Sunday, 1 February 2026

Toy Soldier Battles II

 Toy Soldier Battles II, Antonio E. Belmonte Cerezo, ISBN 9798272688880, 95 pages, illustrations designed and text translated by Copilot, Microsoft's AI assistant  (one paragraph has been missed and is still in Spanish!). 


This is a strange one, I saw it advertised on facebook and thought I'd give it a punt as I fancied trying some simple, fast play WW2 style rules, which is what these are, but not in the way I'd imagined.   

The coloured illustrations throughout are quite charming and drawn in the form of Army Men toy soldiers like the ones shown on the cover.  And that's a good introduction to what the book is about, go online, buy a couple of those big bags of green and tan Army Men, the ones that come with tanks, jeeps, planes, helicopters and bunkers, grab a couple of dice then settle down on the floor with the kids and have yourself a wargame.

There's a bit more to it than that, units are given a profile based on their armament, mobility and resilience/armour, casualty modifiers affect range and cover, dice for random event activation and there are Victory points at the end. Officers play specialised roles with eight different strengths they can bring to a unit like; Medic, Communications, Mechanic etc.  There are chapters for Army Lists, running a campaign and four trial scenarios.  It's all stuff we recognise in a set of wargame rules but it's all kept fairly simplistic so it's easy for a newcomer to pick up.

So it's more than a stand 'em up and shoot them down toy soldier game but I'm not sure it's one that will appeal to regular gamers.

Thursday, 15 January 2026

Plastic Warrior Show 2026

 The date for this year's Plastic Warrior Show has now been released:


......And here are the directions to get there:

TRAVEL GUIDE

 

Directions to The Plastic Warrior Show



BY ROAD

From Outside London take M25, M3, A316, go over one roundabout and entrance to the winning Post is after 500 metres on your left.

From Inner London, after Richmond Circus follow A316 and continue straight on over three roundabouts. You will pass the Winning Post on your right. At the next roundabout take the fourth exit (returning back the way you have come on the other side of the A316 dual carriageway) and entrance to the Winning Post will be on your left after 500 metres.

FREE PARKING. There is extensive free parking at the site and in the residential roads behind the Winning Post. The Harlequin Suite is to the right of the main building.  The venue is in the London ULEZ charging zone so you will need to check that your vehicle complies with the omissions requirements or pay the relevant fee.

BY PUBLIC TRANSPORT

From Central London and the South of England by overground train (South Western Railways) from Waterloo or Clapham Junction to Whitton Station. There are eight trains an hour and the journey time is approx. 30 minutes, this is a loop line so four trains an hour run from two different platforms at Waterloo Station.

From the North of England by train to London arriving at Kings Cross, St. Pancras or Euston.

Take the London Underground Victoria line just six stops to Vauxhall and change for South Western Railways to Whitton Station as above. Whitton Station is just three minutes walk from the Winning Post.  Turn left out of the station past Jubilee Avenue and Pauline Crescent, the next turning on your left is the entrance to the Winning Post.

Should you wish to take the London Underground to Richmond as in previous years, the easiest thing is to change platform and take a South Western Railways service to Whitton Station as above, (four trains an hour from Richmond, journey time eight minutes).

Alternatively you could get a black cab or a H22 bus from the taxi rank and bus stop outside the station.
Oyster cards are accepted on all London Underground lines, buses and South Western Railways 
to Whitton Station.


The Winning Post Inn

Opens from 08.00 a.m. to 11.00 p.m. serving breakfast or coffee for those who arrive early. The pub serves drinks (alcohol) from 11.00 a.m. and lunches from 12.00 a.m. There is no cashpoint on site but Whitton town centre, with a full range of shops and cash machines, is just three minutes walk from the hall.

Within the Winning Post complex is a Premier Inn travel hotel for those who want to break their journey and stay overnight.

Wednesday, 31 December 2025

Romans and Gauls by Allan Tidmarsh

 Searching for a participation game that can be played on a small table in a couple of hours with simple rules and 54mm toy soldiers, Anthony dug through his extensive wargaming library and just before Christmas he found this:


An article in an old wargaming magazine furnished this scenario along with "Very Simple Rules for Romans V Gauls", the rules cover just a single sheet of A4, played in an area 7' x 3'.  Written by Allan Tidmarsh (Tidders) a well known wargame blogger, and his full rules can be found here on his By Toutatis blog (link also in the list on the right).  

 Overview of the table, top left sees a Roman supply column making it's way to relieve the watchtower across the river on the right.  Ahead of them, skulking in woods on the hill a small warband of Gauls have spotted the Roman column and prepare an ambush.  Across the river the main body of the Gauls are camped by a ford while another small warband patrols the outlaying land.


Many of the Gauls in my collection were made by Alan and feature in the photos on his By Toutatis blog, they include figures by HaT, Italieri, Cafe Storme and Expeditionary Force.  My Roman troops are all Toyway/Timpo figures similar to the ones which he also used in his games. 


