Two weeks after the event and I am just recovering from the toy soldier overload that is the annual Plastic Warrior Show, I still haven't unpacked the bags and boxes of plunder I acquired but no doubt they'll surface here sooner or later. In the meantime here are a few gratuitous pictures of plastic toy soldiers to remind those those who were there on the day and to drool over for those who were not.
When I have a little money, I buy Toy Soldiers; and if I have any left, I buy food and clothes. (with apologies to:) ERASMUS
Saturday, 21 June 2025
Lots of toy soldiers at the Plastic Warrior Show 2025
Typical of the rummage boxes to be found at the show.
A nice little box with Timpo West Point Cadets, Cavendish C18th Grenadiers, a Kentoys Dan Dare figure, Cherilea Maid Marian, and Nardi Bersaglieri, all in good unbroken condition with original paint.
An assortment of Starlux Sailors and Napoleonics.
Mostly Lone Star figures in this pic with a few Timpo GI's and Bundeswehr in the background.
Too many early English makers to mention here but includes Speedwell WW2, Sacul bandsmen, and Johilco knights.
More to rummage through!
Mostly modern makers, nicely painted and displayed in a more orderly fashion!
It wasn't all plastic though, this is a Sherman tank hand carved in wood circa 1943/44 by Italian Prisoners of War. The body is carved from at least two varieties of wood with gun barrels and wheel hubs made from brass rod and rivets, the surprise feature is that the turret and top plate lift off to reveal it's true purpose which is a cigarette box!
The very first Plastic Warrior show was held on 1st June 1986 but it was a very different event from the swapmeet it has become today, it was announced as an Open Day to promote a wider interest in collecting, modelling and wargaming with 54mm plastic toy soldiers. At that time PW was just a newsletter and had been in existence for less than a year, we called ourselves members because we had become a close knit group of friends but it wasn't actually a club and never has been, it just felt like one. At the Open Day we only had four people through the door because everyone else involved with the group was already inside displaying their collections and other such activities.
Forty years on and the newsletter has become a magazine while the Open Day has become a Swapmeet to promote and support it. We are often asked why we don't hold the show more often or let it grow larger? We have considered both options but the answer is that PW is a hobby for us not a business, holding the show annually keeps it special, like Christmas, while keeping it small maintains our original vision of it being a social event rather than a commercial one.
It wouldn't be the Plastic Warrior show without an element of chaos each year, as befits an unashamedly amateur operation, compounded by the fact that we are now 40 years older with all the infirmities that accompany great age. With that in mind we would like to thank all the dealers who pitched in to help set up the tables on the morning and especially those stout hearted chaps who helped us to pack them away at the end, without such support the show would not be viable.
Wednesday, 21 May 2025
Lionheart - more playing with old toy knights.
Our first trial game of Lionheart worked very well so we decided to expand on it by introducing some terrain elements and and an additional two unit types; Heavy Foot Knights and Mercenaries. The remainder of the armies were the same as in our previous game and we increased the number of actions in each turn from four to six per side. The basic game mechanics were explained in my previous post HERE.
The French line up with Heavy Foot Knights on the left flank (just visible at the top of the pic) and the Kievan Mercenaries on the extreme right. For the Mercenaries we used Medieval Russian Knights made in china by Supreme along with some made in Russia by Engineer Basevitch.
While the English line advances with Heavy Foot to the front (Britains Deetail knights just beyond the Timpo Crusaders) and Irish Mercenaries with their priest following in support.
The game allows for one more unit type; Peasants, but I didn't have any suitable figures to hand so we left them out, maybe they'll appear next time.
With their enhanced mobility it's always difficult to hold back the Mounted Knights, they charge across the field when they see an opportunity to strike. This invariably draws out their opposite counterparts and leads to a duel between the chivalry.
The Mercenaries are strong in combat and have the ability to induce panic in any unit they attack, forcing them to retire, the danger is that they can be turned if they come in contact with the enemy King and may change sides.
The terrain comprised a line of hills with a road running through them on one flank, a central plain and a forest with a road running through it on the opposite flank. I like to keep things simple to begin with.
The Heavy Foot Knights (centre) are powerful in combat but very slow moving, it takes two actions to move them one hex, as a result they never really got into the game.
After the Mounted Knights had exhausted themselves duelling the Infantry and Archers moved in, the latter being quite vulnerable if attacked so need close support.
The Kings and their retinues tends to become a mounted reserve, kept safely out of the way behind the lines until desperation draws them out into the fray.
As things turned out all of the action took place in the central plain and virtually no use was made of the hills or forest. (Note to self: put more obstacles in the centre of the field next time)
I always pick up bits and pieces of Timpo medievals when I see them in the cheap junk boxes at shows, they invariably have no weapons, scabbards or shields but that's easily sorted. They are notoriously unstable on their small green bases so I mount them on 2p coins, this will be anathema to some people but lets face it they're not rare, you can find hundreds of them on the internet auction sites every day of the week.
This time the game was much less cohesive with small groups of opposing units engaging in clumps of combat dispersed around the field.
It's a good game system and I like the way it flows, I think we will need to give more thought to how we deploy the Heavy Foot Knights or revisit the way we allocate actions in each turn.
With a little tweaking the system could be easily adapted to the Dark Ages or brought forward into the Renaissance, so we might have a go at one of those periods sometime.
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