Showing posts with label Tanks. Show all posts
Showing posts with label Tanks. Show all posts

Thursday, 6 August 2026

Plunder from the Plastic Warrior Show 2026

 I usually take a lot of photos at the Plastic Warrior show, particularly the more unusual items that turn up, partly to share information and images for those collectors who can't attend but primarily for use in promoting the show the following year.  This year I took my camera along but spent so much time running around I completely forgot to take any photos, so apologies for that and here are some of the bits I managed to pick up.


First up an early Monarch brand Conquistador in red/brown plastic which carries the lozenge shaped indent marked "England" under it's base which was used by Hilco (John Hill & Co), seen here previously: Collecting Toy Soldiers: Converting Monarch Conquistadors   I have lots of these and don't really go in for collecting all the different plastic colour variations but this chap was in a 50p junk box so he deserved rescuing.

My prize find of the day was the figure of Queen Elizabeth I from the Sir Francis Drake set made by Charbens, I am now just missing the figure of Sir Walter Raleigh to complete the set.  Everything turns up eventually and it's that quest which keeps us collecting.

The 75mm Warsaw Pact Sailor in blue is made from some sort of PVC plastic, he was made in the former East Germany by PGH Effelder, and is marked as such under the base.


The Standard Beaverette Light Reconnaissance Car (produced by the Standard Motor Co and named after Lord Beaverbrook) is an unusual item, it was an improvised armoured car with armour plate being riveted onto a commercial car chassis.  Considered unsatisfactory for overseas service it was issued to the Home Guard and RAF Regiment for home defence so I'm not sure what I'll do with it but I like the concept.  This is a 3D print and is very robust, I bought it from John McRae who has started a new venture making 3D printed figures but I think he said this was made by someone else.  I've noted with such 3D printed vehicles that they often seem to have this pronounced riveting, which is not particularly accurate but gives the model a bit of character, and I rather like it.

The Infantryman standing to attention is an early Zang for Timpo, there are several versions of these figures but this is the first I've seen in a beret, a forerunner of the figures Roy Selwyn-Smith would later design in plastic for Zang/Herald.


A copy of the Britains Armoured Car (based on the Crossley) which was issued from 1934 until 1941, the body and wheels are a one part white metal casting with separate revolving turret so it's quite a weighty piece.  I missed one of these at last year's show so was delighted that the same seller brought  along another one this year, it will see service in any number of 1930's scenarios.


An assortment of composition French infantry, the first made in Germany by Manzsoldaten dates from about 1910 he's not fully round and is what the some collectors describe as "Demi Ronde".  

In the centre a 60mm Poilu made in France by INCA (no relationship to the Belgian firm Incamin), according to the French "soldatplastique 1/32 forum" trade catalogues show the firm was based in Paris and made toys between 1957 and 1965.  They produced a small range of WW1 French and Colonial troops, including mounted, and are sometimes marked INCA FRANCE along the front edge of the base (none of mine are marked). 

The 80mm Standard Bearer was made in France by Cellose, the flag staff is complete, but out of picture, and is missing the cloth flag, fortunately I have one somewhere to make him complete.


Now this one is a mystery which I'm hoping some of the French collectors on the soldatplastique 1/32 forum or one of the facebook groups will  be able to identify.  Made in a composition material he stands 100mm tall, has no base and no markings, my first  thought was it's made by the French firm J.R.D. who's figures were on the large size and sculpted in a cubist art deco style


Rear view of the 100mm Foreign Legion figure above.


John Clarke very kindly cast eight of these smaller explosions for me in white metal, along with the recast of a Taylor  Barrett deep sea diver, and passed on four of the larger resin example, which were made by Paul Watson.  The explosions are copies of originals from the 1930's made in Germany by Lineol, can't wait to get these painted up and see them on the table.  


The three English Civil War conversions were made by Eric Kemp and kindly gifted to me by Graham Apperley, who knows that I'm a big fan of Eric's work, from the ECW collection he acquired last year (see link to Graham's blog "Tales from the Toy Room" in the list on the right) 


Last but not least Andreas Dittmann gave me this mix, a post WW2 composition infantryman made byy Solido Belge, a 1980's resin copy of an Elastolin WW2 marching drum major and three plastic horses made in Germany but I can't remember who Andreas said they were made by. 

An eclectic haul, as always at the Plastic Warrior show, because anything can turn up, and many thanks to John, Graham and Andreas for thinking of me and passing on these goodies.

Friday, 1 September 2023

Shell craters

 Feeling the need for some crafting therapy I cast around the projects I've started over the years but left unfinished, there were plenty to choose from.

Motivated by the recent acquisition of some rather neat First War tanks I opted to finish the shell craters I started before lockdown.

Several years ago I started making modular trench sections in the style of the old Elastolin accessories, (they've still yet to be completed) and these shell craters were to be  an addition to the project.

The wooden tanks are decorative items, artisan made, in a small workshop which I have been unable to track down.

The figures are mostly conversions of Armies in Plastic and various Cherilea bits, the explosion is a resin recast of an original Elastolin item. 

This is how they started life, various sized circular lids glued to cardboard and bulked out with polystyrene packing chips (this was as far as I got before getting bored first time around), an irregular shape built up with air drying clay, the outer walls given a coat of PVA glue then a mix of sawdust with scatter sprinkled over the top.  I gave the crater a coat of  burnt umber with a wash of black around the inner walls to simulate the heat of the explosion and dry brushed grass green over the sawdust on the outer slopes, the centre painted dark grey to represent pooled water.