The Roman supply column comprising four units, lead by Legionaries with Centurion, followed by the supply detail and flanked by Auxiliary archers while another unit of Auxiliaries brings up the rear.

The game mechanics are easy to pick up, ideal for a participation game and leave plenty of room for players to customise to their particular scenario.  Players dice for initiative each turn, winner goes first, the standard move for infantry is 6" modified by a further dice throw for each unit to increase or decrease the distance by 2", so that a column like this might bunch up or get strung out on the march.

The player who lost initiative then moves his units in the same manner, after which any firing and melee take place if needed, followed by a morale test for any unit that is reduced to 50%.  And that's the end of the turn. 


The larger warband comprise the figures I painted up, mostly made by HaT and Italieri, they will need a bit more work to bring them up to the standard of Allan's figures


As the supply column proceeds, the movement modifiers have caused the Auxiliary archers to advance beyond the main body of  troops, seeing this the Gauls spring their ambush and erupt from the treeline to attack.  
In the firing phase the archers loose arrows and cause casualties but not enough to blunt the impact of the Gallic charge (no melee or morale test occurred at the end of this turn).  


Seeing the threat ahead the Centurion leads his Legionaries to support the archers while sending the supply unit to safety and ordering the Auxiliary infantry to extend the line.  The warband crashes into the lightly armed archers, cutting them up roughly and prompting a morale test which causes them to fall back on the Legionaries to hold ground.


The melee continues with the Warband breaking the archers but being contained and held by the better armed and disciplined Legionaries. 

Hearing the commotion of battle the main body of Gauls break camp and cross the ford to join the attack while the Auxiliary infantry form up on the flank of the Legionaries.

The second small Warband remained across the river to prevent any attempt by the watchtower garrison to brake out and come to the aid of the column.


The troublesome archers have been eliminated but the original attack has lost it's momentum and been thrown back, during the melee the Legion line has become disordered and both sides end the turn facing each other, winded, but holding their ground.

The fresh Warband throws itself against the Auxiliary line, spears and pilums are thrown by both sides but casualties are light.   The line holds as the charge hits home but gaps open during the melee allowing the Gauls to slip through and around the flank, their greater numbers begin to tell and before long the Auxiliaries are overwhelmed.

While the Gauls are taking trophies the supply unit quietly slips away into the wooded hills, but with another Warband patrolling the opposite riverbank it's unlikely they will get through to the watchtower.
_ _ _ _ _

I felt the melee rules worked well, only figures touching base to base are included in the combat up to a maximum of 3 against 1.  If it's 1 attacking1 then both throw 1D6, if 2 against 1then throw is 1.5 D6 (rounded up) v 1D6 or 3 against 1 it's 2D6 v 1D6 all scores subject to modifiers, highest score wins.  The short rules don't specify that the scores are cumulative so we decided that they were not, i.e. when 3 attack 1, both throw 1D6, if the attacker loses he throws a second dice if this is higher than the defenders original score then the attacker wins.  

When firing, bows have a range up to 18" and can be a serious threat, spears/pilums reach only a short distance of 4", we allowed all troops a resupply of missiles to avoid unnecessary record keeping.  Hits are decided by dice score, modified by range and cover, casualties from firing and melee are all subject to saving throws.

So there we have it, the intention was to test the rules and scenario as written with a view to future use with participants.  I thought they would fit the bill being easy to understand and quick to play, with no record keeping.  They would also easily adapt to other periods, personally I would prefer to use a larger area (6' x 8') and double the movement/firing distances, but we were specifically looking for game to run on a smaller table.       

And finally may I wish you dear reader good health and happiness throughout 2026. 

Wednesday, 24 December 2025

Christmas

 Wishing all dear friends a safe and peaceful Christmas, whoever and wherever you may be.


The little plastic stable at the back is simply marked "Italy" I was with my mum when she bought it from a Woolworths store in London in 1965, the figures are 30mm semi flat.  Woolworths carried a lot of Italian decorative plastics at that time, I remember the gondolas on little plinths and snow globes in particular, they must have struck a chord with people because everybody seemed to have them in their house.

The larger plaster/chalk figures in the foreground appear to have come from three different nativity sets, the taller wise man on the left is 90mm, the infant in the manger is a later design and the remaining five are matching 60mm models.  I picked them all up together at the Porte de Clignancourt fleamarket, it was 1989 and we'd gone to Paris for our honeymoon, they were in a massive box of assorted plastic toy soldiers, many damaged and I started rooting through it, "no no no" said the dealer, they were all rubbish and he didn't want the stuff tipped out all over the floor "100 francs the lot" (about £10 back then) there were several hundred figures in the box.  I took the lot and it was the kickstart to my love affair with French figures. I would guess they were also made in Italy or maybe Spain. I've put them out every Christmas since then.

Ho Ho Ho!

 Sanata's on his way!

He'll be here soon!

Hope you've all been good this year?