Showing posts with label 54mm Wargame. Show all posts
Showing posts with label 54mm Wargame. Show all posts

Saturday, 2 November 2024

Lionheart - a medieval wargame with 54mm toy soldiers

 Lionheart is a medieval boardgame published by Parker Brothers in 1997, played on a square grid with 25mm pieces the aim is to capture the enemy King or destroy all of his army, it plays a bit like a game of chess.  We thought we'd try out the basic game to see if it would translate to a wargame with 54mm toy soldiers, here's how it went:


The English left wing shown above and the right wing pictured below, the basic game has 4 unit types: The King, mounted knights (2 units), infantry (5 units) and archers (2 units).  For visual impact we doubled the number of figures in each unit, so the King got a standard bearer, each mounted unit was 4 figures and foot were 8.


There is an advanced version of the game that includes 3 more unit types: heavy foot knights, peasants and mercenaries but we left these out this time as we were just looking to test the game mechanics.  One major change we did make was to play on a hex grid rather than a square one but this doesn't make any significant change to the dynamics of the game.


The French left wing shown above and the right wing pictured below.  Players dice to see who goes first and then play on I go U go basis, as we'd doubled the number of figures in play we also doubled the number of actions allowed each move from 2 to 4.  The actions allowed are: Move, Turn, Attack and the limit of 4 actions applies across the whole army not unit by unit, actions can be taken in any order i.e. 4 units could make 1 move or alternatively 1 unit could move, a second could turn while a third moved and attacked.


All units move in a straight line, mounted (King and knights) can move any number of hex for 1 action but foot units (infantry and archers) only move 1 hex for 1 action.  No interpenetration through other units is allowed.


Archers can fire over friendly units and their range is anywhere in the arc of the 9 hex in front of them (2 hex, then 3, then 4).  All other units attack when they move into direct contact with an enemy unit and have an action remaining to enable the attack i.e. for an infantry unit to move 2 hex and make an attack costs 3 actions.


The game uses 6 sided dice with symbols: 3 x Axe, 2 x Arrow and 1 x Panic.  We used ordinary D6 with 1,2,3 = Axe, 4,5 = Arrow and 6 = Panic.  A D6 is thrown for each foot figure in a unit and 2 x D6 for each mounted, so a maximum of 8 x D6 for each unit.  Archers register a hit for every Arrow thrown, all other units make a hit when an Axe is rolled, casualties are removed: foot for 1 hit and mounted for 2 hits (rounded down).  Combat is completed one unit at a time and hits are not cumulative.


If 4 x Panic dice are thrown the the unit attacked must turn and retreat one move i.e. a unit of 8 infantry attacks an enemy infantry unit, it throws 8 dice and scores: 3 x Axe, 1 x Arrow and 4 x Panic, the unit attacked suffers 3 casualties then must turn and retreat.


We found the rules very quick and easy to assimilate, the game flows fast and smoothly.  Foot units advance rather ponderously and need to be supportive, a unit that becomes detached is liable to be picked off and overrun by enemy cavalry.  On both sides archers made up 20% of the total units, so a decent representation but not enough to dominate the field and turn the game into just another shooting match.  The mounted units are very much the arme blanche of the game, sudden sweeping charges packing a devastating punch, just as it should be.

We didn't include any terrain features but there is provision for this.  Going forward I think we will take scenarios from One Hour Wargames, or perhaps based on historical events and introduce the additional 3 unit types (heavy foot, peasants and mercenaries).  The simplicity of the rule system and lack of any record keeping also means that we could easily double the number of units and actions per turn to make it a much bigger game.  It would be interesting to try an Agincourt scenario, with the flower of French chivalry facing a wall of English archers!

 Apart from the Timpo crusaders, which have been based to give them more stability on the table.
all the rest of the figures are conversions, mostly from the talented hand of modeller and heraldic expert Vince Mattocks,

Saturday, 21 September 2024

Malcolm III and William Rufus 1093 - Battle Ravens

Since discovering that the boardgame Battle Ravens translates so well to the tabletop for a wargame with 54mm toy soldiers we thought we'd give it another outing.

  Our first trial of the game was a standard shieldwall encounter between Vikings and Saxons, but the game also offers sets of cards to portray the national characteristics of Scots, Welsh and Normans so we decided to try something different. 

  For a scenario I chose the border raid in 1093 by the Scots of Malcolm III, in support of Saxon refugees, against a frontier outpost held by the Normans of William Rufus. 

A Frisian trader has beached his ship alongside the Norman keep and is unloading his trade goods in exchange for Saxon slaves, when the alarm is sounded!  A Scottish warband has been spotted approaching the stronghold.

