Tuesday, 18 January 2022

Figuren Magazine

 A few days ago the latest issue of Figuren Magazine landed on the mat:

Articles include:  The Freidberg figure show in October 2021.  75 Years of Faller model buildings.  From Farm encampment to Wagon fort - late medieval diorama project in 4cm.  The unique defence technology of Castle Gaillard - more medieval diorama building 1:25 scale.  Boudicca the Heroine by Cherilea.  Krupp-Protze trucks as toys.  14cm American GI by Lineol from 1930.  Karl May Film Figures.  Chingachgook Western figures made in Ukraine by ElastoWit.  Mongolian Yak rider by Miniforma.  Tipple Topple Zoo.  Composition apes by Nardi of Italy.  William Tell by REAMSA and others.  Childhood Dreams - an Exhibition of knights and castles in Nuremberg

Saturday, 15 January 2022

Clay Soldiers - model soldiers and wargaming from the Ukraine

 I saved this link some time ago, so must have thought it was worth sharing, but I can't remember what it's about so I decided to just post it anyway!


Have just watched it again and it's actually quite good, well worth 15 minutes of your time anyway. Enjoy!

Friday, 14 January 2022

Battle of Metauro revisited

 In the closing weeks of last year Anthony and I decided to take his 54mm Battle of Metauro game for another spin, originally this was a board game made in Spain by Rojas y Malaret, Anthony took the original board and had it blown up as a gaming mat for 54mm toy soldiers, here's how the game works: (click on the images to enlarge them)


With the German (Hausser) version of the game you could purchase additional extension packs to increase both the number of figures on the board and also the variety of troop types, such as archers, light infantry and Gallic allies.  Accordingly, Anthony has been building up his collection of DSG Roman and Carthaginian forces in line with the expansion packs available for the original game.


The game opens with troops being placed on the squares with coloured triangles (each individual figure represents a unit), each square can contain 3 infantry, 1 infantry and 1 cavalry, 2 cavalry or 1 elephant.  You can have less figures on a square but you can't exceed these numbers per square, this can have an important impact on movement and combat later in the game.


Movement distances are 1 square for infantry, 2 for elephants and 3 for cavalry.  Woods and ruins provide cover and can only be entered by infantry.  Squares with rocks are an obstacle, they can't be entered or passed over by any troop types. Infantry in cover get a bonus in combat.


A unit moving into a square adjacent to a enemy must attack, combat takes place between individual units and the attacking player decides the order of combat, both sides roll a D6 to decide the outcome.  Highest score wins, 1, 2 or 3 have no effect, 4 or 5 cause the loser to retreat 1 square (2 squares for elephants), 6 is a kill and the losing unit is removed from he board.  If both sides get the same score (including bonus modifiers, see below) there is no effect.  A unit can only take part in combat once in each move turn.

There is no bonus for the attacker but infantry in cover get a +1 added to their score.  Cavalry always get a +1 in combat while elephants get a +2.  Only the Carthaginians have elephants (obviously) but to even things up the Romans get 3 designated figures who can attack and force the elephants to retire. 
 

Rivers can only be crossed at the fords indicated by stones, the central rocky plateau (shown here in orange) counts as cover for infantry, the rocks on three sides around it are impassable.

After combat, a losing unit forced to retire must move into the square directly behind it (elephants retire 2 squares), subject to that square being accessible to the retreating unit type and having enough space to accommodate them i.e. a cavalry unit can't retire into woods or into a square containing 3 infantry, 2 cavalry or 1 elephant, but can retire if the square is empty, has 1 infantry or 1 cavalry on it already.  If the losing unit cannot retire onto the square behind, it is destroyed.  This can be particularly problematic with elephants, you need to keep plenty of retiring space clear behind them!


After each individual unit combat, if one unit is destroyed or forced to retire, the the victorious unit can choose to occupy the vanquished enemies place on his square.  

E.g. 3 Roman infantry move up to an enemy square containing 1 infantry and 1 cavalry. The Roman commander chooses one of his infantry to attack the Carthaginian infantryman, the dice scores are 4 against 3 so the enemy infantryman is forced to retire and the victorious Roman moves into his square, beside the Carthaginian cavalryman.  Next he chooses the second infantryman to attack the Carthaginian cavalryman, the dice scores are 4 against 5 but the cavalryman has a +1 making 6 so the attacking infantry unit is destroyed and removed, but the victorious Carthaginian decides to stay where he is and not occupy the Roman infantryman's square.  Finally the Roman commander uses his third infantryman to again attack the Carthaginian cavalryman, who can't fight back because he has already been in combat this turn, the Roman throws D4 forcing the cavalryman to retire and moves into his square.  

At the end of this move turn this leaves the 2 Roman infantry in the square adjacent to the Carthaginian infantry and cavalrymen who have been forced to retire.  It is now the Carthaginian move turn and they must attack the 2 Roman infantry units in the adjacent square, both side are effectively pinned.  If the victorious Roman units had not advanced into the vacated square during the last round of combat described above there would have been a gap between both sides and the Carthaginian units would have been free to redeploy.


The game is won by killing your opponent's General or occupying both of the camp squares on their baseline.  

Simple, quick play rules, easy to learn but with subtleties that can cause a few unpleasant surprises, the game system is very well suited for use with 54mm toy soldiers and increasing the number of units in play adds greatly to both the visual impact and tactical opportunities.

In our previous game we tended to try and occupy the areas of cover which dominate the centre of the board in order to acquire the +1 combat bonus for infantry and it became a bit of a slugfest there with the mounted units dancing around on the periphery.  In the game pictured above the Carthaginians allowed the Roman infantry to occupy the ruins in strength and left cavalry units hovering around to block any attempted breakout, effectively turning the ruins into a POW camp.

Tuesday, 11 January 2022

Honved infantry for the Risorgimento

 Or at least my take on them. I've been sitting on a pile of Airfix Napoleonic French Line infantry and Grenadiers which I've been steadily trying to find other uses for, I got bored with painting French uniforms a long time ago!


In this case a unit of them are joining my Risorgimento project as Austrian Honved infantry from the  1840s.  Anyone conversant with the period will instantly recognise that the uniforms aren't quite right for such troops, but at least the colours are, more or less, and that's good enough for me.


A simple conversion, just a head change for a metal Austrian shako from Dorset Model Soldiers and a paint job, mounted on metal washers for stability and basing uniformity, the standard is printed from the Warflags website.


Some of the other units in the Risorgimento project have appeared here before in this game based on the Battle of Calatafimi


While I had the Dorset heads and the relevant paints out I added a couple of Austrian Artillery crews to the mix, these made from BMC American Civil War figures.

Friday, 7 January 2022

Unknown Hussar

 This is a conversion of an old Britains hollowcast toy Hussar into.... well another Hussar, but who or which Regiment does he represent?  

The horse's forelock, mane and tail have been built up with solder rather than a modelling clay, which we would use today, also a pelisse has been added to the rider from lead sheet.  The horse has been painted in gloss while the rider and saddle are in matt paint.


On the tail of the shabraque I can just make out VII, and it looks like his busby has been heightened to appear earlier than the Victorian style on the original toy, also there is a small hole on the top where a plume would once have been. Other additions are the stirrups and valise visible in this picture.


Someone has invested a lot of time and skill into making him and I'd love to know who that was, it's very much the sort of thing that members of the BMSS (British Model Soldier Society) used to make in the 1950's and 60's so I'll be putting these pics up on Facebook in the hope that one of the senior members of the hobby might recognise the handiwork and even be able to tell me who made him.