It seemed to give a very balanced and realistic game. Nice job Brian, you always come up with very interesting and informative posts!

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    1. Thanks Brad, it's always good to find a game which has the right mix of period feel and simple fast playability.

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