The Frisian crew join the Norman garrison and form shieldwall outside the stockade to protect the ship from the Scots and their Saxon allies.

Lessons learned from our previous encounter meant that the action flowed much faster and furiously this time around, more risks were taken and the subtle nuances in the rule system became more apparent. 

The game is played from two static shieldwalls and despite the lack of manoeuvre there is still a great deal of movement as warriors are pushed back and forth to reinforce holes in the line.  

The Playmobil viking ship with sail down serves as the Frisian merchant vessel, it only acts as set dressing but adds depth to the scenario.

The Scots command group, King Malcolm with his retainers and priest.  The standard bearers here and below are conversions by Eric Kemp acquired at the Plastic Warrior Show in May.

There is a temptation to press heavily on one sector of the enemy line and attempt a breakthrough but this can have repercussions later on, in the long run it's often better to give ground and degrade your opponent's forces.  

The game plays comfortably in a couple of hours but you could easily expand it by allowing reinforcements to be fed in at set points.  It would make a great demonstration game at a convention, easy to transport, limited number of figures involved, several participants could take different sections of the shieldwall and the larger figures add a bit of spectacle for the spectators.

It was a close run thing and looked as though honours were even but on closer inspection and a recount the Normans carried the day by one point.

Those with sharp eyes will recognise figures by Timpo, Johilco, DSG, TSSD, Emhar, Cherilea, Del Prado, Jean Hoefler, Elastolin, Jecsan, Reamsa, Oliver, Conte, Fontanini, Replicants, Marx, Armies in Plastic, Starlux, and Cafe Storme.

Monday, 1 April 2024

Battle Ravens - Dan Mersey

It's been a while since we last had a game but this weekend I finally managed to clear enough space for one.  Battle Ravens is a board game designed by Dan Mersey with graphics provided by Peter Dennis, both well known names in the gaming world, the former for rules systems and the latter for his excellent ranges of paper soldiers.  The game is about combat in a Viking/Saxon shieldwall and comes with opposing 35mm armies of Peter's card mounted paper soldiers.  Anthony thought it would be good to play using 54mm toy soldiers so I dusted off the Dark Ages collection and this is how it went:

The two armies square up to form shieldwalls, each has armoured Hirdmen (Hearthguards) in the front line, unarmoured Bondi in the second line and a group of Thrals (skirmishers) behind them.  The command units overseeing each shieldwall have no role in the game but I included them to represent the players, and because they look good.



Each shieldwall is split into 6 areas, delineated here by the use of movement trays, at the start of the game players dice to see who goes first and then take it in turns to allocate tokens (Ravens) to each area of their shieldwall, Ravens are used to pay for activity in each area, either attack, defend (saving throws) or to move between areas.  


Player A selects one area in their shieldwall and pays with its' Ravens to either attack or move, but not both. To attack, Ravens are payed to buy dice throws, a score of 6 is two hits and 4 or 5 gives one hit. combat takes place against troops in the immediately opposite area, two hits will kill a Hirdman and one hit kills a Bondi.  If there are casualties Player B can now pay some of the Ravens from the area being attacked to buy saving dice throws: 6 saves two hits and 4 or 5 saves one hit.

Player B then selects an area of his wall to activate and either attack or move.

To move, one Raven is paid for each figure to be moved to an adjacent area and no more than 9 figures can be placed in any one area.

When the Ravens in all the areas on both sides have been spent it is the end of the turn and a new turn begins with both players alternating, as before, to allocate Ravens to areas in their shieldwall.


The Playmobil pirate ship above is perfect for 54mm toy soldiers, it was a cheap car boot find and plays no role in the game but looks great so I had to include it for a bit of set dressing.


The three bowmen behind the shieldwall are Thralls and they allow failed attacking dice throws to be rerolled, for each reroll one Thrall is removed from the board, at the start of the next turn any Thralls that were removed are returned to the game.


Each player also gets 5 bonus cards which reflect the national characteristics of of the armies and allow additional actions, just one card can be played each turn.   The basic game offers expansion kits of these cards to allow for armies of  Scots, Welsh and Normans.


The simple game system is very easy to learn and quick to play, despite this we made some inevitable errors in our interpretation of the rules and soon learned that the apparent simplicity masks some subtle nuances which emerge as the game progresses.


As wargames with 54mm toy solders go, Battle Ravens can be played in a very small area, across a dining table would be ideal, and with very few figures required.  We used 18 Hirdmen, 18 Bondi and 3 Thralls per side so only 78 figures needed in total.  