Already feeling better for having achieved something.

Monday, 4 June 2018

One Hour Wargames - Smolensk 1941 with 54mm toy soldiers

At the weekend Anthony and I got together for our fourth game using the One Hour Wargame rules. Flushed with the success of our Napoleonic game we felt ready to take the next step and devise our own scenario, I chose to base it on the First Battle of Smolensk in July 1941.  We aren't sticklers for accuracy but do want the thing to feel right so the Germans had to be light, fast, hard hitting and cohesive while the Russians would be steady, solid, and hard hitting but uncoordinated. It's been a long time since I've played a  WW2 wargame with 54mm toy soldiers, here's how it turned out:

The German motorised units deploy to force a bridgehead across the river Dneiper. A reconnaissance unit dashes across the bridge, supported by elite assault troops, heavy and light tanks, antitank, mortar and two infantry units. A total of eight units, see note at end of post for further explanation about troop types.

The Russian defenders lie in wait; on the left, infantry in the woods backed by a unit of heavies, blocking the road to the bridge is an antitank gun, behind it KV1 and KV2 tanks are hull down on the hill, behind them the Guards division is held in reserve and the mortars await firing instructions. On the right two more units of infantry and two of navy have take up position in the woods and ruins of the city's suburbs. A total of 12 units.

A very strong position with defence in depth, the winner will be whoever holds the hill (where the tanks are stationed) after 15 turns.  In the actual battle the Russian forces put up a strong fight with fierce counterattacks but a weak command structure meant that they were poorly coordinated, to represent this we used the Shambolic Command rule (see here) so that the Russian Commander could only move or fire up to four units each turn.

The bridge is a vintage tinplate railway piece made in Germany by Gebr. Bing (Bing Brothers) around 1900, these usually sell for about £60 but this was in such poor condition I got it for £1 (about 20 years ago) I finally got around to stripping and repainting it for this game (there's nothing like a deadline to get things done). I painted it as a road bridge because the rail gauge is too large to go with the British made Triang railway tracks that I have.  The wooden western town buildings represent a peasant village or dacha (or something like that)

The badly mauled reconnaissance unit veers off the road to make way for the Pzw II and Stug following in support.

The Pzw II is a vintage piece made in Germany during the 1930's by GAMA, I thought it looked right at home in this setting.

The infantry have effected a river crossing by boats, just as they did at Smolensk in 1941, to represent this each unit must first advance to the river bank then next turn it can dice to activate the crossing by achieving 6+ from a throw of 2xD6, if it fails it remains where it is. Needless to say, only infantry on foot can cross like this, vehicles must use the bridge.

Units can move or fire in each turn but not both, apart from the mortars they all have a firing range of  2 feet.  The mortars have a range of 8 feet but needs a friendly unit to spot for them, the spotter needs to be within 2 feet of the target and have clear field of sight to them.

The two Russian naval units occupied the suburbs of the city, here represented by Airfix Strongpoint buildings which have been enhanced with fallen rubble and collapsed rafters.

Heroes of the Soviet Navy scramble through the ruins. The individual figures are mounted on metal bases which enables them to stand on uneven or sloping surfaces and prevents the tumbling domino effect. To make two distinct units I painted all the riflemen as white jackets, so they could also double as WW1 Russian/German sailors, the figures with automatic weapons became blue jackets so can only be used for WW2 and later.

Out of shot, at the far end across the river the Russian partisans have finally attacked the German mortar unit but are more of a distraction than a threat and are seen off without difficulty. The use of partisans is another special rule which we devised for our last Napoleonic game (see here) they can appear from any piece of cover or any table edge at any time subject to being activated by a throw of 6+ on 2xD6 - a very simple but effective game mechanism.

The German force has taken the bridge and cleared the surrounding woods but they are now too depleted to withstand the inevitable counterattack. 

The Russian heavies move in for the kill as they retake the hill and woods around the bridge.  In hindsight I think I gave the Russians too much cover, even with just four units firing each turn they were able to pick off the Germans quite leisurely. Also I made a tactical error in trying to punch through with the armour from the start, I should have infiltrated infantry across the river one unit at a time to spot for the mortars and soften up the defences before releasing the tanks. Ho hum!

The Russian mortars, these truly are the kings of the battlefield.

In 1941 the Germans forced the crossing and held the bridgehead against repeated counterattacks but the Russians retreated due to the threat of being cut off in a pocket by other German armies advancing to the north and south of them. I could have replicated the effect of this by requiring the Russian commander to make a graduated withdrawal but I didn't think of that at the time.  We play and we learn.

We both felt that the game worked visually but wasn't as satisfying as the previous Napoleonic game, it was just a bridge too far!

A note on the use of unit types.

This post assumes some knowledge of the One Hour Wargames rules that we use, these are very easy to assimilate and are designed to give fast play games for players who are short of time and space.  For each historical period both sides are allowed up to 6 combat units, which must fall into one of four different unit types, so for WW2 games the rules provide for infantry, mortars, antitank and tanks.  

This can be rather limiting if you hanker after a larger scale game and as we are not short of time or space we have expanded on the concept by increasing the number of units used and bringing in troop types from other historical periods, i.e. the machine age (WW1) rules provide for heavy units - slow moving but hard hitting and cavalry - very mobile but with reduced fire effect (which we used for the German reconnaissance unit). Other troop types were brought in from earlier periods; the Russian Guards and German Assault units used the zouave profile - elite units that move faster and hit harder, while the Russian Partizans use the skirmisher profile - light troops, very mobile but with reduced fire effect.