The sail billows in the wind, sending the longship scudding across the waves towards the estuary where the surf crashes against the treacherous rocks.


I really enjoyed building these Dark Ages armies and was it was great to get them on the table, using 54mm toy soldiers makes a massive difference to the visual impact of the game.  There's a great variety in the painting and poses of the figures which include Timpo, DSG, TSSD, Emhar, Cherilea, Del Prado, Co-Ma, Jean Hoefler, Jecsan, Conte, Fontanini, Replicants, Marx, Armies in Plastic, Technolog, NeTechnologist and Cafe Storme.


We both felt it was a great system for portraying the desperation of the shieldwall, the frustration of battering away trying to force a breach while urgently rushing to shore up the holes in your own wall before it collapses, now I know what it feels like being Uhtred in one of Bernard Cornwall's Last Kingdom novels.

Friday, 13 October 2023

German Wargame Rules from 1917

 Strategie und Taktik des Spiels mit Bleisoldaten (Strategy and Tactics for games with lead soldiers) 

Pentagon Publishing, Stuttgart, 1917 78 pages monochrome.

I had been hunting this little tome for many years but it constantly evaded me until last year when I bit the bullet and treated myself for my birthday!

There is a pencil note inside the front cover; 20 Pfg Berlin Katz 31.13.35.  It must have passed through many people's hands, or perhaps just a few.

After a Forward and Introduction the Chapters are: 
1. The Ground 
2. Tactical exercises in Company column 
3 Small off road exercises 
4. Exercises in larger groups 
5. Exercises with Army Corps 
6. The Battle Game 
7. Fantasy Wars 
8. The Strategic deployment 
9. Creating the preconditions for the Battle 
10. The course of the Battle 
11. Closing remarks

Quite a lot packed into such a small book and it appears to be much like a military manual for linear formations.



My schoolboy conversational German has long since escaped me, along with his French counterpart, so I'm struggling with this antiquated gothic text.  If you are more comfortable with it please give us all a precis of the Forward and Introduction shown here.

It contains two maps, the larger fold out one above showing the Battle of Leuthen and a smaller "Sketch of the battle of Pirot" (Serbo-Bulgarian War of 1885 - no I hadn't heard of it either)

Chapter 7 Fantasy Wars, gives listings of  the disposition of Army Corps for Germany, Austria-Hungary, France, Russia, Italy, Turkey, Spain, Rumania, Serbia, Bulgaria, Greece, Montenegro, Denmark, Norway, Sweden, Belgium, Switzerland and Portugal.  

Bearing in mind this was printed in 1917 here's what it has to say about England:

 "Similar data can hardly be given for England, since universal conscription was only introduced during the present war, the standing army was formerly only small in number in peacetime, and was largely fragmented in foreign possessions, and the division into army corps and other tactical units took place entirely according to the needs and circumstances.  During the Boer Wars, England brought out a total of about 228,000 men, i.e. about 6 army corps according to our estimates"

Thursday, 5 October 2023

John Ruddle 1932 - 2023

 I don't normally buy Toy Soldier Collector magazine, because it mostly seems to be about reviewing new product, but flicking through the latest issue I noticed two articles of interest.


The first was a three page tribute to John Ruddle, who sadly passed away in February, written by James Opie, with photographs taken by Paul Cattermole.  John will be well known to most people who visit these pages due to his internationally renowned model garden, which has featured in numerous wargame publications down the decades.  I didn't know John well but he only lived about a mile away from me and kindly invited me over to visit on a couple of occasions.  He was a great character with an unbridled passion for the hobby, both collecting and wargaming with Britains 54mm hollow cast lead toy soldiers.

So much so that he had landscaped his garden to represent different continents complete with buildings built from concrete in the relevant styles of architecture.  The beds on the left represented Europe, with areas allocated to England, France, Germany and Italy, also a small area for Belgium which included the Mons canal.  The large lawn in the centre of the garden represented ocean, and John had made fleets of battleships which he'd cut out of aluminium sheet so that the wouldn't rust because they were left out all year round.  

If I remember correctly the end of the garden had a large rockery with a hill fort and village to represent the North West Frontier and Africa.  There were two ponds which fed streams representing rivers and the canal mentioned above, that ran through the countries.  There was also an O gauge railway, originally clockwork, John told me that when he had his house rewired the electrician was so taken with the garden he offered to electrify the railway, he installed a transformer and built a control panel for John to operate it.

On one occasion John was in the process of building a palace with harem for a Turkish Sultan, to be situated on a point between Africa and Europe.  He had laid out a square wooden frame on the ground and filled it with sand, into which he would make an imprint of the building facade, and then pour in concrete.  He explained that on some of his earlier buildings he'd had a problem with cracks in the concrete due to frost until a builder doing some work on his house advised him to add sugar to the mix to prevent this.  A lot of the buildings had removeable roofs so that figures could be stored inside them, nothing vintage but ones that he cast himself, and each year he would give their paintwork a touch up, he also had to spring clean the buildings because mice would nest in them over the winter!

The last time I met John was at the London Toy Soldier Show where Paul Morehead and I interviewed him about his memories of Major Henry Harris, but that's another story for another day.  He was also selling off part of his collection so I bought several units of German and Russian cavalry from him, he was very pleased that they would continue to serve in games on the table and in the garden.

Which leads me neatly on to the second article of interest and this is two pages written by Paul Holcroft Wright about the new edition of Funny Little Wars, a reworking of the original layout with all new illustrations and incorporating a lot more background to H.G. Wells.  I know that several other bloggers who visit here are fellow members of the FLW group and will already have the new edition but I couldn't pass up the opportunity to give it a mention.

Sunday, 26 March 2023

Battle Cry Vitoria 2

 Here are the rest of the pictures I took of last year's game of Vitoria, which Anthony played using the Battle Cry rules system.

The Highlanders have pushed the French back across the River Zadorra and now prepare to cross in the face of opposition from an Italian regiment.

The French come under pressure in the centre.........

........while things go from bad to worse on their right flank.

The French take a hard pounding in the centre of the line......

.......and the Highlanders break through to isolate their right flank......

.......and as the Allies cross the river in force it's all over for the French.

I got along to the Spring Model Show yesterday, this is the rebranded name for the March event formerly known as the London toy Soldier Show.  There is still a hardcore of toy soldier dealers while the slack has been taken up by sellers of model kits and modelling materials, the later were doing a brisk trade and it is hoped that this shot in the arm will enable the event to continue, certainly there was a good stream of buyers coming in through the door.

I took the opportunity to stock up on acrylic paints made by ICM in the Ukraine and a few other bits which will no doubt find their way onto this page in due course.

Friday, 24 March 2023

Battle Cry Vitoria

 About this time last year Anthony and I played this game, based on the Battle of Vitoria in 1813, using the Battle Cry rules system.  With the passage of time I can't remember the details too well, suffice it to say that I commanded the French and took a good trouncing, so at least we managed to keep the correct historical perspective!  I did however take lots of pictures, so here over two post are lots of toy soldiers with few words to interrupt them.

The initial set up, the French defending behind a bend in the River Zadorra face the Britsh and Portuguese attack.

The allies move up through the woods to threaten the French left flank.......

........while the French have fortified a position on the north bank to protect the river crossing.

I think we found the scenario for this and numerous other Napoleonic battles on the Command & Colours website





Events in the real world coupled with domestic upheaval have taken their toll on my enthusiasm for the hobby this past twelve months.  I did continue to attend collectors events but the Central London Toy Soldier Show has never really recovered from the Covid lockdown and the affairs last June and December were so poorly supported I have nothing to report on them.  The Plastic Warrior show last May by contrast was something of celebration of the faithful with so many old familiar faces making an appearance and at some point I'll put up the photographs I took.

Saturday, 2 April 2022

Woking Wargames Day 2022

 A couple of weeks back (how time flies) I went along to the Woking Wargames Day organised by Mike Lewis of the Little Wars Revisited Group, there were four games in play throughout the day and here is what they looked like:


Mike Lewis put on the Battle of Quatre Bras using Neil Thomas' Napoleonic rules.


The Prussians take the crossroads..........


................and hold it to win the game.


Anthony Morton brought along his Romans and Ancient Germans, as seen on this blog recently.


We didn't use these German cavalry last time we played so I was very pleased to get this shot of them.


Pat (sorry didn't get your last name) treated us to his Anglo-Normans game using the Lion Rampant rules, which seem to be universally popular with 54mm wargamers.


The figures used are 54mm metal castings from Irregular Miniatures.


Nice to see all the different shield designs.


The fourth game of the day was Eric Kemp's Italian Revolution skirmish using Eric's own simple fast play rules.


All the figures were conversions made from just about every American Civil War range you can think of.


Garibaldi's Red Shirts get to grips with Papal Zouaves, Eric's conversions are always a joy to behold.


The home made rules were very easy to assimilate and gave a realistic outcome despite Eric's legendary ability to throw a 1.


I can't remember which Regiment these chaps represent but they were a welcome addition to the Papal forces.


That's all for another year folk's, I missed the last two and am already looking for ward to the next one.